Commit Graph

195 Commits

Author SHA1 Message Date
Glenn Maynard d19fdc9caf NUM_GameController 2006-09-26 20:57:31 +00:00
Glenn Maynard a7b53444f8 NUM_STEPS_TYPES -> NUM_StepsType 2006-09-26 20:22:28 +00:00
Glenn Maynard 578c6d5726 simplify singleton registration 2006-09-21 04:42:45 +00:00
Glenn Maynard 518a9fce85 GetFirstStepsTypeForCurrentGame -> GetFirstStepsTypeForGame
to remove GameState dependency
2006-09-15 07:56:34 +00:00
Glenn Maynard 3183dcf60b GameInputToStyleInput -> GameInputToColumn 2006-09-13 09:22:24 +00:00
Glenn Maynard 9da4770fe0 StyleInput_INVALID -> Column_INVALID 2006-09-13 09:14:03 +00:00
Glenn Maynard 1ceac53825 phase out StyleInput; it's just a column number now 2006-09-13 09:07:04 +00:00
Glenn Maynard e206261b80 ARRAYSIZE -> ARRAYLEN 2006-09-13 03:11:38 +00:00
Glenn Maynard 1ca5c9a4b7 reduce StyleInput to an int 2006-09-13 00:46:21 +00:00
Steve Checkoway 22dfc2a81b Yes it should. 2006-07-30 23:55:56 +00:00
Steve Checkoway c72c23f035 Remove empty ctor and dtor. This class has no member variables. It would probably work just as well as a namespace but I don't know how that would interact with lua. 2006-07-24 05:56:16 +00:00
Steve Checkoway 52d48a1eac CanAutoGenStepsType. For some reason lights cannot be autogenned. I've moved that from Song to GameManager. Whenever this restriction is lifted (I don't know why the restriction exists), it should be changed to ST_FLAGS_NONE. 2006-07-24 05:01:48 +00:00
Steve Checkoway a07e194cf1 Revert. Fixes Linux build. 2006-07-18 05:51:37 +00:00
Jason Felds 366c3440d4 Fix VC8 macro redef warning. (more to come) 2006-07-18 03:56:37 +00:00
Chris Danford 26ce4fa74d split strings and metrics 2006-06-24 05:13:54 +00:00
Steve Checkoway d008b0aa8b Use doubles track spacing and revert m_iInputColumn. 2006-06-24 04:02:43 +00:00
Steve Checkoway 190fa9d8de Fix inputs. 2006-06-24 00:11:01 +00:00
Steve Checkoway 57ffea9e7d Add dance-routine steps/style. 2006-06-16 23:46:36 +00:00
Steve Checkoway f4639fb139 Spacing cleanup. Ugh, this file is long. 2006-06-16 22:51:12 +00:00
Steve Checkoway df6d8cb6ba Make the default NoteSkin a theme metric. That means we can't call GetNoteSkinNames() before the theme is loaded so split out the code to get the names of the the skins for a particular game. 2006-05-20 08:58:53 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Chris Danford 9122e2f935 localize more strings 2006-01-08 19:38:33 +00:00
Chris Danford fc18dbd342 make more strings localizable 2006-01-08 18:40:20 +00:00
Chris Danford 44225ad379 XToThemedString -> XToLocalizedString 2006-01-07 04:11:29 +00:00
Glenn Maynard 9597cf13a4 fixup (this worked because NO_DEFAULT_KEY is defined to -1: "-1-1-1-1") 2005-12-28 08:23:25 +00:00
Glenn Maynard b01308783e unused headers 2005-12-19 00:42:29 +00:00
Chris Danford 37f82b43f7 remove CStringArray #define 2005-12-09 21:36:22 +00:00
Chris Danford feb1bfb0fc naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
add Preference1D so that we can index into the grading and life values
2005-10-09 04:30:59 +00:00
Chris Danford b6cf3477b4 Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
2005-10-08 00:57:40 +00:00
Chris Danford 1333bfd2d8 remove references to specific games for things that are only specific to the controller type 2005-10-07 05:00:52 +00:00
Chris Danford eddf78aa5e lock difficulties in couple Styles 2005-10-02 20:17:19 +00:00
Chris Danford 65d71a4f23 expermienting with DEFINE_METHOD macro for Lua methods 2005-09-10 02:47:04 +00:00
Chris Danford 48ebc53549 return NULL -> return CString() for clarity and efficiency 2005-09-04 16:55:21 +00:00
Glenn Maynard 94ea3cb9e0 cleanup 2005-09-03 00:30:46 +00:00
Chris Danford e439ae2a96 return "" -> return NULL 2005-09-02 00:14:07 +00:00
Chris Danford 0e6767c8bc add default key mappings for Select on P2 side 2005-08-03 03:14:39 +00:00
Chris Danford 6dc9a3bbc1 add lua bindings
add default key mapping for Select
2005-08-01 05:14:29 +00:00
Chris Danford 1cef761253 specify StyleTypes to use in ScreenDemonstration 2005-05-21 06:19:57 +00:00
Chris Danford 3db3500226 remove size on statc CString arrays so that XToString can catch size differences 2005-05-05 19:55:04 +00:00
Sean Burke a411e17e57 Fix warnings, edit for consistency, implement BM-style row judgment (this last one needs a bit of work, specifically more information on how BM judges and scores rows; it shouldn't affect DDR-style scoring at all) 2005-05-05 06:58:20 +00:00
Glenn Maynard e700aae4e1 Add "Select". Nothing currently uses this directly, but it can be mapped
to codes.
2005-04-24 04:35:59 +00:00
Glenn Maynard 5affc1cef4 more table fixes 2005-04-24 04:06:01 +00:00
Glenn Maynard b6e5391f9e fix table (this compiled because "NO_DEFAULT_KEY NO_DEFAULT_KEY" becomes "-1-1" = -2) 2005-04-24 04:03:52 +00:00
Chris Danford a29ac7a5fc prettier test input
don't show secondary mappings if OnlyDedicatedMenuButtons is on
2005-04-23 22:50:13 +00:00
Geoff Benson 8ec79348bc Updated to allow techno-8 styles to become playable again. 2005-01-16 16:34:54 +00:00
Glenn Maynard 783e492b0b GetSecondaryMenuButtonName -> GetMenuButtonSecondaryFunction 2004-12-04 04:50:18 +00:00
Glenn Maynard bc9ad4169d remove m_szSecondaryFunction 2004-12-04 04:44:52 +00:00
Glenn Maynard 36d462ffd6 figure out secondary button names dynamically 2004-12-04 04:39:51 +00:00
Glenn Maynard d7a03bb37f fix style table glitches
const fixes
2004-12-04 04:30:39 +00:00
Glenn Maynard e3030248cb cleanup 2004-12-04 03:31:21 +00:00