Glenn Maynard
5fd9adbe38
Move ARROW_SPACING into ArrowEffects.cpp.
...
Move ARROW_SIZE into GameConstantsAndTypes.h.
2003-09-04 04:57:54 +00:00
Chris Danford
0cd5766ba2
add Dance Maniax and Technomotion support
2003-09-03 04:30:29 +00:00
Chris Danford
ffea51d6e6
consolidate battle modes
2003-08-19 04:27:50 +00:00
Chris Danford
e9a452e8da
course edit screen functional
2003-08-11 06:09:57 +00:00
Chris Danford
7bd15144cb
add explosion graphic and sound if step on mine
2003-08-10 21:27:54 +00:00
Chris Danford
879fa6c37c
NUM_NOTES_TYPES => NUM_STEPS_TYPES
2003-08-07 06:38:18 +00:00
Chris Danford
f5cd95b4f9
NotesType => StepsType
2003-08-07 06:16:17 +00:00
Chris Danford
278cb4c3f1
runs on Xbox
2003-07-22 07:47:27 +00:00
Glenn Maynard
5cb0b4f7cd
Split up the course sort into four sorts: all courses, and one ofr each
...
course mode.
Fix score not tweening when switching sorts via the menu.
Rename SORT_SORT to SORT_MODE. Add metrics to define what
sorts are listed. This can also change modes, but this has only been
tested for changing the play mode, not the play style.
2003-07-20 08:54:31 +00:00
Glenn Maynard
ba717617c2
simplify, add StringToSongSortOrder
2003-07-20 06:26:29 +00:00
Glenn Maynard
530ef62c4a
Clean up course lists. Allow showing courses in SSM (not currently available).
2003-07-20 05:13:45 +00:00
Chris Danford
332c2b318c
break battle into two PlayModes: CPU_BATTLE, HUMAN_BATTLE
2003-07-08 19:56:56 +00:00
Chris Danford
fa91f2e636
working on Rave
2003-06-30 18:08:27 +00:00
Chris Danford
df728d987a
Add sorts by meter
...
Choose a random dancing character on GameState::Reset()
2003-06-27 08:06:22 +00:00
Chris Danford
6edf835853
add sort by Artist, Top Grade
2003-06-16 20:23:07 +00:00
Chris Danford
32fd0062a9
use sections in SORT_BPM
...
choose sort from list in MusicWheel
2003-06-16 17:28:58 +00:00
Andrew Livy
5641af692a
Added Pumps 'half-double' style
2003-05-22 01:34:03 +00:00
Chris Danford
b72804294a
working on Mesh support
...
- loads only Milkshape ASCII
- doesn't yet load textures or render with materials
2003-04-25 21:05:40 +00:00
Glenn Maynard
ebe1b5c0c4
remove some globally-defined CStrings
2003-04-25 05:45:53 +00:00
Chris Danford
e828fc3f5d
working on GrooveGraph
2003-04-22 08:43:12 +00:00
Chris Danford
e15dcc2ab5
Load AI difficulty data at runtime from AI.ini
2003-04-21 02:41:10 +00:00
Chris Danford
9aa6a8ab89
revert event mode
2003-04-19 19:05:25 +00:00
Chris Danford
1b38fe101c
Show banners while MusicWheel is moving fast.
...
Broke SORT_GROUP into SORT_PREFERRED/SORT_GROUP (like DDREX)
2003-04-19 18:51:13 +00:00
Chris Danford
82199383a8
Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
...
Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Chris Danford
0d9880c6a9
working on Player AI
2003-04-07 21:24:14 +00:00
Chris Danford
149d213ae9
make Rave a separate PlayMode
2003-04-07 05:14:27 +00:00
Chris Danford
9eac2856a0
working on Disney Rave "Magic Dance" battle mode
2003-04-07 03:25:44 +00:00
Chris Danford
6ccb255719
Jumps count as only 1 in TapNoteScore totals
2003-03-16 18:57:34 +00:00
Chris Danford
ad34d417f6
Get rid of some global strings to (shrinks release exe size by 3.5MB)
2003-03-15 19:25:37 +00:00
Glenn Maynard
2fa39fed8a
Deal with determining whether to use Marv. timing within TNStoDP.
...
Use IsCourseMode.
Remove old comment.
2003-02-28 08:12:47 +00:00
Glenn Maynard
d3d7f77dd8
move TapNoteScoreToDancePoints out of the header; reduces
...
deps, and I can't imagine it's being inlined anyway
2003-02-28 07:44:44 +00:00
Chris Danford
22ef6c358b
moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
...
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Chris Gomez
ad40c01161
Oni mode scoring fixes
...
(don't subtract dance points in oni mode; marvelous worth 3 in oni only)
2003-02-25 21:50:34 +00:00
Chris Danford
1fca3d67c5
more work on Battle
2003-02-25 02:51:04 +00:00
Chris Danford
5f15c92404
working on Battle
2003-02-25 00:33:42 +00:00
Chris Danford
887704d948
revamped SelectDifficulty screen. Metrics can now control the choices available
2003-02-23 23:29:22 +00:00
Glenn Maynard
82cf574af6
cleanup and quiet gcc compile
2003-02-17 20:38:57 +00:00
Chris Danford
e05738f7f7
working on course ranking scores and mem card saving
2003-02-14 21:42:44 +00:00
Chris Gomez
1be035a4e7
PREFSMAN->m_bMusicWheelUsesSections now PREFSMAN->m_MusicWheelUsesSections
...
Three states: never, always, abc-only. Done for aesthetics over accuracy, I guess
2003-02-04 03:03:43 +00:00
Chris Gomez
f34705a495
Add a new sort type (SORT_GROUP_NOHEADER) which is the default and is like all music but doesn't display section headers.
...
Make it the default for more arcade-like behavior.
2003-02-03 04:50:37 +00:00
Chris Danford
3ddadbe82f
New ScreenEditMenu
2003-01-30 07:18:33 +00:00
Chris Danford
025539e52c
more progress on Ranking
2003-01-27 02:00:38 +00:00
Chris Danford
9a104a7b2f
working on ranking
2003-01-26 07:33:03 +00:00
Chris Danford
cf8c4f884f
cleanup of statistics, saving of high scores
2003-01-24 02:43:07 +00:00
Chris Danford
93c1166402
more on high score work
2003-01-22 05:29:27 +00:00
Chris Danford
ac391552fd
Changed Notes difficulty/description in preparation for edit selection system
2003-01-21 22:23:01 +00:00
Chris Danford
1583a44506
added DDREX Nonstop mode, added beginnings of high score tracking
2003-01-21 05:14:59 +00:00
Chris Danford
a88c866164
fixed: inaccurate boo timing, generous AAA grade, ugly scrolling grades on ScreenEvaluation
2003-01-12 02:10:55 +00:00
Chris Danford
3ff91dffb0
NEW FEATURE: AutoSync status now shown during gameplay with icon
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NEW FEATURE: added autogen icon to select music
NEW FEATURE: toggle for easter eggs in Machine Options
NEW FEATURE: marvelous step timing togglable in Machine Options
NEW FEATURE: Grade AAAA (all marvelous)
CHANGE: Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Andrew Livy
9941c7c3bb
BM Gametype (no keysounds yet, its just DDR with BM keys :D) + Metricable default scrolling direction support
2003-01-01 17:20:36 +00:00