add concurrent rendering hooks

This commit is contained in:
Glenn Maynard
2006-01-17 01:24:40 +00:00
parent 9ac6256279
commit 35b4fef38e
4 changed files with 28 additions and 0 deletions
+5
View File
@@ -157,6 +157,11 @@ public:
virtual bool SupportsThreadedRendering() { return false; }
virtual bool SupportsPerVertexMatrixScale() = 0;
// If threaded rendering is supported, these will be called from the rendering
// thread before and after rendering.
virtual void BeginConcurrentRendering() { }
virtual void EndConcurrentRendering() { }
/* return 0 if failed or internal texture resource handle
* (unsigned in OpenGL, texture pointer in D3D) */
virtual unsigned CreateTexture(
+15
View File
@@ -1606,6 +1606,21 @@ const RageDisplay::PixelFormatDesc *RageDisplay_OGL::GetPixelFormatDesc(PixelFor
return &PIXEL_FORMAT_DESC[pf];
}
bool RageDisplay_OGL::SupportsThreadedRendering()
{
return g_pWind->SupportsThreadedRendering();
}
void RageDisplay_OGL::BeginConcurrentRendering()
{
g_pWind->BeginConcurrentRendering();
}
void RageDisplay_OGL::EndConcurrentRendering()
{
g_pWind->EndConcurrentRendering();
}
void RageDisplay_OGL::DeleteTexture( unsigned uTexHandle )
{
unsigned int uTexID = uTexHandle;
+4
View File
@@ -15,6 +15,10 @@ public:
void ResolutionChanged();
const PixelFormatDesc *GetPixelFormatDesc(PixelFormat pf) const;
bool SupportsThreadedRendering();
void BeginConcurrentRendering();
void EndConcurrentRendering();
bool BeginFrame();
void EndFrame();
VideoModeParams GetActualVideoModeParams() const;
@@ -25,6 +25,10 @@ public:
virtual void Update() { }
virtual VideoModeParams GetActualVideoModeParams() const = 0;
virtual bool SupportsThreadedRendering() { return false; }
virtual void BeginConcurrentRendering() { }
virtual void EndConcurrentRendering() { }
};
#endif