Chris Danford
ced0a0c6e9
fix transition sounds playing when attract sounds are off
2005-10-13 22:07:40 +00:00
Glenn Maynard
e7caafa45c
Fix screens occasionally being loaded twice.
2005-10-13 05:18:45 +00:00
Glenn Maynard
c21b8ad7a9
simplify (prep for a fix)
2005-10-13 05:10:52 +00:00
Glenn Maynard
57153b6c6c
All of these should be played during silent attract (except for Invalid). Remove
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volume setting (that was the same as m_bIsCriticalSound).
2005-10-04 07:47:15 +00:00
Chris Danford
15880eafd6
When in attract and not playing attract sounds, have SOUNDMAN only play sounds with RageSoundParams.m_bCriticalSound == true.
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Currently, only the coin sound has RageSoundParams.m_bCriticalSound = true.
2005-10-04 06:51:06 +00:00
Chris Danford
65d71a4f23
expermienting with DEFINE_METHOD macro for Lua methods
2005-09-10 02:47:04 +00:00
Chris Danford
bb10c7c21f
pass around InputEventPlus in Screen::Input instead of multiple input structures
2005-09-05 02:26:50 +00:00
Glenn Maynard
2d0ad05ebf
comment
2005-08-29 00:47:45 +00:00
Glenn Maynard
4b17b13683
Log texture diags when loading a screen, not when pushing, so we don't cause a skip when pushing a prepared screen.
2005-08-25 18:12:23 +00:00
Glenn Maynard
65beab6826
short circuit on already prepared
2005-08-15 15:44:29 +00:00
Glenn Maynard
d0c14b9187
pull out RunConcurrentlyPrepareScreen
2005-08-15 15:19:34 +00:00
Glenn Maynard
1fd5a40e92
log background loads
2005-07-29 04:08:33 +00:00
Glenn Maynard
4bcf9fcbfd
Calling SetNewScreen when not the top screen on the stack only replaces the
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top screen. This allows a screen to push a helper screen, which can then
enter an entirely separate set of helper screens before one pops back.
(For example, a screen could push ScreenServiceOptions to enter the options
menu, which then replaces itself with the various options menus, and finally
pops back to the original screen when the player backs out entirely.) (Some
support is still missing to allow non-special-case use of this; coming soon ...)
However, in rare cases we want to kill all screens on the stack, regardless
of how many there are (operator menu). Fix that case.
2005-07-26 03:08:03 +00:00
Glenn Maynard
9cf25ad2b1
flush before deleting screens
2005-07-23 06:36:11 +00:00
Glenn Maynard
703c96a53a
prefer to call ZeroNextUpdate before we spend the time that we want to zero,
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not after
2005-07-23 06:30:22 +00:00
Glenn Maynard
91e367754a
pull out ScreenIsPrepped
2005-07-23 03:31:43 +00:00
Glenn Maynard
44dfb60616
run cleanups after deleting a screen via pop
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don't expose DeletePreparedScreens (unneeded; simplify the interface)
2005-07-23 03:09:55 +00:00
Glenn Maynard
b293a4490f
ironing out preloading logic
2005-07-23 01:18:48 +00:00
Glenn Maynard
a0577b80db
Refactor prepared screens. This can handle:
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- preparing and reusing screens used in a loop (eg. attract), a conceptual stack
(eg. options menu), or a real stack (ScreenPrompt)
- automatic cleanup once you load a screen that isn't preloaded; this gracefully
handles unusual or forgotten exit paths (eg. pressing the system menu button)
- reusing some screens in a group and loading others on demand
2005-07-22 08:39:07 +00:00
Glenn Maynard
d38a2e9c33
ctor, comment, cleanup
2005-07-22 07:15:57 +00:00
Glenn Maynard
3f3a782daf
not a reference
2005-07-22 07:13:52 +00:00
Glenn Maynard
8e96f9a233
const
2005-07-22 07:11:49 +00:00
Glenn Maynard
67f6e76b3b
tabs
2005-07-22 05:45:46 +00:00
Glenn Maynard
d41ba9480c
more to implementation
2005-07-22 05:44:54 +00:00
Glenn Maynard
4aaf18959d
tabs
2005-07-22 05:39:52 +00:00
Glenn Maynard
4b1b3277e8
Singleton classes don't need to store their stuff in the class; put it in
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the implementation: it's easier to edit without triggering huge rebuilds
that way.
(Hmm. There's really no benefit, here, to using an anonymous namespace
instead of statics, but it seems better this way and I'm not sure why.
The normal admonitions against global variables don't apply here, since
static avoids namespace pollution and it's a singleton, but maybe it's
just habit asserting itself and anonymous namespaces circumvent that ...)
2005-07-22 05:38:56 +00:00
Glenn Maynard
c617484b13
fix log
2005-07-21 05:44:51 +00:00
Glenn Maynard
ea3e2ba6f9
remove Screen.h dep on ScreenManager.h. (this looked more useful before pulling in the higher-level includes, but still seems like the right thing to do)
2005-07-20 09:49:46 +00:00
Glenn Maynard
cc827025ea
merge MakeNewScreenInternal and MakeNewScreen
2005-07-19 23:49:39 +00:00
Glenn Maynard
509055d9f7
SONGMAN->Cleanup only in the Prepare code path. There's no point to doing it in the AddNewScreenToTop path.
2005-07-19 23:30:24 +00:00
Glenn Maynard
de950a3190
We call ZeroNextUpdate when we know we have a frame skip, and we're deliberately masking it by clamping the first update. Reset FPS stats when we do that, not after creating a screen (which might be concurrent).
2005-07-19 23:22:50 +00:00
Glenn Maynard
dcc3e1e588
Don't reset HandleSongTimer here; we might still be in the middle of the previous screen. Do this in SM_LoseFocus.
2005-07-19 22:58:31 +00:00
Glenn Maynard
61bf554727
remove IsTransparent. Since we have a separate background layer now, every screen is transparent.
2005-07-19 20:59:15 +00:00
Glenn Maynard
a305c072c0
cleanup
2005-07-19 06:20:18 +00:00
Glenn Maynard
5856678140
forgotton commit
2005-07-18 19:30:36 +00:00
Glenn Maynard
5ee52b0db5
The screen that pushes a screen sets the pop message, not the pushed screen.
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This pushing screens without them needing to be aware of it. (This will also allow
a pushed screen to replace itself with another pushed screen without having to
propagate the finalization message across; that'll make more sense if the rest of
this pans out ...)
2005-07-18 02:28:16 +00:00
Glenn Maynard
835b688529
call BeginScreen() on push
2005-07-15 01:17:34 +00:00
Glenn Maynard
fcbe7b1bd7
rename SetFromNewScreen -> PushScreen (it doesn't touch existing screens)
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allow pushing screens without having them deleted on pop
2005-07-14 21:42:52 +00:00
Glenn Maynard
e1dae4bf04
dumb fix
2005-07-13 06:49:30 +00:00
Glenn Maynard
a6cb2db9f2
implement ConcurrentlyPrepareScreen and IsConcurrentlyLoading
2005-07-13 06:44:44 +00:00
Glenn Maynard
8256cf3b4c
call ProcessMessages
2005-07-12 03:12:18 +00:00
Glenn Maynard
35b0dd09cb
add lost DiagnosticOutput
2005-07-07 08:20:18 +00:00
Glenn Maynard
3b54c385a4
remove unused m_vScreensToDelete
2005-07-07 08:18:29 +00:00
Glenn Maynard
28b596efa6
no need to delay deletes in ClearScreenStack; the screen is never on the stack
2005-07-07 08:16:49 +00:00
Glenn Maynard
39dc127095
delay PopTopScreen like SetNewScreen
2005-07-07 08:14:01 +00:00
Glenn Maynard
c027ab03d4
EmptyDeleteQueue: deleting a screen should not cause a skip; if it does, please document why
2005-07-07 06:20:22 +00:00
Glenn Maynard
12b81cdaeb
EmptyDeleteQueue: deleting a screen should not cause a skip; if it does, please document why
2005-07-07 06:18:17 +00:00
Glenn Maynard
44c62c0ab4
another dupe: LoadDelayedScreen calls MakeNewScreen (and if it doesn't, no need to zero)
2005-07-07 05:02:26 +00:00
Glenn Maynard
bad1e4ae90
another dupe: AddNewScreenToTop calls MakeNewScreen
2005-07-07 05:00:12 +00:00
Glenn Maynard
4feeb44f4c
another dupe: PrepareScreen calls MakeNewScreen
2005-07-07 04:54:11 +00:00