Glenn Maynard
dae9e83ec8
DifficultyToString/StringToDifficulty bindings
2004-05-11 06:10:21 +00:00
Chris Danford
f72ff368a4
theme RadarCategory and PlayMode in profile.html
2004-04-25 01:28:57 +00:00
Glenn Maynard
124860f1ac
fix "BEGINNER" not being loaded correctly
2004-03-29 21:08:12 +00:00
Chris Danford
936f2066e1
clean up ScreenTestLights
2004-03-29 09:44:00 +00:00
Chris Danford
146e057b7e
Add OneGreat and OnePerfect awards
2004-03-25 08:32:47 +00:00
Chris Danford
afa880cbac
clean up Difficulty name theming
...
theme CourseDifficulty on options screen
2004-03-25 06:21:58 +00:00
Glenn Maynard
9dfa382497
fix warning
2004-03-22 02:49:06 +00:00
Chris Danford
22a82cad8e
fix wrong string order
2004-03-13 22:13:33 +00:00
Steve Checkoway
83d23da521
Fix scoping error.
2004-03-12 09:22:44 +00:00
Chris Danford
28f4764ed2
SongSortOrder -> SortOrder
...
save/restore last sort with Profile
clean up GameConstants
2004-03-12 08:31:40 +00:00
Steve Checkoway
02d438b33f
Fix warnings
2004-03-11 10:58:36 +00:00
Chris Danford
7fe28a6dae
add PerDifficulty and PeakCombo awards
2004-03-07 04:34:49 +00:00
Glenn Maynard
c88f7d1367
RankingCategoryToString, StringToRankingCategory
2004-02-22 03:20:21 +00:00
Chris Danford
4f439be739
split HighScore to separate file
...
move score data from ProfileManager to Profile
store score data in XML for easier forward/backward compatibility
2004-02-10 09:42:01 +00:00
Chris Danford
221b51c2b4
add loading of edits from a profile
2004-02-08 01:05:53 +00:00
Glenn Maynard
c8ede67da3
add SORT_CHALLENGE_METER
2004-01-27 05:37:43 +00:00
Glenn Maynard
dc13de7b6c
fix SongSortOrderNames
2004-01-23 04:40:38 +00:00
Chris Danford
1cb29a82b5
add CourseDifficulty, use it instead of a bDifficult flag
2004-01-14 06:11:28 +00:00
Chris Danford
40b2ecfee5
simplify mine scoring
...
add separate dance point weights for mines
2004-01-02 08:43:14 +00:00
Chris Danford
d0a6176e13
better memory card assignment logic, add memory card icons, more memory card sounds
2003-12-19 04:52:07 +00:00
Glenn Maynard
8ff5537419
add several cached note data values
2003-11-26 04:21:59 +00:00
Glenn Maynard
608c03e35e
Add a couple description mappings.
2003-09-10 08:44:08 +00:00
Chris Danford
ffea51d6e6
consolidate battle modes
2003-08-19 04:27:50 +00:00
Chris Danford
7bd15144cb
add explosion graphic and sound if step on mine
2003-08-10 21:27:54 +00:00
Glenn Maynard
5cb0b4f7cd
Split up the course sort into four sorts: all courses, and one ofr each
...
course mode.
Fix score not tweening when switching sorts via the menu.
Rename SORT_SORT to SORT_MODE. Add metrics to define what
sorts are listed. This can also change modes, but this has only been
tested for changing the play mode, not the play style.
2003-07-20 08:54:31 +00:00
Glenn Maynard
377402ddc9
fix
2003-07-20 06:40:04 +00:00
Glenn Maynard
ba717617c2
simplify, add StringToSongSortOrder
2003-07-20 06:26:29 +00:00
Glenn Maynard
530ef62c4a
Clean up course lists. Allow showing courses in SSM (not currently available).
2003-07-20 05:13:45 +00:00
Chris Danford
332c2b318c
break battle into two PlayModes: CPU_BATTLE, HUMAN_BATTLE
2003-07-08 19:56:56 +00:00
Chris Danford
df728d987a
Add sorts by meter
...
Choose a random dancing character on GameState::Reset()
2003-06-27 08:06:22 +00:00
Chris Danford
6edf835853
add sort by Artist, Top Grade
2003-06-16 20:23:07 +00:00
Chris Danford
32fd0062a9
use sections in SORT_BPM
...
choose sort from list in MusicWheel
2003-06-16 17:28:58 +00:00
Chris Danford
b72804294a
working on Mesh support
...
- loads only Milkshape ASCII
- doesn't yet load textures or render with materials
2003-04-25 21:05:40 +00:00
Glenn Maynard
ebe1b5c0c4
remove some globally-defined CStrings
2003-04-25 05:45:53 +00:00
Chris Danford
e828fc3f5d
working on GrooveGraph
2003-04-22 08:43:12 +00:00
Chris Danford
9aa6a8ab89
revert event mode
2003-04-19 19:05:25 +00:00
Chris Danford
82199383a8
Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
...
Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Chris Danford
149d213ae9
make Rave a separate PlayMode
2003-04-07 05:14:27 +00:00
Chris Danford
6ccb255719
Jumps count as only 1 in TapNoteScore totals
2003-03-16 18:57:34 +00:00
Glenn Maynard
2fa39fed8a
Deal with determining whether to use Marv. timing within TNStoDP.
...
Use IsCourseMode.
Remove old comment.
2003-02-28 08:12:47 +00:00
Glenn Maynard
d3d7f77dd8
move TapNoteScoreToDancePoints out of the header; reduces
...
deps, and I can't imagine it's being inlined anyway
2003-02-28 07:44:44 +00:00
Chris Danford
22ef6c358b
moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
...
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Chris Danford
887704d948
revamped SelectDifficulty screen. Metrics can now control the choices available
2003-02-23 23:29:22 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
a7d4031cb4
handle difficulty aliases in StringToDifficulty
2003-02-05 19:48:02 +00:00
Chris Danford
5a7b10e989
more work on ranking
2003-01-26 20:49:05 +00:00
Chris Danford
9a104a7b2f
working on ranking
2003-01-26 07:33:03 +00:00
Chris Danford
cf8c4f884f
cleanup of statistics, saving of high scores
2003-01-24 02:43:07 +00:00
Chris Danford
ac391552fd
Changed Notes difficulty/description in preparation for edit selection system
2003-01-21 22:23:01 +00:00
Chris Danford
73f7db6b15
Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
2002-10-28 05:30:45 +00:00