Chris Danford
e541ff5082
fix VC6 compile errors
2005-02-02 04:01:04 +00:00
Glenn Maynard
a3f785974d
cache
2005-02-02 03:58:41 +00:00
Glenn Maynard
d4eff6b050
cache
2005-02-02 03:49:01 +00:00
Glenn Maynard
2eb9e8837b
don't bother parsing for empty commands
2005-02-02 03:36:46 +00:00
Glenn Maynard
1d686474d4
cache metrics
2005-02-02 01:38:20 +00:00
Charles Lohr
9bfa5de649
Fix: Another screen's class
2005-02-02 00:37:21 +00:00
Chris Danford
57c75d43e3
fix gcc compile
2005-02-01 22:40:27 +00:00
Charles Lohr
6967b1f06d
ScreenHowToPlay class.
2005-02-01 22:35:35 +00:00
Glenn Maynard
cddab1955f
float
2005-02-01 20:57:16 +00:00
Glenn Maynard
4aa142711d
fix g++ compile
2005-02-01 19:59:41 +00:00
Chris Danford
275edd909b
style cleanup
2005-02-01 07:50:26 +00:00
Chris Danford
d6c33c96d6
fix GCC errors and warnings
2005-02-01 07:49:23 +00:00
Charles Lohr
1f56e7dfef
Change: Allow user to have custom keymappings and still chat.
2005-02-01 06:49:44 +00:00
Charles Lohr
3947ab0eca
Fix: ScreenExit
2005-02-01 06:29:57 +00:00
Charles Lohr
70bfbadb54
Fix: For that new class thing.
2005-02-01 06:29:03 +00:00
Charles Lohr
1fb0d4673e
Feature: Allow user to specify Server:Port (insted of forcing user to 8765)
2005-02-01 06:22:19 +00:00
Glenn Maynard
857f14d20e
fix crash
2005-02-01 06:05:26 +00:00
Glenn Maynard
611fb28ab1
update
2005-02-01 06:03:52 +00:00
Glenn Maynard
588f2a31ff
implement TextureMatrixScale with a vertex shader
2005-02-01 03:04:32 +00:00
Glenn Maynard
cf99203db5
add m_bNeedsTextureMatrixScale
...
remove some stuff I didn't mean to commit yet
2005-02-01 02:47:30 +00:00
Glenn Maynard
9ba9a842ad
add TextureMatrixScale vertex attribute; disable X texture animation with
...
1, Y with 2
2005-02-01 02:45:15 +00:00
Glenn Maynard
e3cff6e666
support TexOffsetX, TexOffsetY
2005-02-01 02:32:22 +00:00
Glenn Maynard
474bd6392f
add TexOffsetX, TexOffsetY
2005-02-01 02:31:39 +00:00
Glenn Maynard
741018a842
fix skippy, etc. taking a long time
2005-02-01 01:02:55 +00:00
Glenn Maynard
57f5c487bc
move some code out of the header
2005-01-31 22:58:12 +00:00
Glenn Maynard
aa48ebd081
missing metrics
2005-01-31 22:19:19 +00:00
Glenn Maynard
0ac0049da8
fix assist tick
2005-01-31 19:12:30 +00:00
Chris Danford
68dd253720
use templated classes instead of macros for easier debugging
2005-01-31 08:05:27 +00:00
Chris Danford
505dab87c2
add .SM genre tag
2005-01-31 05:25:27 +00:00
Chris Danford
20b6803fd8
add "trail" command
2005-01-31 04:46:18 +00:00
Chris Danford
bc6d223db5
add asserts
2005-01-31 04:41:25 +00:00
Chris Danford
ace7d6991c
fix runtime Lua error
2005-01-31 03:43:49 +00:00
Chris Danford
bab89e1b07
fix underlines showing in ScreenOptionsMenu
2005-01-31 03:32:59 +00:00
Chris Danford
a24bd3014c
cleanup: "(PlayerNumber)" -> ""
2005-01-31 03:18:46 +00:00
Chris Danford
3674f5a507
fix out of bounds access
2005-01-31 02:45:33 +00:00
Chris Danford
55b44767b4
require "[Screen] Class=foo" so that derived classes can inhereit "Class=" and not have to redefine it
2005-01-31 02:32:08 +00:00
Chris Danford
44f7715e89
fix VC6 proj
2005-01-31 02:27:53 +00:00
Chris Danford
b5cf0b87eb
add variables for workout
2005-01-31 02:00:00 +00:00
Josh Allen
ab685bebbf
Fix crash when selecting room when list is empty
...
Fix graphical glitches when tweening
2005-01-30 21:14:21 +00:00
Chris Danford
b98c3b8661
footer cleanup
2005-01-30 20:13:01 +00:00
Glenn Maynard
209ffcf354
update
2005-01-30 19:53:39 +00:00
Glenn Maynard
023ffa7dce
move extension handling into a separate file
2005-01-30 19:50:55 +00:00
Glenn Maynard
db58e68ac1
update glext.h
2005-01-30 17:06:52 +00:00
Glenn Maynard
9805cc32ef
add GetStageText
2005-01-30 03:24:46 +00:00
Glenn Maynard
e73b073e04
simplify
2005-01-30 03:08:42 +00:00
Glenn Maynard
64e3593d49
no need to pass Passed here
2005-01-30 03:01:16 +00:00
Glenn Maynard
ee449e1df8
GetGameplayNextScreen()
2005-01-30 02:45:01 +00:00
Glenn Maynard
f169f38c61
gameplay next-screen logic to lua
2005-01-30 02:43:32 +00:00
Glenn Maynard
ee81c02d45
Add lua GetPreference(). Takes a string, adds the value in the correct
...
type. I'm not sure if we want to give Preferences an actual Lua object;
this is just a simple (if somewhat slow) way to get read access to all
preference values.
2005-01-30 02:04:57 +00:00
Glenn Maynard
ef12eea2d4
Add Preference<type>::PushValue() (note that this is not a PushSelf).
2005-01-30 02:02:42 +00:00