Commit Graph
33 Commits
Author SHA1 Message Date
Glenn Maynard 8b8b0bd66a handle driver-specified sample rates 2003-04-24 23:51:05 +00:00
Glenn Maynard 30aa2a6822 Simplify: move vars out of a struct that's no longer used 2003-04-23 18:22:16 +00:00
Glenn Maynard bbf8067551 remove prebuffering from RageSound; let Preload handle it 2003-03-15 23:55:24 +00:00
Glenn Maynard e52887948f (c) footers 2003-03-15 23:27:34 +00:00
Glenn Maynard 76e1f7b8ba add separately controllable fade 2003-02-10 21:43:50 +00:00
Glenn Maynard a88f7688b7 fix jump when backing out of music 2003-01-25 09:01:42 +00:00
Glenn Maynard aa90ddfccd don't precache sounds by default
(makes loads faster and doesn't really matter for most things)
2003-01-21 02:44:35 +00:00
Glenn Maynard f6ef28fac5 drop LoadAndPlayIfNotAlready 2003-01-03 02:52:00 +00:00
Glenn Maynard 0effca1367 implement rate changing (more) correctly 2003-01-02 06:52:39 +00:00
Glenn Maynard 51c945c8c8 (this rate code isn't yet working) 2002-12-31 01:26:42 +00:00
Glenn Maynard e525a266df fixups and some not-yet-working rate code 2002-12-27 23:15:39 +00:00
Glenn Maynard f7bf2ef2fa changed sound API 2002-12-22 08:13:33 +00:00
Glenn Maynard 5f5db5d2ef use a deque for the pos_map; make it more dynamic 2002-12-21 02:08:49 +00:00
Glenn Maynard 878ebe7aae measure start and length in samples 2002-12-20 02:00:43 +00:00
Glenn Maynard 13fee58c65 better length handling 2002-12-20 01:45:41 +00:00
Glenn Maynard ead9944ac6 update 2002-12-19 04:08:38 +00:00
Glenn Maynard b3dbe5cf27 add query 2002-12-18 06:55:39 +00:00
Glenn Maynard 06853d3663 fixes, etc. 2002-12-18 06:44:56 +00:00
Glenn Maynard 2de143f14e add new sound code 2002-12-13 07:44:34 +00:00
Glenn Maynard 600371a871 RageSound -> RageSoundBass 2002-12-10 08:19:18 +00:00
Glenn Maynard 24cc7a3c04 Get rid of all other #pragma once's, except the one in StdAfx.h.
(three cheers for perl)
2002-11-16 08:07:38 +00:00
Chris Danford 628dea9da7 OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken. 2002-11-11 04:53:31 +00:00
Chris Danford 2f80235590 no message 2002-05-19 01:59:48 +00:00
Chris Danford 6f1c1e4619 no message 2002-05-01 19:14:55 +00:00
Chris Danford dad622f11c no message 2002-04-28 20:42:32 +00:00
Chris Danford 78f3e80118 2.50 checkin 2002-04-16 17:31:00 +00:00
Chris Danford d2eeed810c in the middle of working on 1.70. Now compiles in Visual Studio.net 2002-03-30 20:00:13 +00:00
Chris Danford 876b28d5db no message 2002-03-09 06:19:40 +00:00
Chris Danford 0add9e0bb3 checkin of v1.50 2002-01-16 10:01:32 +00:00
Chris Danford bbc4097826 kljhfdkjhfjkhdfkjf 2001-12-19 01:50:57 +00:00
Chris Danford ffd50d9087 support for Actor hierarchies, and re-write of RageMusic. 2001-12-11 11:25:37 +00:00
Chris Danford a40558031b Major rewrite of all classes related to gameplay (Song, Steps, Player,
WindowDancing and all its UI elements).  All of the dancing UI elements
have been consolidated into the Player class, which simplifies things a
great deal.  Steps and the classes that use them have been generalized
to use a variable number of panels (6 panel, 8 panel).  Only a little more
work is needed on the ColorArrows portion of Player to fully support these
panel modes.
2001-11-04 19:34:28 +00:00
Chris Danford 7caffe0c93 Initial checkin 2001-11-03 10:52:42 +00:00