Kyzentun Keeslala 1c2bac36a8 Moved actors for ScreenSyncOverlay from the engine to a lua file in the theme to make the overlay themable.
Renamed some strings used by ScreenSyncOverlay to have actual names.  They were using their untranslated text as names.
Removed ScreenSyncOverlay section from de.ini because none of the strings were actually translated.
Removed most of ScreenSyncOverlay section from fr.ini because the strings were not actually translated.
2016-06-12 14:51:27 -06:00
2011-09-07 17:42:29 -05:00
2013-07-18 17:41:10 -04:00
2012-07-20 12:08:54 -07:00
2016-02-16 20:11:58 -07:00
2011-07-16 15:14:08 -05:00
2015-02-27 06:00:59 +01:00
2014-02-04 01:50:59 -08:00
2015-05-25 09:58:07 -07:00
2015-03-09 20:55:19 -04:00
2015-01-27 22:03:14 -06:00
2015-12-28 22:45:35 -08:00

StepMania

StepMania is an advanced cross-platform rhythm game for home and arcade use.

Advanced cross-platform rhythm game for home and arcade use.

Build Status Build status

Installation

From Packages

For those that do not wish to compile the game on their own and use a binary right away, be aware of the following issues:

From Source

StepMania can be compiled using CMake. More information about using CMake can be found in both the Build directory and CMake's documentation.

Resources

Licensing Terms

In short- you can do anything you like with the game (including sell products made with it), provided you do not:

  1. Sell the game with the included songs
  2. Claim to have created the engine yourself or remove the credits
  3. Not provide source code for any build which differs from any official release which includes MP3 support.

(It's not required, but we would also appreciate it if you link back to http://www.stepmania.com/)

For specific information/legalese:

S
Languages
C++ 85.7%
Lua 4.3%
C 4.3%
Rich Text Format 2.3%
CMake 1.1%
Other 2%