Commit Graph
13373 Commits
Author SHA1 Message Date
Chris Danford e541ff5082 fix VC6 compile errors 2005-02-02 04:01:04 +00:00
Glenn Maynard a3f785974d cache 2005-02-02 03:58:41 +00:00
Glenn Maynard d4eff6b050 cache 2005-02-02 03:49:01 +00:00
Glenn Maynard 2eb9e8837b don't bother parsing for empty commands 2005-02-02 03:36:46 +00:00
Glenn Maynard 1d686474d4 cache metrics 2005-02-02 01:38:20 +00:00
Charles Lohr 9bfa5de649 Fix: Another screen's class 2005-02-02 00:37:21 +00:00
Chris Danford 57c75d43e3 fix gcc compile 2005-02-01 22:40:27 +00:00
Charles Lohr 6967b1f06d ScreenHowToPlay class. 2005-02-01 22:35:35 +00:00
Glenn Maynard cddab1955f float 2005-02-01 20:57:16 +00:00
Glenn Maynard 4aa142711d fix g++ compile 2005-02-01 19:59:41 +00:00
Chris Danford 275edd909b style cleanup 2005-02-01 07:50:26 +00:00
Chris Danford d6c33c96d6 fix GCC errors and warnings 2005-02-01 07:49:23 +00:00
Charles Lohr 1f56e7dfef Change: Allow user to have custom keymappings and still chat. 2005-02-01 06:49:44 +00:00
Charles Lohr 3947ab0eca Fix: ScreenExit 2005-02-01 06:29:57 +00:00
Charles Lohr 70bfbadb54 Fix: For that new class thing. 2005-02-01 06:29:03 +00:00
Charles Lohr 1fb0d4673e Feature: Allow user to specify Server:Port (insted of forcing user to 8765) 2005-02-01 06:22:19 +00:00
Glenn Maynard 857f14d20e fix crash 2005-02-01 06:05:26 +00:00
Glenn Maynard 611fb28ab1 update 2005-02-01 06:03:52 +00:00
Glenn Maynard 588f2a31ff implement TextureMatrixScale with a vertex shader 2005-02-01 03:04:32 +00:00
Glenn Maynard cf99203db5 add m_bNeedsTextureMatrixScale
remove some stuff I didn't mean to commit yet
2005-02-01 02:47:30 +00:00
Glenn Maynard 9ba9a842ad add TextureMatrixScale vertex attribute; disable X texture animation with
1, Y with 2
2005-02-01 02:45:15 +00:00
Glenn Maynard e3cff6e666 support TexOffsetX, TexOffsetY 2005-02-01 02:32:22 +00:00
Glenn Maynard 474bd6392f add TexOffsetX, TexOffsetY 2005-02-01 02:31:39 +00:00
Glenn Maynard 741018a842 fix skippy, etc. taking a long time 2005-02-01 01:02:55 +00:00
Glenn Maynard 57f5c487bc move some code out of the header 2005-01-31 22:58:12 +00:00
Glenn Maynard aa48ebd081 missing metrics 2005-01-31 22:19:19 +00:00
Glenn Maynard 0ac0049da8 fix assist tick 2005-01-31 19:12:30 +00:00
Chris Danford 68dd253720 use templated classes instead of macros for easier debugging 2005-01-31 08:05:27 +00:00
Chris Danford 505dab87c2 add .SM genre tag 2005-01-31 05:25:27 +00:00
Chris Danford 20b6803fd8 add "trail" command 2005-01-31 04:46:18 +00:00
Chris Danford bc6d223db5 add asserts 2005-01-31 04:41:25 +00:00
Chris Danford ace7d6991c fix runtime Lua error 2005-01-31 03:43:49 +00:00
Chris Danford bab89e1b07 fix underlines showing in ScreenOptionsMenu 2005-01-31 03:32:59 +00:00
Chris Danford a24bd3014c cleanup: "(PlayerNumber)" -> "" 2005-01-31 03:18:46 +00:00
Chris Danford 3674f5a507 fix out of bounds access 2005-01-31 02:45:33 +00:00
Chris Danford 55b44767b4 require "[Screen] Class=foo" so that derived classes can inhereit "Class=" and not have to redefine it 2005-01-31 02:32:08 +00:00
Chris Danford 44f7715e89 fix VC6 proj 2005-01-31 02:27:53 +00:00
Chris Danford b5cf0b87eb add variables for workout 2005-01-31 02:00:00 +00:00
Josh Allen ab685bebbf Fix crash when selecting room when list is empty
Fix graphical glitches when tweening
2005-01-30 21:14:21 +00:00
Chris Danford b98c3b8661 footer cleanup 2005-01-30 20:13:01 +00:00
Glenn Maynard 209ffcf354 update 2005-01-30 19:53:39 +00:00
Glenn Maynard 023ffa7dce move extension handling into a separate file 2005-01-30 19:50:55 +00:00
Glenn Maynard db58e68ac1 update glext.h 2005-01-30 17:06:52 +00:00
Glenn Maynard 9805cc32ef add GetStageText 2005-01-30 03:24:46 +00:00
Glenn Maynard e73b073e04 simplify 2005-01-30 03:08:42 +00:00
Glenn Maynard 64e3593d49 no need to pass Passed here 2005-01-30 03:01:16 +00:00
Glenn Maynard ee449e1df8 GetGameplayNextScreen() 2005-01-30 02:45:01 +00:00
Glenn Maynard f169f38c61 gameplay next-screen logic to lua 2005-01-30 02:43:32 +00:00
Glenn Maynard ee81c02d45 Add lua GetPreference(). Takes a string, adds the value in the correct
type.  I'm not sure if we want to give Preferences an actual Lua object;
this is just a simple (if somewhat slow) way to get read access to all
preference values.
2005-01-30 02:04:57 +00:00
Glenn Maynard ef12eea2d4 Add Preference<type>::PushValue() (note that this is not a PushSelf). 2005-01-30 02:02:42 +00:00