Commit Graph
1108 Commits
Author SHA1 Message Date
Glenn Maynard 7f7999e098 update 2004-10-24 03:14:57 +00:00
Glenn Maynard b918e1cf52 RageSoundMixBuffer.h 2004-10-24 03:06:28 +00:00
Chris Danford 095be05925 default to ignore 2004-10-23 17:05:51 +00:00
Glenn Maynard c326423dce move win32 pixel format dumping code into LowLevelWindow_Win32 2004-10-23 02:16:59 +00:00
Ryan Dortmans e4c386a6c8 Fixed y axis inversion 2004-10-22 06:15:14 +00:00
Ryan Dortmans 74c52eb8c5 Xbox does support MonkeyKeyboard 2004-10-21 06:05:43 +00:00
Ryan Dortmans 1da591ab95 Mount harddisks and DVD at startup 2004-10-21 05:43:00 +00:00
Ryan Dortmans fd3119540d Xbox doesn't use MonkeyKeyboard 2004-10-19 04:13:08 +00:00
Glenn Maynard b0c8f70c87 handle decoding multiple frames in one Update() when not threaded 2004-10-18 18:40:28 +00:00
Glenn Maynard 30ac0620ad Movies no longer have playing/stopped/paused states; either they're
receiving DecodeSeconds calls or they're not.
2004-10-18 18:18:02 +00:00
Glenn Maynard 791fe80ef9 make MovieTexture_FFMpeg::RegisterProtocols available 2004-10-18 02:55:17 +00:00
Glenn Maynard 7d108e97e8 allow writing from RageProtocol 2004-10-18 02:54:15 +00:00
Glenn Maynard 5768cb8e5f fix obscure rounding error 2004-10-18 02:51:53 +00:00
Chris Danford 722941a646 add monkey scripting input driver for longevity testing 2004-10-16 15:04:10 +00:00
Glenn Maynard 384cdef3a6 drive the movie timer from DecodeSeconds(), instead of an internal
clock; this helps keep things synced to the music, and gives us more
control
2004-10-16 02:52:30 +00:00
Glenn Maynard e1ae2d4f4b fix crash at loop 2004-10-16 00:42:41 +00:00
Chris Danford c23c0bec17 improve mapping from scsi index to scsi device 2004-10-15 13:47:54 +00:00
Chris Danford d906bc83e7 don't allow Iomega micro drives 2004-10-12 01:36:37 +00:00
Chris Danford 79beff5e26 revert timeout length 2004-10-09 16:56:29 +00:00
Chris Danford f4f02e23a2 show a different string for "card inserted, but we don't yet know the name on the card" 2004-10-09 09:57:12 +00:00
Chris Danford 269768f856 HACK: Don't do the temp mount and the write test in the mount thread. 2004-10-09 09:34:30 +00:00
Chris Danford 47e2e2d48d increase mutex timeout 2004-10-09 09:00:24 +00:00
Chris Danford e1a8aa0fbb add more to whitelist 2004-10-08 07:29:51 +00:00
Chris Danford 332dd17b41 fix compile error 2004-10-07 23:44:12 +00:00
Chris Danford 68fcb42954 add more devices to whitelist 2004-10-07 23:17:16 +00:00
Chris Danford c47b7fb124 clean up whitelist, add entry for Creative Labs MuVo 2004-10-07 19:48:24 +00:00
Glenn Maynard 1616f9d5b4 fix decoding last frame
fix last decoded frame being skipped
2004-10-07 14:37:05 +00:00
Glenn Maynard fd34d08ae0 fix some AVIs skipping frames 2004-10-07 04:55:31 +00:00
Chris Danford 322b40e1f6 fix change I reverted. Oops. 2004-10-06 03:28:33 +00:00
Glenn Maynard ccaa552c24 adjust output 2004-10-06 01:18:05 +00:00
Steve Checkoway 1bcad560cc What is this? It isn't in the header file and no linker errors result from not including it. 2004-10-05 11:00:53 +00:00
Steve Checkoway d9c08228dd Fix guard. 2004-10-05 10:57:27 +00:00
Chris Danford 952fef50c6 disallow Rio Carbon 2004-10-03 21:10:18 +00:00
Chris Danford dc0ef1fe63 add USB device whitelist 2004-10-03 20:58:12 +00:00
Chris Danford ffca2c6ae5 fix mounting of devices that are slow to initialize 2004-10-03 08:06:47 +00:00
Ryan Dortmans dafacaa0e9 Xbox: Use the Xbox loading screen. 2004-09-30 08:21:15 +00:00
Ryan Dortmans 844a2dd53a Lo fi (text only) Xbox loading screen. 2004-09-30 08:20:11 +00:00
Ryan Dortmans 232cf294ea Clean up 2004-09-28 06:08:33 +00:00
Ryan Dortmans 8696eafc0e Xbox handler now functions correctly. 2004-09-28 05:06:47 +00:00
Ryan Dortmans 3296336486 SDL loading window crashes Xbox version. Use null loading window til an
Xbox version is written.
2004-09-28 05:05:31 +00:00
Ryan Dortmans 814f00fbca Remove SDL main calls 2004-09-27 08:20:51 +00:00
Ryan Dortmans af8fb6751b Add input handler for Xbox controllers 2004-09-27 08:19:20 +00:00
Ryan Dortmans 6bc4b6ab43 Input handler for Xbox controllers 2004-09-27 08:08:55 +00:00
Glenn Maynard 832d47dfd4 don't time out on movie frame semaphores 2004-09-25 06:33:46 +00:00
Chris Danford 6fd5183134 more "for" scope fixes 2004-09-25 05:10:10 +00:00
Glenn Maynard 2e6ffb73e0 remove construct-and-open RageFile ctor 2004-09-25 02:50:31 +00:00
Glenn Maynard 6abd254f1d LowLevelWindow_Win32 2004-09-21 08:58:23 +00:00
Glenn Maynard c88ddccc73 Native Win32 LowLevelWindow. This gets rid of SDL in Windows.
It seems to handle mode switching slightly better in OpenGL: I still
get the "windows resize to the fullscreen resolution" and "maximized
windows go under the taskbar" problems occasionally when I change the
resolution in game, but they no longer happen when I simply play the game
in fullscreen.  We also can avoid reloading textures on mode change in
many cases.  (This is not going into the 3.9 release.)
2004-09-21 08:54:49 +00:00
Glenn Maynard 477a9ac080 don't touch TLS on linuxthreads 2004-09-20 06:13:39 +00:00
Glenn Maynard 6b305bba8b Oops, did this a long time ago (for a23) and forgot to commit it ... 2004-09-20 00:12:59 +00:00