Type -> Class.
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@@ -97,7 +97,7 @@ void DifficultyMeter::LoadFromNode( const XNode* pNode )
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ActorFrame::LoadFromNode( pNode );
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RString s;
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pNode->GetAttrValue( "Type", s );
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pNode->GetAttrValue( "Class", s );
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ASSERT( s.size() );
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Load( s );
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}
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