Commit Graph
12573 Commits
Author SHA1 Message Date
Steve Checkoway fa9afed825 Fix warning once and for all. (Two versions of gcc give opposite warnings.) 2004-12-04 20:33:17 +00:00
Sean Burke b8150afc69 Fix warning. 2004-12-04 17:13:58 +00:00
Glenn Maynard 6e7c6adea1 fix invalid pn value (which isn't actually used; just reducing StyleI use) 2004-12-04 11:09:32 +00:00
Glenn Maynard 29c5e8a9e1 Fix CODE_CANCEL_ALL_PLAYER_OPTIONS not working when the
last input isn't a style button (StyleI.player isn't valid in that case).

StyleI is tied to "columns"; it's only used in screens that deal with columns:
gameplay, editor, name entry.  Maybe we can derive it on demand in these
functions and not pass it around to dozens of functions that don't use it ...
2004-12-04 11:05:38 +00:00
Chris Danford 005a7f5efa convert more prefs to use Preference 2004-12-04 10:35:50 +00:00
Chris Danford 5b880bd707 add missing file 2004-12-04 08:23:01 +00:00
Chris Danford d46bfd460d convert some prefs to use Preference 2004-12-04 08:21:54 +00:00
Chris Danford 27c69a2a04 cleanup 2004-12-04 08:11:51 +00:00
Chris Danford 63e138a212 remove includes from Preference.h 2004-12-04 07:15:22 +00:00
Chris Danford 2b9d990e71 prefs name cleanup 2004-12-04 06:09:30 +00:00
Glenn Maynard 783e492b0b GetSecondaryMenuButtonName -> GetMenuButtonSecondaryFunction 2004-12-04 04:50:18 +00:00
Glenn Maynard bc9ad4169d remove m_szSecondaryFunction 2004-12-04 04:44:52 +00:00
Glenn Maynard 36d462ffd6 figure out secondary button names dynamically 2004-12-04 04:39:51 +00:00
Glenn Maynard d7a03bb37f fix style table glitches
const fixes
2004-12-04 04:30:39 +00:00
Glenn Maynard 12d5890ea9 add FOREACH_MenuButton 2004-12-04 03:50:26 +00:00
Glenn Maynard e3030248cb cleanup 2004-12-04 03:31:21 +00:00
Josh Allen 6c89ada0e7 Fix branch to incorrect screen after SMOnline play 2004-12-04 02:56:56 +00:00
Josh Allen 63d8316961 Files for transition to sprites 2004-12-04 02:48:58 +00:00
Glenn Maynard 3961acc447 eliminating brute-force search for ticks 2004-12-03 23:50:20 +00:00
Glenn Maynard 573f8035b3 eliminating brute-force search 2004-12-03 23:43:35 +00:00
Glenn Maynard dbf1097d4d eliminating brute-force search 2004-12-03 23:39:50 +00:00
Glenn Maynard 2243ffa37c split this loop apart (working on eliminating brute-force search) 2004-12-03 23:33:06 +00:00
Glenn Maynard 08cb05e345 short-circuit ScreenGameplay::UpdateLights() 2004-12-03 23:31:35 +00:00
Glenn Maynard 2b3e145a30 split UpdateLights() from monster ScreenGameplay::Update() 2004-12-03 23:30:50 +00:00
Glenn Maynard 5f0f8a6d28 allow short-circuiting lights logic when lights are not in use 2004-12-03 23:26:59 +00:00
Glenn Maynard c9e523ef09 cleanup 2004-12-03 23:22:08 +00:00
Glenn Maynard b6bb0fca3c use column-specific names to rename "scratch" 2004-12-03 22:36:29 +00:00
Glenn Maynard cfefb6715b fix gcc compile 2004-12-03 21:52:27 +00:00
Glenn Maynard 364cb6cd20 fix Makefile 2004-12-03 21:50:02 +00:00
Glenn Maynard b383b5dd3a Reverse the column<->GameInput mapping; instead of allowing a button
to map to more than one column (useless), allow more than one button
to map to a column.  This allows handling both UP and DOWN inputs for
a single SCRATCH column.  (more work still needed for correct scratch
handling; also, due to the massive number of styles we have, some of these
entries may be incorrect)
2004-12-03 21:47:57 +00:00
Chris Danford 078e02beda rename: ActorCommand -> Command
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
2004-12-03 05:37:21 +00:00
Chris Danford cd8bd41070 fix VC6 project 2004-12-03 05:31:57 +00:00
Chris Danford ed19821e09 rename: ActorCommand -> Command
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
2004-12-03 05:19:46 +00:00
Glenn Maynard abb6a73e4b simplify, fix ReCalculateRadarValuesAndLastBeat not updating on future
calls because m_fFirstBeat/LastBeat aren't reset to -1
2004-12-03 02:52:07 +00:00
Josh Allen 218584bebe Yesterday's fix did not work, reverting 2004-12-03 01:29:23 +00:00
Josh Allen 095bcea577 Transition to sprites from quads 2004-12-03 01:22:22 +00:00
Glenn Maynard 0d608c0806 Make sure the first BPM segment starts at beat 0.
round sample music for short songs to a measure, not 10 beats
2004-12-03 01:16:14 +00:00
Josh Allen c072b260f6 Add: Ability to tell server to create a room
Transitioning from quads to sprites
2004-12-03 01:10:09 +00:00
Glenn Maynard b3339bb7f1 fix reading UTF-8 lyrics 2004-12-03 01:06:29 +00:00
Josh Allen a9c018b997 Graphics for transition to sprites from quads in ScreenNetSelectBase, ScreenNetRoom,
and ScreenNetSelectMusic
2004-12-03 01:05:42 +00:00
Glenn Maynard 0d0cb39d75 use utf8_remove_bom 2004-12-03 01:04:31 +00:00
Glenn Maynard afcacbdf85 add utf8_remove_bom 2004-12-03 01:02:45 +00:00
Glenn Maynard 4e3cd6534a WITHOUT_NETWORKING fix 2004-12-03 00:24:42 +00:00
Glenn Maynard 2f27ba0f3e g++ compile fix 2004-12-03 00:22:20 +00:00
Glenn Maynard 82522540ba only cache course banners for courses that actually loaded 2004-12-02 23:04:15 +00:00
Charles Lohr 8feae7b675 Fix: actually return songs. 2004-12-02 22:59:18 +00:00
Chris Danford ab37218c47 rename: ModeChoice -> GameCommand 2004-12-02 06:29:20 +00:00
Chris Danford e1da21f61c Let ActorCommand do the parsing for ModeChoice 2004-12-02 05:56:38 +00:00
Josh Allen 061fbb276a Tweak location of selection box in ScreenNetRoom 2004-12-02 01:25:38 +00:00
Josh Allen e37dbb7b32 Fix: Room Title and Subtitle reading 2004-12-01 21:38:32 +00:00