AJ Kelly
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e69c3d127d
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fix cel shading functions
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2011-03-08 13:13:53 -06:00 |
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Colby Klein
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72134f3fa6
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woops, merge.
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2011-03-08 11:01:41 -08:00 |
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Colby Klein
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704c7bff1d
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Update Cel shading. Note, RageDisplay_D3D will need to be fixed for this.
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2011-03-08 11:00:32 -08:00 |
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Colby Klein
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bcd87f8c17
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Disable setting texture states, leave a comment.
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2011-03-08 10:58:35 -08:00 |
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Colby Klein
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ec00ac74ee
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Fixed permissions.
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2011-03-08 10:21:50 -08:00 |
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Colby Klein
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70d59c1c9b
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Revert my original font change. I did mostly fix my optimization for it but it really was problematic. This whole block would probably have to be written differently.
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2011-03-08 10:21:21 -08:00 |
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AJ Kelly
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4e0dd3dce4
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change comment style
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2011-03-07 15:28:45 -06:00 |
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AJ Kelly
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828e36219f
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remove another todo of mine
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2011-03-07 15:22:41 -06:00 |
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AJ Kelly
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ba6ab436e5
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small whitespace killing
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2011-03-07 15:21:03 -06:00 |
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AJ Kelly
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c4622d375b
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remove a todo of mine that made no sense
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2011-03-07 15:19:37 -06:00 |
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AJ Kelly
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3a89fafb8f
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fix errors with subtitle
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2011-03-07 15:01:33 -06:00 |
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AJ Kelly
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a5d176b0f6
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fix position of MIGS/ITG boxes on eval
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2011-03-07 14:42:38 -06:00 |
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Jason Felds
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526a76dea4
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Experiment: no stretch jumps for pump possible.
To the pump players: give this a shot please.
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2011-03-06 19:16:24 -05:00 |
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Jason Felds
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eae575a246
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Experiment: don't restrict halfdouble & routine.
I'm sure someone wants to see these in all difficulty levels.
Revert this if it becomes too crazy.
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2011-03-06 18:57:29 -05:00 |
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Jason Felds
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81a8fb2a09
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Move Lua Bindings to the end for consistency.
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2011-03-06 01:55:48 -05:00 |
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AJ Kelly
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f7781aa004
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forgot this too
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2011-03-06 00:35:46 -06:00 |
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AJ Kelly
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c3ac117dbe
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fix compile, for real this time
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2011-03-06 00:35:28 -06:00 |
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AJ Kelly
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6016d05b52
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fix compile
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2011-03-06 00:34:26 -06:00 |
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AJ Kelly
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5072481151
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Added overlay input for ScreenInstallOverlay... commented out the stepmania.com launch for now.
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2011-03-05 12:38:04 -06:00 |
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Jason Felds
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55a34e89d7
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Mission accomplished: #COMBOS tag in sm-ssc.
This tag will not show up on saved SM files.
Let's not mess with that format any more than needed.
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2011-03-05 02:03:59 -05:00 |
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Jason Felds
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34ccd09f5f
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Combos branch: changelog to wrap this up.
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2011-03-05 02:02:56 -05:00 |
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Jason Felds
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c850827a68
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Pump mode: increase on greats, maintain on goods.
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2011-03-05 01:55:15 -05:00 |
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Jason Felds
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6204de38a7
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Combos branch: allow editing combo factor.
Need to check something on the default branch
before this gets pushed there: something may still
be off.
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2011-03-05 01:44:58 -05:00 |
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Jason Felds
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994e7d9fa1
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Combos branch: make checkpoints consistent.
A combination of #COMBOS and #TICKCOUNTS will be
needed to replicate some of the mission charts.
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2011-03-05 00:33:18 -05:00 |
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AJ Kelly
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b393826d23
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lost cause
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2011-03-04 22:49:11 -06:00 |
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AJ Kelly
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3aa0577801
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forgot to commit ScreenEdit, which uses SnapDisplay
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2011-03-04 22:48:40 -06:00 |
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AJ Kelly
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f1fe71a60a
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whitespace kill
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2011-03-04 22:48:17 -06:00 |
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AJ Kelly
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60ce757c5f
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spacing cleanup
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2011-03-04 22:48:00 -06:00 |
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AJ Kelly
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7e128f8fdb
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it wasn't using the PlayerNumber for anything here.
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2011-03-04 22:47:38 -06:00 |
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Jason Felds
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4a19be0d05
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Combos branch: allow for combo factors on hits.
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2011-03-04 23:12:16 -05:00 |
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Jason Felds
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69029816d1
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Bring in updates to the combos branch.
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2011-03-04 22:20:29 -05:00 |
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Jason Felds
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9b07d1f392
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Allow setting Stops and Delays on the same row.
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2011-03-04 22:12:08 -05:00 |
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Jason Felds
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25ce296a96
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Put comment in the right position.
Try to only put @returns after @params.
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2011-03-04 22:05:44 -05:00 |
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AJ Kelly
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c1858f6920
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cleanup and a small doxy note
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2011-03-04 20:55:39 -06:00 |
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Jonathan Payne
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b9dac6b4b8
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bouncers
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2011-03-03 00:10:22 -08:00 |
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Jonathan Payne
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5bd21965d3
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Fouter~'e`
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2011-03-02 23:58:52 -08:00 |
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Jason Felds
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25ce852eed
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Get Loader and Writer set up for these segments.
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2011-03-03 01:37:42 -05:00 |
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Jason Felds
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2f6b0614e9
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combos branch: implement some header functions.
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2011-03-03 01:30:57 -05:00 |
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Jason Felds
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3fb7f63bee
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New branch: work on ComboSegments.
The name of this branch is "combos".
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2011-03-03 01:15:47 -05:00 |
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AJ Kelly
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d7fa896646
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CustomLighting is another command I'm having some trouble with...
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2011-03-03 00:08:40 -06:00 |
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AJ Kelly
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0771d24022
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working on a CelShading command that may or may not end up working; commented out for now
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2011-03-03 00:03:56 -06:00 |
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Jason Felds
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367cf09d81
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Update docs. Don't feel like merging.
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2011-03-03 01:02:02 -05:00 |
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AJ Kelly
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b36aabeeaa
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cleanup/comment
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2011-03-02 23:57:57 -06:00 |
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AJ Kelly
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dc196b38af
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fix compile for real this time
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2011-03-02 21:49:31 -06:00 |
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AJ Kelly
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7f31b13bb0
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comment/cleanup
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2011-03-02 21:17:40 -06:00 |
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Jason Felds
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6397c5cc4c
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Default branch: flesh out the docs, ask query.
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2011-03-02 21:48:08 -05:00 |
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Jason Felds
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62a1db4443
|
THERE!
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2011-03-02 19:08:06 -05:00 |
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Jason Felds
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1672596922
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Why must #macros end differently?
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2011-03-02 19:05:18 -05:00 |
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Jason Felds
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263a842d8c
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Yeah, I've done this with #macros myself before.
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2011-03-02 19:02:52 -05:00 |
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AJ Kelly
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9ed376e518
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fix Mac build with ffmpeg
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2011-03-02 17:55:38 -06:00 |
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