Commit Graph

207 Commits

Author SHA1 Message Date
Glenn Maynard d5098c84ce move texture load policy into RageTextureID, so it can be set to volatile consistently
for banners/backgrounds
2004-03-26 10:15:18 +00:00
Glenn Maynard 9ae558482a fix trace 2004-03-17 05:06:49 +00:00
Glenn Maynard 6396362352 fix "Visualizations/foo.avi/ isn't a directory" crash due to visualizations
being loaded as BGAnimations
2004-02-24 02:17:03 +00:00
Glenn Maynard 1d32921e1f fix diffuse color not being reset after a fade 2004-02-19 01:22:56 +00:00
Steve Checkoway da9ea82ed6 Fix scoping error. 2004-02-13 08:20:14 +00:00
Chris Danford 7bc539ec2b fix "last background change never happens" 2004-02-13 08:13:21 +00:00
Glenn Maynard 2551223128 don't cache song backgrounds 2004-02-05 21:59:26 +00:00
Glenn Maynard 3d1a6e9f05 fix -random- tag 2004-02-02 22:32:05 +00:00
Glenn Maynard 77951ede0e set up GAMESTATE->m_fMusicSeconds earlier 2004-01-29 05:20:27 +00:00
Chris Danford 8ba5efc31b fix BGChange crash 2004-01-24 19:05:54 +00:00
Glenn Maynard 2091a7065c working on optionally showing (mostly) synced BGAs in the editor 2004-01-23 06:51:15 +00:00
Glenn Maynard e640aa7ba9 update Background::Unload 2004-01-23 05:44:15 +00:00
Glenn Maynard 673c3e8250 use "-random-"; that's what the editor uses 2004-01-23 04:22:34 +00:00
Glenn Maynard 755b1ef39e filename "random" in #BGCHANGES falls back on "random BG
every 4 measures"
2004-01-23 04:14:06 +00:00
Glenn Maynard d59595cd93 move Background::LoadFromRandom out 2004-01-23 03:53:23 +00:00
Glenn Maynard 745a27712f simplify random bg loading
don't play the same random bg twice in a row
don't spend time loading random bgs if we're not going to use them
2004-01-23 02:23:11 +00:00
Glenn Maynard 9b717c857c fix: don't show danger in FailEndOfSong after everyone has failed 2003-12-31 21:03:14 +00:00
Glenn Maynard c1462d88f5 TimingData 2003-12-18 04:48:26 +00:00
Chris Danford 3c2df0618d add DangerAllIsOpaque metric 2003-12-07 21:40:00 +00:00
Chris Danford ade8308aa1 add per-player danger and per-player dead animations 2003-12-07 20:29:42 +00:00
Glenn Maynard ca8b6e4fd0 Remove extra m_pDancingCharacters->LoadNextSong() call. 2003-11-02 03:51:45 +00:00
Glenn Maynard e2c2ae4941 use GetExtension, Dirname, Basename 2003-10-29 20:46:37 +00:00
Glenn Maynard 4ce1564d8a Simplify.
Fix danger animation throwing off background sync.
2003-09-23 19:26:36 +00:00
Glenn Maynard 276b926713 unused 2003-09-19 04:02:32 +00:00
Glenn Maynard 9219322406 Fix course mode crashing. 2003-09-04 07:21:31 +00:00
Thad Ward 7f58205242 BeginnerHelper fixes:
change IsPlayerEnabled() to IsHumanPlayer()
check to see if we can use the BeginnerHelper before attempting to use it.
Disable BeginnerHelper for non-Dance game types.
2003-08-31 07:28:19 +00:00
Andrew Wong 97b9061f6f fix dance magic mode not working in 1P mode
added default modifiers when no characters are being used
2003-08-31 02:26:07 +00:00
Thad Ward 5afed9c413 Don't even bother creating DancingCharacters if we are going to be using the BeginnerHelper
Check pointers to make sure they are not null before dereferencing them.
2003-08-29 09:41:11 +00:00
Thad Ward 0edd67b70b fix blowup. make sure pointers aren't null before using their members. 2003-08-27 03:14:04 +00:00
Kevin Slaughter 5c2d7c5bd3 Added flashing red light ala previous DDR mixes during DANGER animation on the dancing characters. 2003-08-26 07:44:22 +00:00
Chris Danford 4fd5ede6de fix dancing characters not resetting between songs in a course 2003-08-23 19:58:46 +00:00
Kevin Slaughter 84cdf90be6 If BegginerHelper is in use, kill the DancingCharacters instance 2003-08-20 09:54:26 +00:00
Chris Danford 9d44413a84 fix Background::LoadFromAniDir 2003-08-19 07:42:09 +00:00
Chris Danford c74333eeb5 Add support for 0% and negative background rates. This isn't supported by many codecs though... 2003-08-04 00:04:28 +00:00
Chris Danford 278cb4c3f1 runs on Xbox 2003-07-22 07:47:27 +00:00
Glenn Maynard aa6edb4bdd Don't waste time if the background is black. 2003-07-21 18:44:04 +00:00
Glenn Maynard b4021ac0c6 Use DisableOddDimensionWarning and EnableOddDimensionWarning 2003-07-09 20:28:07 +00:00
Chris Danford 31c0f631d3 missing graphics 2003-06-28 01:28:18 +00:00
Glenn Maynard 41c3a8d1fa fix leak 2003-06-27 09:05:51 +00:00
Chris Danford df728d987a Add sorts by meter
Choose a random dancing character on GameState::Reset()
2003-06-27 08:06:22 +00:00
Chris Danford f339dd9d00 Don't fade between random movies. It causes slowdown during the fades, especially on slower machines. 2003-06-22 17:46:31 +00:00
Chris Danford b2f5393026 finalize dancing character directory structure
better camera movements
animated face textures
2003-06-09 19:22:04 +00:00
Glenn Maynard f43aabe61f add preference for number of backgrounds to load 2003-05-28 04:33:55 +00:00
Glenn Maynard a5d570067e clean up random background names 2003-05-28 03:35:08 +00:00
Chris Danford 35dd3886dd add dancing character support, option to enable 2003-05-05 04:43:11 +00:00
Glenn Maynard bd1baddf7f fix warning 2003-04-20 00:49:43 +00:00
Chris Danford 44598724ce Add win/lose BGAnimations
Clean up Attack data structures
2003-04-14 22:12:54 +00:00
Chris Danford 41cc3e60cd fade between random movies 2003-04-14 07:11:04 +00:00
Chris Danford cded5dbac0 Scale background playback speed by song rate. This sync isn't very accurate though (because of inaccurate playback rate code in sound library?) 2003-04-14 04:54:16 +00:00
Chris Danford cfe1f9ec67 Add parameters to BackgroundChange: fRate, bFadeLast, bRewindMovie, bLoop.
I don't like how this changes the syntax for the #BGCHANGES tag in an SM file.  I will think more about this - it's important to finalize it quickly.
2003-04-14 04:10:01 +00:00