Commit Graph
2892 Commits
Author SHA1 Message Date
Chris Danford df9ed04fd3 CustomDifficulty fixup
fix stats.xml not saving
experimental recentscores.xml saving
2009-08-09 20:11:23 +00:00
Chris Danford 4dabae6630 remove unnecessary/unused Catalog.xml and .xsl files 2009-08-09 04:02:34 +00:00
Chris Danford 357f803753 Course editor screen cleanup 2009-08-09 03:01:16 +00:00
Chris Danford cd139430f5 CustomDiffiuclty cleanup, now takes CourseType as a parameter
DifficultyList -> StepsDisplayList
Course editor screen cleanup
Change GameManager back to singleton for consistency with other classes
2009-08-09 02:59:32 +00:00
Chris Danford 6aa54ccf8e remove references to old ScreenEditCourseEntry 2009-08-08 02:46:04 +00:00
AJ Kelly beade074a2 revert per 7114679; forgot about that one, sorry. 2009-07-02 21:17:39 +00:00
AJ Kelly b1275ef1c6 update ScreenSelectStyle when a player joins so that the correct styles are available. 2009-07-02 06:01:53 +00:00
Jason Felds 6642c6b7f0 Combination revert and hack. Remove the ImmediateCheckpointMiss metric, use lua to set the Preference as required. This code assumes the default value of TimingWindowSecondsHold is in place normally: improvements to restore non default values are appreciated. 2009-06-05 04:20:00 +00:00
AJ Kelly c7e5edab5e course mode fixes on SelectMusic 2009-06-02 01:21:14 +00:00
Mike Hawkins 81705e9e61 Fix redirects pointing to missing files 2009-05-30 20:22:48 +00:00
Mike Hawkins 39d7b68df4 Survival mode courses are part of PlayMode Oni, not Nonstop 2009-05-30 07:28:43 +00:00
Jason Felds abb5289596 More Pump theme cleanup/authenticity. 2009-05-24 04:45:23 +00:00
Jason Felds 4c5f68b190 New metric: ImmediateCheckpointMiss. Deals with taking your foot off of a checkpoint hold. If true, you miss checkpoints near instantaneous. If false, TimingWindowSecondsHold in Preferences dictates how much time you have left to put your foot back down. 2009-05-24 04:19:32 +00:00
Jason Felds d75e089cf2 With checkpoints comes the graphics to load. Not integrated with default theme at this time. 2009-05-24 03:29:52 +00:00
Jason Felds 74c3289c73 Invert metric. I had things backwards this whole time. 2009-05-24 02:21:21 +00:00
Jason Felds e6110ee786 New metric: CheckpointsWithJudgments. Deals with scoring checkpoints on evaluation. True adds successful checkpoints to the best judgment available and unsuccessful to the misses: false doesn't display at all. This probably could be better. 2009-05-24 01:40:55 +00:00
Jason Felds 85e81e0c0f New metric/hack: CheckpointsTapsSeparateJudgment. Deals with Hold checkpoints with taps interspersed. True = current/Pump Pro behavior. False = classic Pump It Up behavior. Hopefully this can be cleaned up later. 2009-05-24 00:11:23 +00:00
Jason Felds 568d60af49 Partial revert: Keep InitialHoldLife back at 1 for now. 2009-05-24 00:06:46 +00:00
Jason Felds 5f010e3a4b More Pump authentic metrics. TODO: Find a way so that you can hold a hold after getting the traditional NG and not have the miss combo increment with no way to stop it. 2009-05-23 16:34:20 +00:00
Andrew Livy 7ffbc225f4 Adds a metric feature to force static backgrounds off during gameplay (useful if you just want videos and no static bg before the song) doesn't turn off the background at the end of the song yet (todo). 2009-05-23 16:17:24 +00:00
Andrew Livy fd5f5d38f4 Alternative Column Input Metrics -- Mainly a requirement for Ez2dancer gametype. Allows for a themer to make game inputs that aren't usually used to trigger a column press do so in addition to the usual buttons. (In the case of ez2dancer, the lower hand sensors are used as well as upper hand sensors, except for real mode where they are defined seperately). 2009-05-22 18:35:14 +00:00
Andrew Livy fdbc3f9c9d This redirected to something that doesn't exist. Now it points to a randomly chosen font to prevent crash, whoever is maintaining default theme may want to change this to something more appropriate? 2009-05-22 15:12:26 +00:00
Andrew Livy a7b2e4e920 New Preference: OnlyPreferredDifficulties -- Drops songs that don't have steps of the preferred difficulty for the primary player. Useful if you want to simulate games that lock you to a difficulty after a style/mode selection. 2009-05-18 22:11:35 +00:00
Andrew Livy e27e971b94 Adds metric options to flash the lifebar when a note is hit and a function for sprite to set all the delays in all of the states in one shot. 2009-05-18 20:14:33 +00:00
Andrew Livy 89e81956d0 New options / metrics for StreamDisplay to help make three-part lifebars easier to implement. 2009-05-18 17:43:08 +00:00
Jason Felds 2b88264093 I haven't seen hold checkpoints and roll combo incrementing get along together on Pump. Turn off roll incrementing in Pump metrics. 2009-05-18 04:19:01 +00:00
Jason Felds 6ec2fe2b57 New metric available to disable incrementing roll combo for keeping it alive. Must activate manually: current behavior is default. 2009-05-18 04:16:25 +00:00
Jason Felds f1752be0ea More Pump-like behavior, including codes. 2009-05-18 03:38:40 +00:00
Jason Felds 1b0b8d2fd7 Remove duplicate buttons: already defined in default. 2009-05-18 03:38:12 +00:00
Jason Felds 9dadaced87 Add colors and name fixes. 2009-05-18 02:58:16 +00:00
Jason Felds 82a82501e6 More Pump fixes. 2009-05-18 02:37:11 +00:00
AJ Kelly 4efe131335 some logo redirects and fill in Crazy CustomDifficulty 2009-05-18 02:18:47 +00:00
Jason Felds 0e72c299bf The start of Pump theme metrics. ...or is this restart? I lost track. 2009-05-18 01:36:18 +00:00
Andrew Livy b5129ddd94 Allow for 'confirmation only' double press mechanisms as a choice for two part selection on ScreenSelectMusic 2009-05-07 17:08:16 +00:00
Andrew Livy 88c7a447a5 Work-in-progress Three-Part StreamDisplay for gametypes which use head/tail/middle style lifebars. 2009-05-06 18:40:35 +00:00
Andrew Livy c364f18cc8 Allow Combo Multipliers for Custom Normal Scorekeeping. 2009-05-05 16:31:33 +00:00
Andrew Livy 52aef5d6c8 Allow for the Music Select preview music to be delayed when the screen starts. 2009-05-03 11:37:49 +00:00
AJ Kelly 8edb137dad fix small typo 2009-05-03 03:33:42 +00:00
Colby Klein b0646841d6 Remove accidentally pasted (I think) URL from metrics 2009-05-02 21:15:28 +00:00
Andrew Livy 2e8dc57f3d Adds Dual List Mode to ScreenSelectMaster. This allows for themers to maintain two separate lists depending on number of players joined. Overcomes some problems such as wanting the list to only contain selectable items if using a scroller. Untested with icon cursor and needs optimising still. 2009-05-02 15:30:04 +00:00
AJ Kelly a84e00a39f add some missing elements (quick and dirty-like) 2009-05-02 00:24:15 +00:00
Colby Klein 7c7724205f remove redundant NUM_WHEEL_ITEMS from 3d wheel example 2009-04-28 20:24:58 +00:00
AJ Kelly 2dab7ced99 one more small fix to 3d transform example 2009-04-28 20:19:13 +00:00
Colby Klein dd62684db9 Missed a backslash in previous commit 2009-04-28 19:36:30 +00:00
Colby Klein 8163389dff Fix wheel examples and correct a typo. 2009-04-28 19:20:37 +00:00
Andrew Livy d003f04275 Add simple double-tap confirmation functionality to ScreenSelect menus. 2009-04-27 18:26:24 +00:00
AJ Kelly 1ffcd98edd add missing 2009-04-27 05:03:08 +00:00
Colby Klein 6fb26e3db4 New font for Japanese 2009-04-26 04:17:12 +00:00
AJ Kelly 8bd405cd74 add alts for fonts, modify fonts to have more characters, all from IlDucci 2009-04-25 22:28:40 +00:00
AJ Kelly d0dfe74c74 update theme and windows icon 2009-04-25 05:40:50 +00:00