Chris Danford
567b4e8c6a
fix AV when using material that didn't load because texture doesn't exist
2006-07-24 09:05:14 +00:00
Glenn Maynard
2b9f484548
spacing (only)
2006-02-14 11:30:53 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Glenn Maynard
443e80551f
prefer standard find() over Find
2005-12-21 08:27:00 +00:00
Chris Danford
9455ee6d54
convert mesh and bone names to CString
...
add MergeMeshes
2005-10-21 05:23:50 +00:00
Chris Danford
d291eda3f8
load TextureOffset values from .ani file for texture frame animation on models
2005-05-01 00:02:08 +00:00
Glenn Maynard
64d6f2bf48
remove character.ini hack that was missed last time
2005-02-28 06:44:41 +00:00
Glenn Maynard
474bd6392f
add TexOffsetX, TexOffsetY
2005-02-01 02:31:39 +00:00
Chris Danford
981e52ec58
merge IniFile and XmlFile
2005-01-07 14:28:00 +00:00
Andrew Arsenault
b3f472ae8c
Ym2413a: Here are two files of a new feature I've wrote.
...
It's called Character Scaling and has been in DDR since the 1st mix.
What it does is read the dancing character's "character.ini" file and uses
attributes stored there to adjust height, width and depth of the 3D object
and animation bones thus adjusting the size of the character on screen.
2004-10-16 10:29:56 +00:00
Glenn Maynard
6fec08bba8
move most of Model::LoadMilkshapeAsciiBones into msAnimation::LoadMilkshapeAsciiBones
2004-08-19 08:29:16 +00:00
Steve Checkoway
0bf0eb3455
Fix warning.
2004-08-09 05:44:19 +00:00
Chris Danford
1d376f5795
add support for texture coordinate animation in AnimatedTexture
2004-08-09 00:46:42 +00:00
Glenn Maynard
c531e8b172
license update
2004-06-08 00:47:53 +00:00
Glenn Maynard
c0adadd3a5
IniFile cleanup
2004-05-23 02:27:51 +00:00
Chris Danford
7de8269a67
pack all geometry for a Model into one set of vertex buffers
2004-04-16 05:09:02 +00:00
Chris Danford
ef998e5e84
move vertex buffers into a separate object in perparation for HW vertex buffers
2004-04-08 08:35:38 +00:00
Chris Danford
68ff50636d
add 2-pass support for models
2004-01-28 08:53:40 +00:00
Chris Danford
b3ff1ef883
re-add mipmapping, support it in OpenGL (D3D unimplemented)
2004-01-23 06:20:28 +00:00
Glenn Maynard
c18079e3e6
simplify
2003-10-29 20:32:29 +00:00
Glenn Maynard
b13cb43aa6
IniFile::GetValueB->GetValue, etc. Cleanup.
2003-10-02 02:03:29 +00:00
Glenn Maynard
ae1e97c6f5
remove debug
2003-07-10 17:44:00 +00:00
Glenn Maynard
500e968823
Throw if AnimatedTexture can't load; otherwise the next GetKey will fail,
...
anyway.
Add very loud, temporary debug output.
2003-07-10 16:51:15 +00:00
Glenn Maynard
cd52bc41ac
fix texture leak
2003-06-21 22:24:48 +00:00
Chris Danford
b2f5393026
finalize dancing character directory structure
...
better camera movements
animated face textures
2003-06-09 19:22:04 +00:00
Chris Danford
7a1e07d0a6
forgot to check in ModelTypes.*
2003-05-11 14:47:29 +00:00