Glenn Maynard
dc156cc971
flip
2007-06-08 16:36:05 +00:00
Glenn Maynard
79497a59ec
do save failed scores to player profiles; this remembers that the
...
song has been played and allows tracking performance on songs
that the player can't pass yet
2007-06-08 06:53:31 +00:00
Glenn Maynard
fe69cba5ad
avoid assert if loaded before any palyers are joined
2007-06-08 06:52:05 +00:00
Glenn Maynard
9c2434f398
NoteSkinSortOrder
2007-06-08 01:35:29 +00:00
Glenn Maynard
efdc53de2f
don't give 3 miss combo if you hit 1 and miss 2; only give 2 miss combo
2007-06-06 06:03:32 +00:00
Chris Danford
edc23dd5e1
cap at 20 credits for locations with time cards so that players can't load the machine up with an unlimited number of credits
2007-06-04 21:13:20 +00:00
Glenn Maynard
e23153c03e
metric bResetGameState
2007-06-03 22:27:27 +00:00
Chris Danford
9e66a5a24a
Exclude unused DShow files to fix VC2005 Express build
...
Explicitly link user32, ole32, advapi32. These seem to be linking automatically in Enterprise but not in Express.
2007-06-03 21:53:54 +00:00
Glenn Maynard
0255e272c4
cosmetic
2007-06-03 04:12:58 +00:00
Glenn Maynard
2385dc342f
fix PO updating (fixes note skins in courses)
2007-06-03 03:33:40 +00:00
Glenn Maynard
9f324dc74f
add UnlockAuthString
2007-06-03 02:39:13 +00:00
Steve Checkoway
c027389c17
Add prototypes to silence warnings since LoadingWindow_Cocoa.h isn't included and it's pointless to do the work required allow it to be included from an objective-c file.
2007-06-02 23:08:25 +00:00
Steve Checkoway
89840c3fff
Finish implementing RenderTarget_Cocoa. I'm not sure how to test this though.
2007-06-02 12:16:11 +00:00
Steve Checkoway
52abc1c874
Return StepsType_Invalid. Let callers handle invalid steps.
2007-06-01 05:04:50 +00:00
Steve Checkoway
e8b931aa8e
Set the steps type to dance single if invalid.
2007-06-01 05:04:31 +00:00
Steve Checkoway
f2535d1c83
If the steps type is invalid, warn and skip it.
2007-06-01 05:04:01 +00:00
Steve Checkoway
666d241a4f
Cleanup.
2007-06-01 04:50:36 +00:00
Steve Checkoway
bd9dafc7ba
Don't warn about number of states in _missing either.
2007-05-31 18:35:58 +00:00
Glenn Maynard
f2671274da
don't unload edit steps while they're in use
2007-05-31 18:24:22 +00:00
Glenn Maynard
69e23dc79a
unused
2007-05-31 17:22:29 +00:00
Glenn Maynard
4ca68d92fa
Precache attrib
2007-05-31 05:28:21 +00:00
Glenn Maynard
62ea4a561a
HurryTimerMessageCommand
2007-05-31 05:26:35 +00:00
Glenn Maynard
7b10e70139
HurryTimerMessageCommand
2007-05-31 05:26:08 +00:00
Glenn Maynard
e6a26d1a58
do this with PlayerJoinedMessageCommand
2007-05-31 05:25:42 +00:00
Glenn Maynard
6c9c99091f
m_vpPlayedSteps is identical to the beginning of m_vpPossibleSteps.
...
Change to m_iStepsPlayed to avoid the duplicate information.
2007-05-31 04:48:42 +00:00
Glenn Maynard
c9464487c0
remove hack. Do this wiht PreferredSongs.
2007-05-31 04:40:08 +00:00
Glenn Maynard
cfce75513f
remove unused Player::IsPlayingBeginner
2007-05-31 02:49:18 +00:00
Glenn Maynard
617712a1cf
ScreenGameplay::InitSongQueues adds songs to m_apSongsQueue,
...
etc. ScreenJukebox::InitSongQueues trims them. Init
m_CurStageStats.m_vpPossibleSongs outside of InitSongQueues,
so it isn't initialized differently than the queues.
2007-05-31 01:14:23 +00:00
Glenn Maynard
9b8ef44337
FailAfter30Misses -> FailOnMissCombo
2007-05-30 20:22:57 +00:00
Glenn Maynard
391b708820
AllHumanHaveComboOf30OrMoreMisses -> GetMinimumMissCombo
2007-05-30 20:03:12 +00:00
Steve Checkoway
3f6b99b589
Unneeded headers.
2007-05-30 16:07:17 +00:00
Glenn Maynard
32fac7c444
lock on successful load
2007-05-30 02:13:32 +00:00
Chris Danford
92d3778e29
add LifeMeter binding in ScreenHowToPlay and ScreenGameplay
...
remove GetPlayerInfo binding (currently unused)
2007-05-29 21:19:38 +00:00
Glenn Maynard
4760ad0b0c
"Type" is correct here
2007-05-29 18:51:35 +00:00
Chris Danford
02218bd63c
naming cleanup
2007-05-29 18:08:11 +00:00
Chris Danford
833a712e45
fix IsExtraStage returning true in ScreenHowToPlay
2007-05-29 18:07:54 +00:00
Steve Checkoway
9c9565f7a3
Type -> Class.
2007-05-28 10:12:39 +00:00
Glenn Maynard
710a1b81a0
bind SaveLocalData
2007-05-27 22:05:15 +00:00
Glenn Maynard
9ad52991f8
remove debug
2007-05-27 19:21:13 +00:00
Glenn Maynard
5387feddc9
remove unused
2007-05-27 19:10:59 +00:00
Glenn Maynard
499d4e3c8f
var, not global
2007-05-27 19:09:18 +00:00
Glenn Maynard
f72002721c
remove unused
2007-05-27 19:05:16 +00:00
Glenn Maynard
1f1cf2f841
fix merge
2007-05-27 19:05:00 +00:00
Glenn Maynard
eb9aade28d
param, not global
2007-05-27 19:01:15 +00:00
Glenn Maynard
332ab212d1
use params, not GameCommand
2007-05-27 18:53:30 +00:00
Glenn Maynard
640ec012f2
merge ActorUtil::Create into ActorUtil::LoadFromNode
2007-05-27 18:00:45 +00:00
Glenn Maynard
6ee33d2a33
ProfileStepEdits, ProfileCourseEdits prefs
2007-05-27 17:59:41 +00:00
Steve Checkoway
fdb6d9bf0d
Fix warning.
2007-05-27 08:55:28 +00:00
Steve Checkoway
4765a11d90
Add cast to fix compile.
2007-05-27 07:44:20 +00:00
Glenn Maynard
cf5b998fa7
use ActorUtil::LoadFromNode
2007-05-27 07:40:16 +00:00