Commit Graph

26 Commits

Author SHA1 Message Date
Chris Danford 567b4e8c6a fix AV when using material that didn't load because texture doesn't exist 2006-07-24 09:05:14 +00:00
Glenn Maynard 2b9f484548 spacing (only) 2006-02-14 11:30:53 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard 443e80551f prefer standard find() over Find 2005-12-21 08:27:00 +00:00
Chris Danford 9455ee6d54 convert mesh and bone names to CString
add MergeMeshes
2005-10-21 05:23:50 +00:00
Chris Danford d291eda3f8 load TextureOffset values from .ani file for texture frame animation on models 2005-05-01 00:02:08 +00:00
Glenn Maynard 64d6f2bf48 remove character.ini hack that was missed last time 2005-02-28 06:44:41 +00:00
Glenn Maynard 474bd6392f add TexOffsetX, TexOffsetY 2005-02-01 02:31:39 +00:00
Chris Danford 981e52ec58 merge IniFile and XmlFile 2005-01-07 14:28:00 +00:00
Andrew Arsenault b3f472ae8c Ym2413a: Here are two files of a new feature I've wrote.
It's called Character Scaling and has been in DDR since the 1st mix.
What it does is read the dancing character's "character.ini" file and uses
attributes stored there to adjust height, width and depth of the 3D object
and animation bones thus adjusting the size of the character on screen.
2004-10-16 10:29:56 +00:00
Glenn Maynard 6fec08bba8 move most of Model::LoadMilkshapeAsciiBones into msAnimation::LoadMilkshapeAsciiBones 2004-08-19 08:29:16 +00:00
Steve Checkoway 0bf0eb3455 Fix warning. 2004-08-09 05:44:19 +00:00
Chris Danford 1d376f5795 add support for texture coordinate animation in AnimatedTexture 2004-08-09 00:46:42 +00:00
Glenn Maynard c531e8b172 license update 2004-06-08 00:47:53 +00:00
Glenn Maynard c0adadd3a5 IniFile cleanup 2004-05-23 02:27:51 +00:00
Chris Danford 7de8269a67 pack all geometry for a Model into one set of vertex buffers 2004-04-16 05:09:02 +00:00
Chris Danford ef998e5e84 move vertex buffers into a separate object in perparation for HW vertex buffers 2004-04-08 08:35:38 +00:00
Chris Danford 68ff50636d add 2-pass support for models 2004-01-28 08:53:40 +00:00
Chris Danford b3ff1ef883 re-add mipmapping, support it in OpenGL (D3D unimplemented) 2004-01-23 06:20:28 +00:00
Glenn Maynard c18079e3e6 simplify 2003-10-29 20:32:29 +00:00
Glenn Maynard b13cb43aa6 IniFile::GetValueB->GetValue, etc. Cleanup. 2003-10-02 02:03:29 +00:00
Glenn Maynard ae1e97c6f5 remove debug 2003-07-10 17:44:00 +00:00
Glenn Maynard 500e968823 Throw if AnimatedTexture can't load; otherwise the next GetKey will fail,
anyway.

Add very loud, temporary debug output.
2003-07-10 16:51:15 +00:00
Glenn Maynard cd52bc41ac fix texture leak 2003-06-21 22:24:48 +00:00
Chris Danford b2f5393026 finalize dancing character directory structure
better camera movements
animated face textures
2003-06-09 19:22:04 +00:00
Chris Danford 7a1e07d0a6 forgot to check in ModelTypes.* 2003-05-11 14:47:29 +00:00