Chris Danford
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eb23340e86
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remove optimization that doesn't call Actor::SetTextureRenderStates(). This optimization was causing the texture filtering mode to not be set.
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2008-01-11 21:51:15 +00:00 |
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Glenn Maynard
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65aa9ecbe5
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cleanup
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2008-01-11 04:38:35 +00:00 |
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Glenn Maynard
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02c3dd726e
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add event driver
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2008-01-11 04:38:16 +00:00 |
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Glenn Maynard
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df75eb2cf7
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fix file.Open("."); file.GetFileSize() asserts
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2008-01-11 02:09:11 +00:00 |
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Glenn Maynard
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a426b97bea
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more tolerant parsing
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2008-01-10 20:35:17 +00:00 |
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Chris Danford
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dc9084b1bb
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bind GetStyle
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2008-01-10 08:09:51 +00:00 |
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Chris Danford
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7507bdc233
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add "doubleres" hint, adjust dimension multiple checking for doubleres
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2008-01-10 08:08:42 +00:00 |
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Chris Danford
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a76bbaa694
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revert last
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2008-01-05 19:35:57 +00:00 |
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Steve Checkoway
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08f618a802
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Missed havn't -> haven't commit.
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2008-01-05 18:15:50 +00:00 |
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Steve Checkoway
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d13f4a1768
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Hack to keep banner movies from playing faster and faster due to Update() being called multiple times in the underlying MovieTexture by unloading the texture if it appears more than once in the list of fading banners.
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2008-01-05 15:31:59 +00:00 |
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Steve Checkoway
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e905fa7628
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Have SetSecondsIntoAnimation() set the movie position too. Currently, movies can only be rewound, any value other than 0 is ignored.
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2008-01-05 15:29:53 +00:00 |
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Steve Checkoway
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3b1a156ca6
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We want to update the children manually, so we need to be overriding UpdateInternal(), not Update(). Overriding Update() was causing Update() to be called on each of our children twice.
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2008-01-05 15:14:23 +00:00 |
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Steve Checkoway
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036f468da5
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const.
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2008-01-05 12:17:43 +00:00 |
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Steve Checkoway
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60f953f3c1
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Fix comments. havn't -> haven't.
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2008-01-05 11:56:03 +00:00 |
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Steve Checkoway
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4814056809
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Remove period. (Just playing with a script to read our copyrights.)
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2008-01-05 07:57:59 +00:00 |
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Steve Checkoway
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1d32a92e29
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One "All rights reserved." is enough.
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2008-01-05 06:59:56 +00:00 |
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Steve Checkoway
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cddd962d67
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License cleanup (just spacing and the word Copyright). Do we have a real name for vdl? Our policy is clearly stated in the obvious place: Themes/defaults/BGAnimations/ScreenCredits overlay/credits.lua. Only code and asset contributions from people who are willing to disclose their real name.
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2008-01-05 06:52:07 +00:00 |
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Chris Danford
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4f719f3cdf
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no message
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2008-01-05 05:25:20 +00:00 |
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Steve Checkoway
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fa8e82e6c4
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Name fix.
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2008-01-05 05:15:35 +00:00 |
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Steve Checkoway
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c681e3bb3b
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Revert. ogg wants __MACOSX__.
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2008-01-05 04:35:43 +00:00 |
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Steve Checkoway
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715200afc9
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MACOSX is sufficient.
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2008-01-05 04:21:52 +00:00 |
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Steve Checkoway
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898e0ddcae
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Remove more unnecessary checks. 10.3.9 is only missing C99 functions like llabs()
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2008-01-05 04:19:15 +00:00 |
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Steve Checkoway
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ec58789644
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Remove code needed for supporting 10.2.8 since we don't any more.
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2008-01-03 03:32:56 +00:00 |
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Steve Checkoway
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74a2028160
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If glGetError is slow on a platform, define GL_GET_ERROR_IS_SLOW. Define this on OS X only for now. It's fast on Windows.
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2008-01-03 02:45:00 +00:00 |
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Steve Checkoway
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ce8f578f0c
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Generate a ver.cpp on every make all but not on make stepmania, unless ver.cpp does not exist.
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2008-01-03 02:35:20 +00:00 |
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Steve Checkoway
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2b6391f193
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Fix comment.
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2008-01-02 12:45:48 +00:00 |
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Steve Checkoway
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7c5853292b
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Only check for openGL errors in debug builds or when initializing. Calling glGet*() or any other synchronizing function is very slow (at least for Mac OS X).
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2008-01-02 12:17:49 +00:00 |
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Steve Checkoway
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09a24016b5
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Only play a key sound for a press, not a release.
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2008-01-02 12:06:37 +00:00 |
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Steve Checkoway
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062ff95d5e
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Do what the comment says and change random movies every 4 measures. This combined with the TimingData.h change fixes random movies switching every beat instead of every four measures.
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2008-01-02 11:49:15 +00:00 |
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Steve Checkoway
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95224847bd
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Add comment. Fix GetNoteRowsPerMeasure() returning note rows per beat.
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2008-01-02 11:48:08 +00:00 |
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Steve Checkoway
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26dc376eeb
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Make InitState() reset Sprite state. Make movies skip the first update. Fixes background movies play too quickly at first.
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2008-01-02 10:40:37 +00:00 |
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Steve Checkoway
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f8383e7f4e
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Remove boilerplate added by Xcode. This should have been removed 4.5 years ago, when this file was added.
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2007-12-30 04:59:01 +00:00 |
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Glenn Maynard
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743dd7ce1d
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add ScoreDisplayAliveTime
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2007-12-23 01:27:29 +00:00 |
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Steve Checkoway
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2b75afd00b
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Use iSongRow.
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2007-12-16 00:21:25 +00:00 |
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Steve Checkoway
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c6a3fa5f67
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If we hit a note, play its keysound. If we haven't hit a note, play the sound for the closest note.
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2007-12-16 00:13:20 +00:00 |
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Steve Checkoway
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4be117e4c3
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Key sounded files need not have an associated music file. If it doesn't, don't crash and don't add it to the sound chain.
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2007-12-15 23:26:12 +00:00 |
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Steve Checkoway
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9514f31666
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Fix sounds not being written into the mix buffer.
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2007-12-15 23:22:57 +00:00 |
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Steve Checkoway
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4873e924d7
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Strip the newlines off of the XML before the Warn(). Also, we should never pass user-supplied data as a format string.
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2007-12-15 23:21:30 +00:00 |
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Steve Checkoway
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13fa6a7d14
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This is overridden by subclasses so it needs to be virtual.
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2007-12-03 06:36:12 +00:00 |
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Steve Checkoway
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1f58d5a753
|
Fix comment typo.
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2007-12-03 06:22:32 +00:00 |
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Steve Checkoway
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611366a664
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TrimLeft(); TrimRight(); -> Trim();
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2007-12-01 23:33:38 +00:00 |
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Steve Checkoway
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a21830527f
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Trim both sides of the string.
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2007-12-01 23:32:28 +00:00 |
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Steve Checkoway
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f3f26b76ba
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Remove this for now. It's breaks gdb for reasons that are obvious, in retrospect.
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2007-11-25 00:39:21 +00:00 |
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Steve Checkoway
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0a032f3f90
|
Split out SetSampleRate. Only try to set the sample rate if it matches one of the allowable ranges returned by the device. In the future, this could pick a sample rate more intelligently if there isn't an exact match. (Not all code paths tested yet due to lack of hardware in WA.)
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2007-11-25 00:36:51 +00:00 |
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Steve Checkoway
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004fcc0ccd
|
Don't try to set the device's sample rate if it already matches. This fixes an annoying pause in playing audio whenever the game is started.
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2007-11-24 23:10:11 +00:00 |
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Steve Checkoway
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92e41d40da
|
Minor optimization: don't call AudioGetHostClockFrequency() or do a double precision divide over and over.
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2007-11-24 22:38:10 +00:00 |
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Steve Checkoway
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270e09d9bc
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No metronome for row -1. Fixes a crash in NoteRowToMeasureAndBeat().
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2007-11-24 22:33:59 +00:00 |
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AJ Kelly
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c8b81a6075
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add ScreenSelectProfile
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2007-11-23 05:38:17 +00:00 |
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Chris Danford
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cbe1bed2d9
|
add OldPageIndex and NewPageIndex to *SwitchPage messages
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2007-11-21 09:38:13 +00:00 |
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Steve Checkoway
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ffbf3ec2a9
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hash -> has
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2007-11-16 20:29:23 +00:00 |
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