Glenn Maynard
e9789a861d
Once a screen is queued to load, discard further inputs
2005-01-19 21:44:03 +00:00
Glenn Maynard
d8b7d68842
Make lua a global library. I'm not sure this is best (PrefsManager needs it), but it's nice to simply be able to define Lua functions anywhere ... (fixes build of some tests)
2005-01-19 18:23:19 +00:00
Glenn Maynard
41622d238c
Use sysfs to probe memory cards. This has several advantages:
...
all of the information we need is in one place, with proper links so we
don't have to do weird hacks to connect data together
we don't have to touch /proc/bus/usb/devices; doing so generates USB
messages to all devices, which can cause problems
works for all removable devices; usb-storage or ub should both work with
no changes, as long as mountpoints exist in /etc/fstab
doesn't need to fork lsusb
Old support is removed; unless serious, unfixable problems are found with
this method, the old code is too big and confusing to keep around. This
code needs more testing.
2005-01-19 18:11:13 +00:00
Glenn Maynard
b0df65805e
Update iLastHeldRow even when out of range, to be sure it's clamped
...
properly. Fixed hold counting glitches.
2005-01-18 08:20:14 +00:00
Glenn Maynard
9344535419
fix Command/ActorUtil::Command ambiguity
2005-01-17 22:45:00 +00:00
Glenn Maynard
288b5c903b
cleanup
2005-01-17 22:42:57 +00:00
Glenn Maynard
c456148b37
quiet aclocal 1.8 warnings
2005-01-17 17:51:18 +00:00
Chris Danford
5d6eb1d236
put ActorUtil functions in a namespace
2005-01-17 05:42:52 +00:00
Chris Danford
cda4c3b04a
make Actor LoadFromNode signatures consistent
2005-01-17 05:28:16 +00:00
Chris Danford
adab436231
consolidate ScreenStage overlays
2005-01-17 04:32:12 +00:00
Chris Danford
90be873611
consolidate ScreenStage overlays
2005-01-17 04:10:50 +00:00
Chris Danford
a5d40aad79
fix default.xml loading
...
add Condition check in LoadFromActorFile
2005-01-17 04:08:08 +00:00
Chris Danford
f26a33713d
add Lua functions
2005-01-17 04:05:40 +00:00
Chris Danford
d1adfc6804
load default.xml instead of BGAnimation.ini if available
2005-01-17 01:32:45 +00:00
Chris Danford
8771872ac7
eliminate redundant INI read
2005-01-17 00:58:07 +00:00
Chris Danford
99afe19780
handle ActorScroller attributes in a more consistent way
2005-01-17 00:40:43 +00:00
Chris Danford
8a1fb93003
move attribute loading into the class that owns the attribute
2005-01-16 23:40:21 +00:00
Glenn Maynard
7b43001220
"aspect ratio" is ambiguous; s/m_fAspectRatio/m_fDisplayAspectRatio/
2005-01-16 22:57:11 +00:00
Glenn Maynard
10b175566b
preserve aspect ratio in screenshots even if resolution is 640x480
2005-01-16 22:14:39 +00:00
Glenn Maynard
3fe8ec27db
don't convert the image if we have nothing else to do
2005-01-16 22:13:01 +00:00
Glenn Maynard
bdc1b08695
pass DAR to the display; preserve aspect ratio in screenshots
2005-01-16 22:06:36 +00:00
Chris Danford
f47c3bdc6c
remove old file
2005-01-16 21:56:40 +00:00
Glenn Maynard
6ca113d42e
cleanup
2005-01-16 21:10:15 +00:00
Chris Danford
a25730d0a4
cleanup
2005-01-16 21:00:26 +00:00
Glenn Maynard
75973e6fa4
remove trace
2005-01-16 20:54:37 +00:00
Glenn Maynard
b733db6152
remove SongCreditDisplay; use @GetSongCredits() instead
2005-01-16 20:53:29 +00:00
Glenn Maynard
478fa499c1
fix stuff sneaking into player's best that shouldn't
2005-01-16 20:51:11 +00:00
Glenn Maynard
37fe56a4f7
cosmetic
2005-01-16 20:37:08 +00:00
Glenn Maynard
39384227c4
allow Lua expressions in text metrics by prepending @
2005-01-16 20:36:27 +00:00
Glenn Maynard
0849ef8a46
log dialogs
2005-01-16 20:32:53 +00:00
Glenn Maynard
9ff1834076
remove LoadFromActorFile overload that's only used in one place
2005-01-16 19:52:41 +00:00
Glenn Maynard
5057144536
remove old debug (note: FAIL_M(x) is better than ASSERT_M(0, x))
2005-01-16 19:43:13 +00:00
Glenn Maynard
77faa0d089
don't need to keep m_bGeneric around
2005-01-16 19:19:24 +00:00
Glenn Maynard
c1e3239a5f
cleanup
2005-01-16 19:18:23 +00:00
Glenn Maynard
8f99164eb5
All BGAnimations are "generic", except for those loaded directly from
...
Background. This should be more consistent (we were creating BGAnimations
as non-generic in some places where it probably should have been generic).
This means all themes need to explicitly set the position of all BGAnimation
graphics, which is good practice anyway.
2005-01-16 18:25:29 +00:00
Geoff Benson
8ec79348bc
Updated to allow techno-8 styles to become playable again.
2005-01-16 16:34:54 +00:00
Glenn Maynard
a65c514dad
fix test_audio_readers build
2005-01-16 16:34:19 +00:00
Glenn Maynard
0e94b4cbdf
SM_BeginFadingOut is being sent by ScreenAttract already
2005-01-16 14:53:32 +00:00
Glenn Maynard
7183a5e271
Add ScreenAttract::AutoBeginFadingOut() to disable sending
...
SM_BeginFadingOut. We can't do this in the ctor (since it's sent during
Update now); we can't do it in Update(), because if the message is posted
with a delay of 0 (ScreenRanking), the message will be added by
ScreenAttract::Update and immediately processed by Actor::Update
before the derived Update can remove it.
2005-01-16 14:48:44 +00:00
Chris Danford
66c6018ed1
cleanup ugly nested conditionals
2005-01-16 08:15:20 +00:00
Chris Danford
f1dbeb2334
cleanup
2005-01-16 07:08:58 +00:00
Chris Danford
8f524bd0f5
fix background position and scale not set correctly
2005-01-16 05:51:04 +00:00
Chris Danford
cfb9d284c5
simplify: combine two Actor deques into one
2005-01-16 04:35:47 +00:00
Chris Danford
f2060969de
fix tween overflow in Actor commands that call themself
2005-01-16 04:22:43 +00:00
Glenn Maynard
82ed283ac0
load scroller in LoadFromAniDir for now; not sure why this doesn't always work
2005-01-16 02:04:39 +00:00
Chris Danford
2122d3e45a
style cleanup
2005-01-16 01:35:56 +00:00
Chris Danford
9425c42a25
fix compile
2005-01-16 01:27:41 +00:00
Glenn Maynard
7a0373aafd
update
2005-01-16 00:25:24 +00:00
Glenn Maynard
b573ab428f
remove unused stuff
2005-01-16 00:23:08 +00:00
Glenn Maynard
8ef0fff740
cleanup
2005-01-15 22:58:27 +00:00