Steve Checkoway
fa9afed825
Fix warning once and for all. (Two versions of gcc give opposite warnings.)
2004-12-04 20:33:17 +00:00
Sean Burke
b8150afc69
Fix warning.
2004-12-04 17:13:58 +00:00
Glenn Maynard
6e7c6adea1
fix invalid pn value (which isn't actually used; just reducing StyleI use)
2004-12-04 11:09:32 +00:00
Glenn Maynard
29c5e8a9e1
Fix CODE_CANCEL_ALL_PLAYER_OPTIONS not working when the
...
last input isn't a style button (StyleI.player isn't valid in that case).
StyleI is tied to "columns"; it's only used in screens that deal with columns:
gameplay, editor, name entry. Maybe we can derive it on demand in these
functions and not pass it around to dozens of functions that don't use it ...
2004-12-04 11:05:38 +00:00
Chris Danford
005a7f5efa
convert more prefs to use Preference
2004-12-04 10:35:50 +00:00
Chris Danford
5b880bd707
add missing file
2004-12-04 08:23:01 +00:00
Chris Danford
d46bfd460d
convert some prefs to use Preference
2004-12-04 08:21:54 +00:00
Chris Danford
27c69a2a04
cleanup
2004-12-04 08:11:51 +00:00
Chris Danford
63e138a212
remove includes from Preference.h
2004-12-04 07:15:22 +00:00
Chris Danford
2b9d990e71
prefs name cleanup
2004-12-04 06:09:30 +00:00
Glenn Maynard
783e492b0b
GetSecondaryMenuButtonName -> GetMenuButtonSecondaryFunction
2004-12-04 04:50:18 +00:00
Glenn Maynard
bc9ad4169d
remove m_szSecondaryFunction
2004-12-04 04:44:52 +00:00
Glenn Maynard
36d462ffd6
figure out secondary button names dynamically
2004-12-04 04:39:51 +00:00
Glenn Maynard
d7a03bb37f
fix style table glitches
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const fixes
2004-12-04 04:30:39 +00:00
Glenn Maynard
12d5890ea9
add FOREACH_MenuButton
2004-12-04 03:50:26 +00:00
Glenn Maynard
e3030248cb
cleanup
2004-12-04 03:31:21 +00:00
Josh Allen
6c89ada0e7
Fix branch to incorrect screen after SMOnline play
2004-12-04 02:56:56 +00:00
Josh Allen
63d8316961
Files for transition to sprites
2004-12-04 02:48:58 +00:00
Glenn Maynard
3961acc447
eliminating brute-force search for ticks
2004-12-03 23:50:20 +00:00
Glenn Maynard
573f8035b3
eliminating brute-force search
2004-12-03 23:43:35 +00:00
Glenn Maynard
dbf1097d4d
eliminating brute-force search
2004-12-03 23:39:50 +00:00
Glenn Maynard
2243ffa37c
split this loop apart (working on eliminating brute-force search)
2004-12-03 23:33:06 +00:00
Glenn Maynard
08cb05e345
short-circuit ScreenGameplay::UpdateLights()
2004-12-03 23:31:35 +00:00
Glenn Maynard
2b3e145a30
split UpdateLights() from monster ScreenGameplay::Update()
2004-12-03 23:30:50 +00:00
Glenn Maynard
5f0f8a6d28
allow short-circuiting lights logic when lights are not in use
2004-12-03 23:26:59 +00:00
Glenn Maynard
c9e523ef09
cleanup
2004-12-03 23:22:08 +00:00
Glenn Maynard
b6bb0fca3c
use column-specific names to rename "scratch"
2004-12-03 22:36:29 +00:00
Glenn Maynard
cfefb6715b
fix gcc compile
2004-12-03 21:52:27 +00:00
Glenn Maynard
364cb6cd20
fix Makefile
2004-12-03 21:50:02 +00:00
Glenn Maynard
b383b5dd3a
Reverse the column<->GameInput mapping; instead of allowing a button
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to map to more than one column (useless), allow more than one button
to map to a column. This allows handling both UP and DOWN inputs for
a single SCRATCH column. (more work still needed for correct scratch
handling; also, due to the massive number of styles we have, some of these
entries may be incorrect)
2004-12-03 21:47:57 +00:00
Chris Danford
078e02beda
rename: ActorCommand -> Command
...
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
2004-12-03 05:37:21 +00:00
Chris Danford
cd8bd41070
fix VC6 project
2004-12-03 05:31:57 +00:00
Chris Danford
ed19821e09
rename: ActorCommand -> Command
...
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
2004-12-03 05:19:46 +00:00
Glenn Maynard
abb6a73e4b
simplify, fix ReCalculateRadarValuesAndLastBeat not updating on future
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calls because m_fFirstBeat/LastBeat aren't reset to -1
2004-12-03 02:52:07 +00:00
Josh Allen
218584bebe
Yesterday's fix did not work, reverting
2004-12-03 01:29:23 +00:00
Josh Allen
095bcea577
Transition to sprites from quads
2004-12-03 01:22:22 +00:00
Glenn Maynard
0d608c0806
Make sure the first BPM segment starts at beat 0.
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round sample music for short songs to a measure, not 10 beats
2004-12-03 01:16:14 +00:00
Josh Allen
c072b260f6
Add: Ability to tell server to create a room
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Transitioning from quads to sprites
2004-12-03 01:10:09 +00:00
Glenn Maynard
b3339bb7f1
fix reading UTF-8 lyrics
2004-12-03 01:06:29 +00:00
Josh Allen
a9c018b997
Graphics for transition to sprites from quads in ScreenNetSelectBase, ScreenNetRoom,
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and ScreenNetSelectMusic
2004-12-03 01:05:42 +00:00
Glenn Maynard
0d0cb39d75
use utf8_remove_bom
2004-12-03 01:04:31 +00:00
Glenn Maynard
afcacbdf85
add utf8_remove_bom
2004-12-03 01:02:45 +00:00
Glenn Maynard
4e3cd6534a
WITHOUT_NETWORKING fix
2004-12-03 00:24:42 +00:00
Glenn Maynard
2f27ba0f3e
g++ compile fix
2004-12-03 00:22:20 +00:00
Glenn Maynard
82522540ba
only cache course banners for courses that actually loaded
2004-12-02 23:04:15 +00:00
Charles Lohr
8feae7b675
Fix: actually return songs.
2004-12-02 22:59:18 +00:00
Chris Danford
ab37218c47
rename: ModeChoice -> GameCommand
2004-12-02 06:29:20 +00:00
Chris Danford
e1da21f61c
Let ActorCommand do the parsing for ModeChoice
2004-12-02 05:56:38 +00:00
Josh Allen
061fbb276a
Tweak location of selection box in ScreenNetRoom
2004-12-02 01:25:38 +00:00
Josh Allen
e37dbb7b32
Fix: Room Title and Subtitle reading
2004-12-01 21:38:32 +00:00