Commit Graph
184 Commits
Author SHA1 Message Date
Chris Danford 44225ad379 XToThemedString -> XToLocalizedString 2006-01-07 04:11:29 +00:00
Chris Danford 1ad58b4631 experimental: save NoteData to XML for recording played games 2005-11-22 21:18:45 +00:00
Glenn Maynard 30f076e682 remove "StaticBG" 2005-10-27 22:11:06 +00:00
Glenn Maynard 2618647307 phase out TweenOursOnScreen 2005-10-14 03:11:50 +00:00
Glenn Maynard 3dc1e1b943 cleanup 2005-10-13 22:52:25 +00:00
Chris Danford f98cae8ae1 lesson mode polish 2005-09-12 08:04:47 +00:00
Glenn Maynard 4ec619a7c2 ScreenGameplay::Cancel 2005-09-10 20:07:13 +00:00
Chris Danford 9580a5f8a4 add "success/try again" looping logic to lesson mode 2005-09-09 21:49:29 +00:00
Glenn Maynard 0dcd4fa7eb remove stage frame, not used in any maintained themes; do this in underlay 2005-09-08 20:31:35 +00:00
Chris Danford bb10c7c21f pass around InputEventPlus in Screen::Input instead of multiple input structures 2005-09-05 02:26:50 +00:00
Glenn Maynard 94ea3cb9e0 cleanup 2005-09-03 00:30:46 +00:00
Chris Danford 9b307b198c add list of scores and judgments to multiplayer gameplay 2005-08-26 17:39:53 +00:00
Glenn Maynard 42e27c06ab cleanup 2005-08-24 20:45:57 +00:00
Chris Danford dd907dd19c VC7 compile fix 2005-08-23 23:48:23 +00:00
Chris Danford f71cb1cdcf merge Multiplayer into ScreenGameplay. This needs cleanup. 2005-08-23 21:38:51 +00:00
Glenn Maynard 50a31993a6 TweenOursOnScreen/TweenOursOffScreen 2005-07-14 22:26:09 +00:00
Glenn Maynard 61620bb6f5 fix course mode.
We've been using the environment and Lua globals as "parameters" to treat
broadcasts as "functions called on every object".  That doesn't work with
queued message handling.  It's also a bit confusing; it means there are
"parameters" available only for some messages.  It's cleaner to just make the
information available as a function.
2005-07-12 21:12:12 +00:00
Chris Danford d67d60e178 sync controls cleanup:
move sync display/saving out of complicated ScreenGameplay
  show sync UI in editor playback as well as gameplay
  revert sync from in-memory backup, not from disk
  move more functions into debug overlay
2005-05-19 23:29:39 +00:00
Chris Danford dd98a6bc7e move more of autoplay into debugOverlay 2005-05-18 07:15:56 +00:00
Chris Danford 0b1031732e give up if all human players have 30 misses so that battle will end early 2005-05-09 15:14:19 +00:00
Chris Danford 6ba78144ff revert using AutoActors for CourseNumber. This was messing up the animations 2005-05-07 09:58:23 +00:00
Chris Danford 2870644190 move sprStage into ScreenWithMenu elemnts 2005-05-06 12:29:38 +00:00
Chris Danford a122528974 Allow AutoActors for Stage and CouseNumber 2005-05-06 10:48:32 +00:00
Glenn Maynard 87af9cf1f1 split out ScreenGameplay::LoadLights 2005-05-04 06:48:34 +00:00
Chris Danford 6889c8be3f Move "30misses" to a GiveUp metric. It's not very different from FailEndOfSong.
Only fail when giving up if died earlier.
2005-04-27 06:34:53 +00:00
Chris Danford 9187aa2399 broadcast note crossed messages in beginner mode for BGAs
add FORCE_MODIFIERS_IN_BEGINNER
2005-04-24 11:03:02 +00:00
Glenn Maynard b602bb15c4 allow locking pause controller 2005-04-21 02:07:02 +00:00
Chris Danford db7796392e fix remaining songs stats get double-counted after fail in Versus course modes 2005-04-11 07:59:27 +00:00
Chris Danford d9eb540d4c Add GiveUpGoesToNextScreen. Used in workout so that giving up doesn't loose everything you've done in the stage so far. 2005-04-10 06:21:59 +00:00
Chris Danford 5f2f3ab9c8 fix duplicate ScreenGameplay overlays, broken DancingState transitions 2005-04-02 02:45:17 +00:00
Chris Danford 2480c02254 don't hard code a sleep - let a BGAnimation control the transition 2005-04-01 12:35:49 +00:00
Charles Lohr 8c5909ebe9 Modify AutoScreenMessage to keep map of all non-standard ScreenMessages.
This has a lot of advantages over the old ways.  Some of the initial ones are that
you can log a list of all screenmessages and their respective number and another
is that it would be fairly easy to add a reverse lookup, so you could get the name
of a ScreenMessage for log use by getting the ScreenMessage number.
2005-03-28 08:01:36 +00:00
Chris Danford 880e42e1d3 fix conflicting ScreenMessage IDs by automatically generating unique values 2005-03-23 08:48:38 +00:00
Glenn Maynard 79659e6840 fade out music betwen course songs 2005-03-23 02:11:33 +00:00
Chris Danford 48e6cb1a69 rename back -> cancel because "back" conflicts with "background" 2005-03-20 06:14:41 +00:00
Glenn Maynard 564b187ffb Combine "next song in" and "next song out" into "next course song".
This allows us to preload everything in the transition except for the song
banner (giving faster transitions), and is easier to control.
2005-03-19 00:03:53 +00:00
Glenn Maynard f6a50ff651 fix give up timer triggering after STATE_OUTRO 2005-03-15 08:44:35 +00:00
Chris Danford dbbdfc14ce move SM_NotesEnded into ScreenGameplay.h so that it can be shared 2005-03-14 13:29:19 +00:00
Glenn Maynard ad96700fcf themable give up text 2005-03-12 00:04:27 +00:00
Glenn Maynard 751b4ca4bb m_Foreground -> m_SongForeground, for consistency
work on pausing
OnCommand for m_SongBackground and m_SongForeground (eg. to
change draw order)
2005-03-11 02:52:40 +00:00
Glenn Maynard b0b85a43c3 s/m_Background/m_SongBackground/, to avoid confusion between the
song background and the screen background (perhaps something like
m_SongVideo would be better; it's not necessarily all the way in the
background)
2005-03-11 02:12:21 +00:00
Glenn Maynard 2465eddf0f simplify 2005-03-11 02:06:39 +00:00
Glenn Maynard 2f9be16b15 either start or select can trigger "give up" 2005-03-10 02:45:40 +00:00
Glenn Maynard 956aef68af remove m_textSongTitle; this can be done with XML now 2005-02-26 22:55:56 +00:00
Glenn Maynard 709d9e60d7 remove m_meterSongPosition - this can be done with XML now
fix crash
2005-02-26 10:14:27 +00:00
Glenn Maynard de339d9b00 AutoActor overlay 2005-02-26 09:16:34 +00:00
Glenn Maynard 1bdb2563b1 self-updating SongMeterDisplay class 2005-02-26 08:46:52 +00:00
Glenn Maynard 0b9063844e allow specifying the player type 2005-02-26 06:22:40 +00:00
Chris Danford 12fde5d55c move PlayerName texts out of code and into BGAnimations 2005-02-13 01:16:17 +00:00
Glenn Maynard 808f7ab7d5 fix m_meterSongPosition finishing too soon 2005-01-20 02:21:55 +00:00