Chris Danford
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df9ed04fd3
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CustomDifficulty fixup
fix stats.xml not saving
experimental recentscores.xml saving
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2009-08-09 20:11:23 +00:00 |
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Chris Danford
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4dabae6630
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remove unnecessary/unused Catalog.xml and .xsl files
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2009-08-09 04:02:34 +00:00 |
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Chris Danford
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357f803753
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Course editor screen cleanup
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2009-08-09 03:01:16 +00:00 |
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Chris Danford
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cd139430f5
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CustomDiffiuclty cleanup, now takes CourseType as a parameter
DifficultyList -> StepsDisplayList
Course editor screen cleanup
Change GameManager back to singleton for consistency with other classes
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2009-08-09 02:59:32 +00:00 |
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Chris Danford
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6aa54ccf8e
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remove references to old ScreenEditCourseEntry
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2009-08-08 02:46:04 +00:00 |
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AJ Kelly
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beade074a2
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revert per 7114679; forgot about that one, sorry.
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2009-07-02 21:17:39 +00:00 |
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AJ Kelly
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b1275ef1c6
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update ScreenSelectStyle when a player joins so that the correct styles are available.
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2009-07-02 06:01:53 +00:00 |
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Jason Felds
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6642c6b7f0
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Combination revert and hack. Remove the ImmediateCheckpointMiss metric, use lua to set the Preference as required. This code assumes the default value of TimingWindowSecondsHold is in place normally: improvements to restore non default values are appreciated.
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2009-06-05 04:20:00 +00:00 |
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AJ Kelly
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c7e5edab5e
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course mode fixes on SelectMusic
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2009-06-02 01:21:14 +00:00 |
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Mike Hawkins
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81705e9e61
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Fix redirects pointing to missing files
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2009-05-30 20:22:48 +00:00 |
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Mike Hawkins
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39d7b68df4
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Survival mode courses are part of PlayMode Oni, not Nonstop
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2009-05-30 07:28:43 +00:00 |
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Jason Felds
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abb5289596
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More Pump theme cleanup/authenticity.
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2009-05-24 04:45:23 +00:00 |
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Jason Felds
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4c5f68b190
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New metric: ImmediateCheckpointMiss. Deals with taking your foot off of a checkpoint hold. If true, you miss checkpoints near instantaneous. If false, TimingWindowSecondsHold in Preferences dictates how much time you have left to put your foot back down.
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2009-05-24 04:19:32 +00:00 |
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Jason Felds
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d75e089cf2
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With checkpoints comes the graphics to load. Not integrated with default theme at this time.
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2009-05-24 03:29:52 +00:00 |
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Jason Felds
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74c3289c73
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Invert metric. I had things backwards this whole time.
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2009-05-24 02:21:21 +00:00 |
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Jason Felds
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e6110ee786
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New metric: CheckpointsWithJudgments. Deals with scoring checkpoints on evaluation. True adds successful checkpoints to the best judgment available and unsuccessful to the misses: false doesn't display at all. This probably could be better.
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2009-05-24 01:40:55 +00:00 |
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Jason Felds
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85e81e0c0f
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New metric/hack: CheckpointsTapsSeparateJudgment. Deals with Hold checkpoints with taps interspersed. True = current/Pump Pro behavior. False = classic Pump It Up behavior. Hopefully this can be cleaned up later.
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2009-05-24 00:11:23 +00:00 |
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Jason Felds
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568d60af49
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Partial revert: Keep InitialHoldLife back at 1 for now.
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2009-05-24 00:06:46 +00:00 |
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Jason Felds
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5f010e3a4b
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More Pump authentic metrics. TODO: Find a way so that you can hold a hold after getting the traditional NG and not have the miss combo increment with no way to stop it.
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2009-05-23 16:34:20 +00:00 |
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Andrew Livy
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7ffbc225f4
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Adds a metric feature to force static backgrounds off during gameplay (useful if you just want videos and no static bg before the song) doesn't turn off the background at the end of the song yet (todo).
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2009-05-23 16:17:24 +00:00 |
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Andrew Livy
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fd5f5d38f4
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Alternative Column Input Metrics -- Mainly a requirement for Ez2dancer gametype. Allows for a themer to make game inputs that aren't usually used to trigger a column press do so in addition to the usual buttons. (In the case of ez2dancer, the lower hand sensors are used as well as upper hand sensors, except for real mode where they are defined seperately).
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2009-05-22 18:35:14 +00:00 |
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Andrew Livy
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fdbc3f9c9d
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This redirected to something that doesn't exist. Now it points to a randomly chosen font to prevent crash, whoever is maintaining default theme may want to change this to something more appropriate?
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2009-05-22 15:12:26 +00:00 |
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Andrew Livy
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a7b2e4e920
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New Preference: OnlyPreferredDifficulties -- Drops songs that don't have steps of the preferred difficulty for the primary player. Useful if you want to simulate games that lock you to a difficulty after a style/mode selection.
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2009-05-18 22:11:35 +00:00 |
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Andrew Livy
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e27e971b94
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Adds metric options to flash the lifebar when a note is hit and a function for sprite to set all the delays in all of the states in one shot.
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2009-05-18 20:14:33 +00:00 |
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Andrew Livy
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89e81956d0
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New options / metrics for StreamDisplay to help make three-part lifebars easier to implement.
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2009-05-18 17:43:08 +00:00 |
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Jason Felds
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2b88264093
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I haven't seen hold checkpoints and roll combo incrementing get along together on Pump. Turn off roll incrementing in Pump metrics.
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2009-05-18 04:19:01 +00:00 |
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Jason Felds
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6ec2fe2b57
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New metric available to disable incrementing roll combo for keeping it alive. Must activate manually: current behavior is default.
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2009-05-18 04:16:25 +00:00 |
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Jason Felds
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f1752be0ea
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More Pump-like behavior, including codes.
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2009-05-18 03:38:40 +00:00 |
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Jason Felds
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1b0b8d2fd7
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Remove duplicate buttons: already defined in default.
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2009-05-18 03:38:12 +00:00 |
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Jason Felds
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9dadaced87
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Add colors and name fixes.
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2009-05-18 02:58:16 +00:00 |
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Jason Felds
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82a82501e6
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More Pump fixes.
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2009-05-18 02:37:11 +00:00 |
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AJ Kelly
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4efe131335
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some logo redirects and fill in Crazy CustomDifficulty
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2009-05-18 02:18:47 +00:00 |
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Jason Felds
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0e72c299bf
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The start of Pump theme metrics. ...or is this restart? I lost track.
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2009-05-18 01:36:18 +00:00 |
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Andrew Livy
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b5129ddd94
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Allow for 'confirmation only' double press mechanisms as a choice for two part selection on ScreenSelectMusic
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2009-05-07 17:08:16 +00:00 |
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Andrew Livy
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88c7a447a5
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Work-in-progress Three-Part StreamDisplay for gametypes which use head/tail/middle style lifebars.
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2009-05-06 18:40:35 +00:00 |
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Andrew Livy
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c364f18cc8
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Allow Combo Multipliers for Custom Normal Scorekeeping.
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2009-05-05 16:31:33 +00:00 |
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Andrew Livy
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52aef5d6c8
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Allow for the Music Select preview music to be delayed when the screen starts.
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2009-05-03 11:37:49 +00:00 |
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AJ Kelly
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8edb137dad
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fix small typo
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2009-05-03 03:33:42 +00:00 |
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Colby Klein
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b0646841d6
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Remove accidentally pasted (I think) URL from metrics
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2009-05-02 21:15:28 +00:00 |
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Andrew Livy
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2e8dc57f3d
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Adds Dual List Mode to ScreenSelectMaster. This allows for themers to maintain two separate lists depending on number of players joined. Overcomes some problems such as wanting the list to only contain selectable items if using a scroller. Untested with icon cursor and needs optimising still.
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2009-05-02 15:30:04 +00:00 |
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AJ Kelly
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a84e00a39f
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add some missing elements (quick and dirty-like)
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2009-05-02 00:24:15 +00:00 |
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Colby Klein
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7c7724205f
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remove redundant NUM_WHEEL_ITEMS from 3d wheel example
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2009-04-28 20:24:58 +00:00 |
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AJ Kelly
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2dab7ced99
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one more small fix to 3d transform example
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2009-04-28 20:19:13 +00:00 |
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Colby Klein
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dd62684db9
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Missed a backslash in previous commit
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2009-04-28 19:36:30 +00:00 |
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Colby Klein
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8163389dff
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Fix wheel examples and correct a typo.
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2009-04-28 19:20:37 +00:00 |
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Andrew Livy
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d003f04275
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Add simple double-tap confirmation functionality to ScreenSelect menus.
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2009-04-27 18:26:24 +00:00 |
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AJ Kelly
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1ffcd98edd
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add missing
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2009-04-27 05:03:08 +00:00 |
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Colby Klein
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6fb26e3db4
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New font for Japanese
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2009-04-26 04:17:12 +00:00 |
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AJ Kelly
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8bd405cd74
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add alts for fonts, modify fonts to have more characters, all from IlDucci
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2009-04-25 22:28:40 +00:00 |
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AJ Kelly
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d0dfe74c74
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update theme and windows icon
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2009-04-25 05:40:50 +00:00 |
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