Commit Graph
92 Commits
Author SHA1 Message Date
Glenn Maynard 5fd9adbe38 Move ARROW_SPACING into ArrowEffects.cpp.
Move ARROW_SIZE into GameConstantsAndTypes.h.
2003-09-04 04:57:54 +00:00
Chris Danford 0cd5766ba2 add Dance Maniax and Technomotion support 2003-09-03 04:30:29 +00:00
Chris Danford ffea51d6e6 consolidate battle modes 2003-08-19 04:27:50 +00:00
Chris Danford e9a452e8da course edit screen functional 2003-08-11 06:09:57 +00:00
Chris Danford 7bd15144cb add explosion graphic and sound if step on mine 2003-08-10 21:27:54 +00:00
Chris Danford 879fa6c37c NUM_NOTES_TYPES => NUM_STEPS_TYPES 2003-08-07 06:38:18 +00:00
Chris Danford f5cd95b4f9 NotesType => StepsType 2003-08-07 06:16:17 +00:00
Chris Danford 278cb4c3f1 runs on Xbox 2003-07-22 07:47:27 +00:00
Glenn Maynard 5cb0b4f7cd Split up the course sort into four sorts: all courses, and one ofr each
course mode.

Fix score not tweening when switching sorts via the menu.

Rename SORT_SORT to SORT_MODE.  Add metrics to define what
sorts are listed.  This can also change modes, but this has only been
tested for changing the play mode, not the play style.
2003-07-20 08:54:31 +00:00
Glenn Maynard ba717617c2 simplify, add StringToSongSortOrder 2003-07-20 06:26:29 +00:00
Glenn Maynard 530ef62c4a Clean up course lists. Allow showing courses in SSM (not currently available). 2003-07-20 05:13:45 +00:00
Chris Danford 332c2b318c break battle into two PlayModes: CPU_BATTLE, HUMAN_BATTLE 2003-07-08 19:56:56 +00:00
Chris Danford fa91f2e636 working on Rave 2003-06-30 18:08:27 +00:00
Chris Danford df728d987a Add sorts by meter
Choose a random dancing character on GameState::Reset()
2003-06-27 08:06:22 +00:00
Chris Danford 6edf835853 add sort by Artist, Top Grade 2003-06-16 20:23:07 +00:00
Chris Danford 32fd0062a9 use sections in SORT_BPM
choose sort from list in MusicWheel
2003-06-16 17:28:58 +00:00
Andrew Livy 5641af692a Added Pumps 'half-double' style 2003-05-22 01:34:03 +00:00
Chris Danford b72804294a working on Mesh support
- loads only Milkshape ASCII
- doesn't yet load textures or render with materials
2003-04-25 21:05:40 +00:00
Glenn Maynard ebe1b5c0c4 remove some globally-defined CStrings 2003-04-25 05:45:53 +00:00
Chris Danford e828fc3f5d working on GrooveGraph 2003-04-22 08:43:12 +00:00
Chris Danford e15dcc2ab5 Load AI difficulty data at runtime from AI.ini 2003-04-21 02:41:10 +00:00
Chris Danford 9aa6a8ab89 revert event mode 2003-04-19 19:05:25 +00:00
Chris Danford 1b38fe101c Show banners while MusicWheel is moving fast.
Broke SORT_GROUP into SORT_PREFERRED/SORT_GROUP (like DDREX)
2003-04-19 18:51:13 +00:00
Chris Danford 82199383a8 Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Chris Danford 0d9880c6a9 working on Player AI 2003-04-07 21:24:14 +00:00
Chris Danford 149d213ae9 make Rave a separate PlayMode 2003-04-07 05:14:27 +00:00
Chris Danford 9eac2856a0 working on Disney Rave "Magic Dance" battle mode 2003-04-07 03:25:44 +00:00
Chris Danford 6ccb255719 Jumps count as only 1 in TapNoteScore totals 2003-03-16 18:57:34 +00:00
Chris Danford ad34d417f6 Get rid of some global strings to (shrinks release exe size by 3.5MB) 2003-03-15 19:25:37 +00:00
Glenn Maynard 2fa39fed8a Deal with determining whether to use Marv. timing within TNStoDP.
Use IsCourseMode.

Remove old comment.
2003-02-28 08:12:47 +00:00
Glenn Maynard d3d7f77dd8 move TapNoteScoreToDancePoints out of the header; reduces
deps, and I can't imagine it's being inlined anyway
2003-02-28 07:44:44 +00:00
Chris Danford 22ef6c358b moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Chris Gomez ad40c01161 Oni mode scoring fixes
(don't subtract dance points in oni mode; marvelous worth 3 in oni only)
2003-02-25 21:50:34 +00:00
Chris Danford 1fca3d67c5 more work on Battle 2003-02-25 02:51:04 +00:00
Chris Danford 5f15c92404 working on Battle 2003-02-25 00:33:42 +00:00
Chris Danford 887704d948 revamped SelectDifficulty screen. Metrics can now control the choices available 2003-02-23 23:29:22 +00:00
Glenn Maynard 82cf574af6 cleanup and quiet gcc compile 2003-02-17 20:38:57 +00:00
Chris Danford e05738f7f7 working on course ranking scores and mem card saving 2003-02-14 21:42:44 +00:00
Chris Gomez 1be035a4e7 PREFSMAN->m_bMusicWheelUsesSections now PREFSMAN->m_MusicWheelUsesSections
Three states: never, always, abc-only. Done for aesthetics over accuracy, I guess
2003-02-04 03:03:43 +00:00
Chris Gomez f34705a495 Add a new sort type (SORT_GROUP_NOHEADER) which is the default and is like all music but doesn't display section headers.
Make it the default for more arcade-like behavior.
2003-02-03 04:50:37 +00:00
Chris Danford 3ddadbe82f New ScreenEditMenu 2003-01-30 07:18:33 +00:00
Chris Danford 025539e52c more progress on Ranking 2003-01-27 02:00:38 +00:00
Chris Danford 9a104a7b2f working on ranking 2003-01-26 07:33:03 +00:00
Chris Danford cf8c4f884f cleanup of statistics, saving of high scores 2003-01-24 02:43:07 +00:00
Chris Danford 93c1166402 more on high score work 2003-01-22 05:29:27 +00:00
Chris Danford ac391552fd Changed Notes difficulty/description in preparation for edit selection system 2003-01-21 22:23:01 +00:00
Chris Danford 1583a44506 added DDREX Nonstop mode, added beginnings of high score tracking 2003-01-21 05:14:59 +00:00
Chris Danford a88c866164 fixed: inaccurate boo timing, generous AAA grade, ugly scrolling grades on ScreenEvaluation 2003-01-12 02:10:55 +00:00
Chris Danford 3ff91dffb0 NEW FEATURE: AutoSync status now shown during gameplay with icon
NEW FEATURE:  added autogen icon to select music
NEW FEATURE:  toggle for easter eggs in Machine Options
NEW FEATURE:  marvelous step timing togglable in Machine Options
NEW FEATURE:  Grade AAAA (all marvelous)
CHANGE:  Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Andrew Livy 9941c7c3bb BM Gametype (no keysounds yet, its just DDR with BM keys :D) + Metricable default scrolling direction support 2003-01-01 17:20:36 +00:00