Steve Checkoway
e5bbe7f1e9
Spacing cleanup.
2006-01-27 09:51:51 +00:00
Chris Danford
e507e4ab9e
only save mappings for user-changable mapping slots (less cluttered keymaps.ini)
2006-01-26 06:05:35 +00:00
Chris Danford
6fdfc482de
automapping for Ignition
2006-01-26 05:50:43 +00:00
Chris Danford
6a1ef9d858
refresh mapping screen text when automapping is applied because of a joystick plug/unplug
2006-01-26 04:51:07 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Glenn Maynard
c48acf2b16
use enum_add2
2005-12-28 21:05:43 +00:00
Glenn Maynard
70d67b6e5e
fix slightly excessive memory usage
2005-12-28 20:50:12 +00:00
Glenn Maynard
841bbf4c1f
remove GetNumDeviceButtons
2005-12-28 09:48:32 +00:00
Glenn Maynard
7039cafa9a
Merge input symbols: any device can have any input key.
...
- This reduces the number of types associated with input; adding a
distinct input type doesn't introduce a whole new enumerated type
and related functions.
- Special handling for different devices is needed less often. If you
want to respond to an F1 press, simply check for KEY_F1; the device
type doesn't really matter (though it'll usually be a keyboard).
- This allows cleaner support for generalized USB devices. While they're
usually of the traditional classes (keyboard, joystick) with associated
inputs, they don't have to be.
- Forced casts between parallel types can be removed, and weakly-specified
variables (ints instead of the enum type) can be fixed.
Some things that might have been merged havn't; for example, arrow keys
on a keyboard (KEY_UP) are still distinct from axes on a joystick (JOY_UP).
These may or may not be merged in the future.
Some were: removed PUMP_ symbols. Treat them as generic buttons, and just
give them names with GetDeviceSpecificInputString. It's not worth
introducing more special names for something only used in one place.
2005-12-28 08:52:20 +00:00
Chris Danford
74749a19bb
move localized string to separate file
2005-12-22 03:10:04 +00:00
Chris Danford
d698a5f1ec
CString -> RString in RageUtil
...
ThemeMetric<CString> -> LocalizedString to eliminate dependencies
2005-12-20 08:35:47 +00:00
Chris Danford
f1af56a261
fix mappings screwed up after mapping comma key and restarting
...
fix VC6 compile
2005-12-19 12:52:59 +00:00
Glenn Maynard
c4c66841ec
move some prefs out of PrefsMan
2005-12-19 00:18:33 +00:00
Glenn Maynard
3fbde68e4a
better encapsulation, reduce GameLoop.cpp depending on StepMania.cpp: move
...
CheckForChangedInputDevicesAndRemap into InputMapper
2005-12-18 23:45:46 +00:00
Steve Checkoway
d62b517636
Use SpecialFiles.
2005-12-12 09:59:37 +00:00
Steve Checkoway
14c705a2de
Fix abort at runtime.
2005-12-12 09:48:18 +00:00
Chris Danford
ec51af900e
CString -> RString for files used by smpackage
2005-12-10 08:15:44 +00:00
Chris Danford
37f82b43f7
remove CStringArray #define
2005-12-09 21:36:22 +00:00
Glenn Maynard
a3efa94b2a
return true if something changed
2005-12-09 03:05:17 +00:00
Glenn Maynard
cfe76dd96e
cleanup
2005-12-09 01:48:20 +00:00
Chris Danford
2d5af283c5
automapping for Para
2005-12-08 05:09:24 +00:00
Chris Danford
0f0caf7972
Writable files in "Save", read-only files in "Data". This simplifies the installer and packaging.
2005-10-30 23:08:38 +00:00
Chris Danford
349c19cb09
add checkpoints to catch input assert
2005-10-15 16:52:01 +00:00
Chris Danford
ae7300b3be
const cleanup
2005-10-15 16:47:44 +00:00
Glenn Maynard
7a51f0e8cf
update
2005-10-11 10:25:26 +00:00
Chris Danford
0b808c6685
naming cleanup
2005-10-08 16:36:14 +00:00
Chris Danford
833acb950d
add SmartJoy PLUS mappings
2005-10-07 20:21:14 +00:00
Chris Danford
6c2233fd03
JOY_1 -> JOY_BUTTON_1. I've confused DEVICE_JOY1 with JOY_1 many times.
2005-09-12 08:48:16 +00:00
Chris Danford
ca22d71ba4
check invalid values in MultiPlayer conversions
2005-09-05 02:19:01 +00:00
Chris Danford
aaa7a2d18a
cleanup MultiPlayer/InputDevice mapping
2005-08-30 16:22:48 +00:00
Chris Danford
54c7eeb7cb
fix Linux EMS2 mapping
2005-06-08 08:09:17 +00:00
Chris Danford
f46f9d70d7
human readable Keymaps.ini
2005-04-24 02:15:41 +00:00
Steve Checkoway
ae02033893
Fix warnings.
2005-03-23 21:04:40 +00:00
Ben Anderson
0db665d4d6
Thorough(!) remodeling of the arch/ directory and the contents therein; fixed link-time warnings on GCC and should make things a lot easier to manage. A pile of other random things too, mostly cleanups and getting things to work with the remodeled arch/ directory.
2005-03-14 06:44:38 +00:00
Glenn Maynard
54f469c84e
write extra mappings
...
don't write empty fields
2005-02-20 05:00:56 +00:00
Chris Danford
5f175c041c
fix keymaps reading
2005-01-26 09:13:59 +00:00
Chris Danford
981e52ec58
merge IniFile and XmlFile
2005-01-07 14:28:00 +00:00
Charles Lohr
f8a8294588
Automap to LevelSix USB Ignition V3
2004-10-09 07:03:15 +00:00
Glenn Maynard
cdcb0f1c8f
make InputMapper::ApplyMapping public
2004-08-13 00:27:52 +00:00
Chris Danford
ff4c12b727
rename GameDef -> Game
2004-07-25 17:07:32 +00:00
Chris Danford
504ba6c163
GetPath*N->GetPath*F
2004-07-25 06:29:50 +00:00
Chris Danford
64628fac21
remove enum Game. Instead, pass around the GameDef pointer
2004-07-25 04:27:20 +00:00
Glenn Maynard
12f1372843
fix secondary controller mappings
2004-07-07 00:30:18 +00:00
Chris Danford
5544445ad0
name cleanup: StyleDef -> Style
2004-06-28 07:26:00 +00:00
Chris Danford
3809715db0
cleanup: Remove Style and use StyleDef everywhere. This gets rid of a lot of Style->StyleDef lookups and discourages code that's specific to a Style. All game logic should be data-driven.
2004-06-27 06:52:49 +00:00
Glenn Maynard
733127d8ed
license update
2004-06-08 01:24:17 +00:00
Glenn Maynard
c0adadd3a5
IniFile cleanup
2004-05-23 02:27:51 +00:00
Chris Danford
dede9ec8cd
add constants for NO_DEFAULT_KEY and joy mapping end marker
2004-04-20 08:27:40 +00:00
Glenn Maynard
5d34bff39d
Don't warn about files not existing that aren't expected to exist on the
...
first run.
2004-01-13 03:04:11 +00:00
Glenn Maynard
c4f67bb95d
unneeded header
2004-01-05 19:57:35 +00:00