Commit Graph
29536 Commits
Author SHA1 Message Date
AJ Kelly e69c3d127d fix cel shading functions 2011-03-08 13:13:53 -06:00
Colby Klein 72134f3fa6 woops, merge. 2011-03-08 11:01:41 -08:00
Colby Klein 704c7bff1d Update Cel shading. Note, RageDisplay_D3D will need to be fixed for this. 2011-03-08 11:00:32 -08:00
Colby Klein bcd87f8c17 Disable setting texture states, leave a comment. 2011-03-08 10:58:35 -08:00
Colby Klein ec00ac74ee Fixed permissions. 2011-03-08 10:21:50 -08:00
Colby Klein 70d59c1c9b Revert my original font change. I did mostly fix my optimization for it but it really was problematic. This whole block would probably have to be written differently. 2011-03-08 10:21:21 -08:00
AJ Kelly 4e0dd3dce4 change comment style 2011-03-07 15:28:45 -06:00
AJ Kelly 828e36219f remove another todo of mine 2011-03-07 15:22:41 -06:00
AJ Kelly ba6ab436e5 small whitespace killing 2011-03-07 15:21:03 -06:00
AJ Kelly c4622d375b remove a todo of mine that made no sense 2011-03-07 15:19:37 -06:00
AJ Kelly 3a89fafb8f fix errors with subtitle 2011-03-07 15:01:33 -06:00
AJ Kelly a5d176b0f6 fix position of MIGS/ITG boxes on eval 2011-03-07 14:42:38 -06:00
Jason Felds 526a76dea4 Experiment: no stretch jumps for pump possible.
To the pump players: give this a shot please.
2011-03-06 19:16:24 -05:00
Jason Felds eae575a246 Experiment: don't restrict halfdouble & routine.
I'm sure someone wants to see these in all difficulty levels.

Revert this if it becomes too crazy.
2011-03-06 18:57:29 -05:00
Jason Felds 81a8fb2a09 Move Lua Bindings to the end for consistency. 2011-03-06 01:55:48 -05:00
AJ Kelly f7781aa004 forgot this too 2011-03-06 00:35:46 -06:00
AJ Kelly c3ac117dbe fix compile, for real this time 2011-03-06 00:35:28 -06:00
AJ Kelly 6016d05b52 fix compile 2011-03-06 00:34:26 -06:00
AJ Kelly 5072481151 Added overlay input for ScreenInstallOverlay... commented out the stepmania.com launch for now. 2011-03-05 12:38:04 -06:00
Jason Felds 55a34e89d7 Mission accomplished: #COMBOS tag in sm-ssc.
This tag will not show up on saved SM files.
Let's not mess with that format any more than needed.
2011-03-05 02:03:59 -05:00
Jason Felds 34ccd09f5f Combos branch: changelog to wrap this up. 2011-03-05 02:02:56 -05:00
Jason Felds c850827a68 Pump mode: increase on greats, maintain on goods. 2011-03-05 01:55:15 -05:00
Jason Felds 6204de38a7 Combos branch: allow editing combo factor.
Need to check something on the default branch
before this gets pushed there: something may still
be off.
2011-03-05 01:44:58 -05:00
Jason Felds 994e7d9fa1 Combos branch: make checkpoints consistent.
A combination of #COMBOS and #TICKCOUNTS will be
needed to replicate some of the mission charts.
2011-03-05 00:33:18 -05:00
AJ Kelly b393826d23 lost cause 2011-03-04 22:49:11 -06:00
AJ Kelly 3aa0577801 forgot to commit ScreenEdit, which uses SnapDisplay 2011-03-04 22:48:40 -06:00
AJ Kelly f1fe71a60a whitespace kill 2011-03-04 22:48:17 -06:00
AJ Kelly 60ce757c5f spacing cleanup 2011-03-04 22:48:00 -06:00
AJ Kelly 7e128f8fdb it wasn't using the PlayerNumber for anything here. 2011-03-04 22:47:38 -06:00
Jason Felds 4a19be0d05 Combos branch: allow for combo factors on hits. 2011-03-04 23:12:16 -05:00
Jason Felds 69029816d1 Bring in updates to the combos branch. 2011-03-04 22:20:29 -05:00
Jason Felds 9b07d1f392 Allow setting Stops and Delays on the same row. 2011-03-04 22:12:08 -05:00
Jason Felds 25ce296a96 Put comment in the right position.
Try to only put @returns after @params.
2011-03-04 22:05:44 -05:00
AJ Kelly c1858f6920 cleanup and a small doxy note 2011-03-04 20:55:39 -06:00
Jonathan Payne b9dac6b4b8 bouncers 2011-03-03 00:10:22 -08:00
Jonathan Payne 5bd21965d3 Fouter~'e` 2011-03-02 23:58:52 -08:00
Jason Felds 25ce852eed Get Loader and Writer set up for these segments. 2011-03-03 01:37:42 -05:00
Jason Felds 2f6b0614e9 combos branch: implement some header functions. 2011-03-03 01:30:57 -05:00
Jason Felds 3fb7f63bee New branch: work on ComboSegments.
The name of this branch is "combos".
2011-03-03 01:15:47 -05:00
AJ Kelly d7fa896646 CustomLighting is another command I'm having some trouble with... 2011-03-03 00:08:40 -06:00
AJ Kelly 0771d24022 working on a CelShading command that may or may not end up working; commented out for now 2011-03-03 00:03:56 -06:00
Jason Felds 367cf09d81 Update docs. Don't feel like merging. 2011-03-03 01:02:02 -05:00
AJ Kelly b36aabeeaa cleanup/comment 2011-03-02 23:57:57 -06:00
AJ Kelly dc196b38af fix compile for real this time 2011-03-02 21:49:31 -06:00
AJ Kelly 7f31b13bb0 comment/cleanup 2011-03-02 21:17:40 -06:00
Jason Felds 6397c5cc4c Default branch: flesh out the docs, ask query. 2011-03-02 21:48:08 -05:00
Jason Felds 62a1db4443 THERE! 2011-03-02 19:08:06 -05:00
Jason Felds 1672596922 Why must #macros end differently? 2011-03-02 19:05:18 -05:00
Jason Felds 263a842d8c Yeah, I've done this with #macros myself before. 2011-03-02 19:02:52 -05:00
AJ Kelly 9ed376e518 fix Mac build with ffmpeg 2011-03-02 17:55:38 -06:00