fix runtime Lua error

This commit is contained in:
Chris Danford
2005-01-31 03:43:49 +00:00
parent bab89e1b07
commit ace7d6991c
+3 -3
View File
@@ -477,6 +477,7 @@ LuaFunction_NoArgs( GetStagesPlayed, (int) g_vPlayedStageStats.size() );
LuaFunction_NoArgs( GetBestGrade, GetBestGrade() );
LuaFunction_NoArgs( GetWorstGrade, GetWorstGrade() );
LuaFunction_NoArgs( OnePassed, g_CurStageStats.OnePassed() );
LuaFunction_NoArgs( AllFailed, g_CurStageStats.AllFailed() );
LuaFunction_PlayerNumber( FullCombo, g_CurStageStats.m_player[pn].FullCombo() )
LuaFunction_PlayerNumber( MaxCombo, g_CurStageStats.m_player[pn].GetMaxCombo().cnt )
LuaFunction_PlayerNumber( GetGrade, g_CurStageStats.m_player[pn].GetGrade() )
@@ -529,9 +530,8 @@ Grade GetBestFinalGrade()
Grade top_grade = GRADE_FAILED;
StageStats stats;
GAMESTATE->GetFinalEvalStats( stats );
FOREACH_PlayerNumber( p )
if( GAMESTATE->IsHumanPlayer(p) )
top_grade = min( top_grade, stats.m_player[p].GetGrade() );
FOREACH_HumanPlayer( p )
top_grade = min( top_grade, stats.m_player[p].GetGrade() );
return top_grade;
}
LuaFunction_NoArgs( GetBestFinalGrade, GetBestFinalGrade() );