Glenn Maynard
7f7999e098
update
2004-10-24 03:14:57 +00:00
Glenn Maynard
b918e1cf52
RageSoundMixBuffer.h
2004-10-24 03:06:28 +00:00
Chris Danford
095be05925
default to ignore
2004-10-23 17:05:51 +00:00
Glenn Maynard
c326423dce
move win32 pixel format dumping code into LowLevelWindow_Win32
2004-10-23 02:16:59 +00:00
Ryan Dortmans
e4c386a6c8
Fixed y axis inversion
2004-10-22 06:15:14 +00:00
Ryan Dortmans
74c52eb8c5
Xbox does support MonkeyKeyboard
2004-10-21 06:05:43 +00:00
Ryan Dortmans
1da591ab95
Mount harddisks and DVD at startup
2004-10-21 05:43:00 +00:00
Ryan Dortmans
fd3119540d
Xbox doesn't use MonkeyKeyboard
2004-10-19 04:13:08 +00:00
Glenn Maynard
b0c8f70c87
handle decoding multiple frames in one Update() when not threaded
2004-10-18 18:40:28 +00:00
Glenn Maynard
30ac0620ad
Movies no longer have playing/stopped/paused states; either they're
...
receiving DecodeSeconds calls or they're not.
2004-10-18 18:18:02 +00:00
Glenn Maynard
791fe80ef9
make MovieTexture_FFMpeg::RegisterProtocols available
2004-10-18 02:55:17 +00:00
Glenn Maynard
7d108e97e8
allow writing from RageProtocol
2004-10-18 02:54:15 +00:00
Glenn Maynard
5768cb8e5f
fix obscure rounding error
2004-10-18 02:51:53 +00:00
Chris Danford
722941a646
add monkey scripting input driver for longevity testing
2004-10-16 15:04:10 +00:00
Glenn Maynard
384cdef3a6
drive the movie timer from DecodeSeconds(), instead of an internal
...
clock; this helps keep things synced to the music, and gives us more
control
2004-10-16 02:52:30 +00:00
Glenn Maynard
e1ae2d4f4b
fix crash at loop
2004-10-16 00:42:41 +00:00
Chris Danford
c23c0bec17
improve mapping from scsi index to scsi device
2004-10-15 13:47:54 +00:00
Chris Danford
d906bc83e7
don't allow Iomega micro drives
2004-10-12 01:36:37 +00:00
Chris Danford
79beff5e26
revert timeout length
2004-10-09 16:56:29 +00:00
Chris Danford
f4f02e23a2
show a different string for "card inserted, but we don't yet know the name on the card"
2004-10-09 09:57:12 +00:00
Chris Danford
269768f856
HACK: Don't do the temp mount and the write test in the mount thread.
2004-10-09 09:34:30 +00:00
Chris Danford
47e2e2d48d
increase mutex timeout
2004-10-09 09:00:24 +00:00
Chris Danford
e1a8aa0fbb
add more to whitelist
2004-10-08 07:29:51 +00:00
Chris Danford
332dd17b41
fix compile error
2004-10-07 23:44:12 +00:00
Chris Danford
68fcb42954
add more devices to whitelist
2004-10-07 23:17:16 +00:00
Chris Danford
c47b7fb124
clean up whitelist, add entry for Creative Labs MuVo
2004-10-07 19:48:24 +00:00
Glenn Maynard
1616f9d5b4
fix decoding last frame
...
fix last decoded frame being skipped
2004-10-07 14:37:05 +00:00
Glenn Maynard
fd34d08ae0
fix some AVIs skipping frames
2004-10-07 04:55:31 +00:00
Chris Danford
322b40e1f6
fix change I reverted. Oops.
2004-10-06 03:28:33 +00:00
Glenn Maynard
ccaa552c24
adjust output
2004-10-06 01:18:05 +00:00
Steve Checkoway
1bcad560cc
What is this? It isn't in the header file and no linker errors result from not including it.
2004-10-05 11:00:53 +00:00
Steve Checkoway
d9c08228dd
Fix guard.
2004-10-05 10:57:27 +00:00
Chris Danford
952fef50c6
disallow Rio Carbon
2004-10-03 21:10:18 +00:00
Chris Danford
dc0ef1fe63
add USB device whitelist
2004-10-03 20:58:12 +00:00
Chris Danford
ffca2c6ae5
fix mounting of devices that are slow to initialize
2004-10-03 08:06:47 +00:00
Ryan Dortmans
dafacaa0e9
Xbox: Use the Xbox loading screen.
2004-09-30 08:21:15 +00:00
Ryan Dortmans
844a2dd53a
Lo fi (text only) Xbox loading screen.
2004-09-30 08:20:11 +00:00
Ryan Dortmans
232cf294ea
Clean up
2004-09-28 06:08:33 +00:00
Ryan Dortmans
8696eafc0e
Xbox handler now functions correctly.
2004-09-28 05:06:47 +00:00
Ryan Dortmans
3296336486
SDL loading window crashes Xbox version. Use null loading window til an
...
Xbox version is written.
2004-09-28 05:05:31 +00:00
Ryan Dortmans
814f00fbca
Remove SDL main calls
2004-09-27 08:20:51 +00:00
Ryan Dortmans
af8fb6751b
Add input handler for Xbox controllers
2004-09-27 08:19:20 +00:00
Ryan Dortmans
6bc4b6ab43
Input handler for Xbox controllers
2004-09-27 08:08:55 +00:00
Glenn Maynard
832d47dfd4
don't time out on movie frame semaphores
2004-09-25 06:33:46 +00:00
Chris Danford
6fd5183134
more "for" scope fixes
2004-09-25 05:10:10 +00:00
Glenn Maynard
2e6ffb73e0
remove construct-and-open RageFile ctor
2004-09-25 02:50:31 +00:00
Glenn Maynard
6abd254f1d
LowLevelWindow_Win32
2004-09-21 08:58:23 +00:00
Glenn Maynard
c88ddccc73
Native Win32 LowLevelWindow. This gets rid of SDL in Windows.
...
It seems to handle mode switching slightly better in OpenGL: I still
get the "windows resize to the fullscreen resolution" and "maximized
windows go under the taskbar" problems occasionally when I change the
resolution in game, but they no longer happen when I simply play the game
in fullscreen. We also can avoid reloading textures on mode change in
many cases. (This is not going into the 3.9 release.)
2004-09-21 08:54:49 +00:00
Glenn Maynard
477a9ac080
don't touch TLS on linuxthreads
2004-09-20 06:13:39 +00:00
Glenn Maynard
6b305bba8b
Oops, did this a long time ago (for a23) and forgot to commit it ...
2004-09-20 00:12:59 +00:00