Chris Danford
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e3d3d162af
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don't use PRODUCT_NAME in a string ID, or else strings are missing when PRODUCT_NAME changes
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2006-01-17 21:55:43 +00:00 |
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Glenn Maynard
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a42ba8e13f
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simplify
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2006-01-17 21:40:39 +00:00 |
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Glenn Maynard
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ce43aab773
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simplify Reload
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2006-01-17 21:36:44 +00:00 |
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Glenn Maynard
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39509ccb49
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remove vDefs param
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2006-01-17 21:32:52 +00:00 |
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Glenn Maynard
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8fd297bdfc
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phase out vDefs param
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2006-01-17 21:31:50 +00:00 |
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Glenn Maynard
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2b9bb0ec44
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use OptionRowHandler::m_Def
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2006-01-17 21:23:26 +00:00 |
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Glenn Maynard
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3bd5beeb53
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use OptionRowHandler::m_Def
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2006-01-17 20:58:40 +00:00 |
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Chris Danford
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2827fc10fa
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Disable writing of missing string to base language's ini. This was temporary to ease adding tons of missing strings.
Don't pseudolocalize ":". It's messing up the help text tip separators.
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2006-01-17 20:47:43 +00:00 |
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Chris Danford
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44db08792a
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use "WindowTitle", not PRODUCT_NAME as string ID
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2006-01-17 20:46:10 +00:00 |
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Glenn Maynard
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1e4c5cabe0
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add OptionRowHandlerUtil::MakeNull
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2006-01-17 20:39:56 +00:00 |
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Glenn Maynard
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85d654a306
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remove unused parameter; simplify
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2006-01-17 20:36:29 +00:00 |
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Glenn Maynard
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367d5f8f41
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remove unused
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2006-01-17 20:29:39 +00:00 |
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Glenn Maynard
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ded3feb51c
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use pHand->m_Def
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2006-01-17 20:28:44 +00:00 |
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Glenn Maynard
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fb98337d27
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g++ 4.0 says: error: there are no arguments to ‘ssprintf’ that depend on a template parameter, so a declaration of ‘ssprintf’ must be available
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2006-01-17 20:25:24 +00:00 |
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Glenn Maynard
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2c1d2827a9
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store an OptionRowDefinition inside OptionRowHandler
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2006-01-17 20:21:16 +00:00 |
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Glenn Maynard
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d1126e82b3
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fix base not called
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2006-01-17 20:19:04 +00:00 |
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Steve Checkoway
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562501ac78
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Attempt at concurrent rendering. It seems to cause the computer to crash, so commented out. Clearly, I'm doing something wrong but I'm not sure what.
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2006-01-17 09:33:14 +00:00 |
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Chris Danford
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a6d2ad5957
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cleanup joystick with keyboard hack
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2006-01-17 09:03:33 +00:00 |
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Steve Checkoway
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3a10c521de
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Hack around using actual video mode params to store preferences.
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2006-01-17 08:35:51 +00:00 |
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Steve Checkoway
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9c2e35a91a
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Okay, I lied. -O3 is smaller.
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2006-01-17 07:21:11 +00:00 |
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Charles Lohr
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86b8d28607
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Style? Is this better?
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2006-01-17 07:09:29 +00:00 |
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Charles Lohr
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faab333fe1
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Style
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2006-01-17 06:58:06 +00:00 |
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Glenn Maynard
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a629be2800
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style
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2006-01-17 06:51:22 +00:00 |
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Steve Checkoway
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2381b3f5e9
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Cleanup. While I'm at it, might as well skip the "src/" too.
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2006-01-17 06:50:34 +00:00 |
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Steve Checkoway
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fb18491df2
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Optimize for size. Apple's engineers swear that the improved cache hits as a result more than makes up for not using -O3.
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2006-01-17 06:14:23 +00:00 |
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Charles Lohr
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e86cad1234
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Fix SMOnline in StepMania
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2006-01-17 06:11:22 +00:00 |
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Steve Checkoway
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aba14a568f
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Oops, need to copy the mad framework still.
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2006-01-17 06:11:00 +00:00 |
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Steve Checkoway
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ec789f1473
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Use a buffered window. This fixes the last of the GUI issues. Allows resizing and is very careful to update the graphics context only in the main thread (in this case, SM's main thread, not the GUI thread). It does so by managing the NSOpenGLContext explicitly rather than using NSOpenGLView to do it for us.
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2006-01-17 06:10:33 +00:00 |
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Glenn Maynard
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45d3dff2d6
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partial fix for re-using SPO
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2006-01-17 05:41:17 +00:00 |
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Glenn Maynard
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9e5c128980
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simplify
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2006-01-17 05:38:02 +00:00 |
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Glenn Maynard
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df5c6b2b83
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cleanup
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2006-01-17 05:25:26 +00:00 |
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Glenn Maynard
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473a985512
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const
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2006-01-17 05:24:42 +00:00 |
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Jason Felds
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d5317492ff
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Dump the ternary conditional completely. The end result: easier to read code that works on more compilers.
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2006-01-17 04:26:51 +00:00 |
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Steve Checkoway
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6edba40152
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Do neither. Just copy the value.
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2006-01-17 04:20:02 +00:00 |
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Glenn Maynard
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9404d25a0e
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cleanup
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2006-01-17 03:25:25 +00:00 |
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AJ Kelly
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05cfb258b7
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ScreenSelectDifficulty info graphics
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2006-01-17 02:47:22 +00:00 |
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Glenn Maynard
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5e010c8f23
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minor style tweaks
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2006-01-17 02:08:32 +00:00 |
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AJ Kelly
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ac27f01acd
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ScreenEvaluation headers + BeginnerHelper graphics
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2006-01-17 02:06:39 +00:00 |
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Glenn Maynard
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b1015f0458
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We allow this in Windows, and I don't see any reason to disallow it ...
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2006-01-17 02:03:07 +00:00 |
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Glenn Maynard
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918dac41ab
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cleanup
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2006-01-17 02:00:27 +00:00 |
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Glenn Maynard
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4593124978
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seems clearer this way
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2006-01-17 01:49:18 +00:00 |
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Glenn Maynard
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defe191939
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simplify
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2006-01-17 01:45:39 +00:00 |
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Glenn Maynard
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6743af617e
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try again
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2006-01-17 01:44:47 +00:00 |
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Glenn Maynard
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4e2a691e47
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implement frame limiting in OGL
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2006-01-17 01:43:11 +00:00 |
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Glenn Maynard
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af409260eb
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fix GraphicsWindow::GetParams doesn't return the actual refresh
rate
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2006-01-17 01:42:17 +00:00 |
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Jason Felds
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28dc73775c
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Fix ternary conditional.
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2006-01-17 01:34:21 +00:00 |
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Glenn Maynard
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c17c03b4f0
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static
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2006-01-17 01:28:24 +00:00 |
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Glenn Maynard
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8c78a40703
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Implement concurrent rendering in OpenGL in Windows. (D3D already
worked.) It's still off by default.
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2006-01-17 01:27:29 +00:00 |
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Glenn Maynard
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a96b8fa350
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call concurrent rendering hooks
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2006-01-17 01:25:14 +00:00 |
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Glenn Maynard
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35b4fef38e
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add concurrent rendering hooks
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2006-01-17 01:24:40 +00:00 |
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