Glenn Maynard
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d19fdc9caf
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NUM_GameController
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2006-09-26 20:57:31 +00:00 |
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Glenn Maynard
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a7b53444f8
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NUM_STEPS_TYPES -> NUM_StepsType
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2006-09-26 20:22:28 +00:00 |
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Glenn Maynard
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578c6d5726
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simplify singleton registration
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2006-09-21 04:42:45 +00:00 |
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Glenn Maynard
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518a9fce85
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GetFirstStepsTypeForCurrentGame -> GetFirstStepsTypeForGame
to remove GameState dependency
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2006-09-15 07:56:34 +00:00 |
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Glenn Maynard
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3183dcf60b
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GameInputToStyleInput -> GameInputToColumn
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2006-09-13 09:22:24 +00:00 |
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Glenn Maynard
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9da4770fe0
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StyleInput_INVALID -> Column_INVALID
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2006-09-13 09:14:03 +00:00 |
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Glenn Maynard
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1ceac53825
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phase out StyleInput; it's just a column number now
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2006-09-13 09:07:04 +00:00 |
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Glenn Maynard
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e206261b80
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ARRAYSIZE -> ARRAYLEN
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2006-09-13 03:11:38 +00:00 |
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Glenn Maynard
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1ca5c9a4b7
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reduce StyleInput to an int
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2006-09-13 00:46:21 +00:00 |
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Steve Checkoway
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22dfc2a81b
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Yes it should.
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2006-07-30 23:55:56 +00:00 |
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Steve Checkoway
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c72c23f035
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Remove empty ctor and dtor. This class has no member variables. It would probably work just as well as a namespace but I don't know how that would interact with lua.
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2006-07-24 05:56:16 +00:00 |
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Steve Checkoway
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52d48a1eac
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CanAutoGenStepsType. For some reason lights cannot be autogenned. I've moved that from Song to GameManager. Whenever this restriction is lifted (I don't know why the restriction exists), it should be changed to ST_FLAGS_NONE.
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2006-07-24 05:01:48 +00:00 |
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Steve Checkoway
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a07e194cf1
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Revert. Fixes Linux build.
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2006-07-18 05:51:37 +00:00 |
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Jason Felds
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366c3440d4
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Fix VC8 macro redef warning. (more to come)
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2006-07-18 03:56:37 +00:00 |
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Chris Danford
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26ce4fa74d
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split strings and metrics
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2006-06-24 05:13:54 +00:00 |
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Steve Checkoway
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d008b0aa8b
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Use doubles track spacing and revert m_iInputColumn.
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2006-06-24 04:02:43 +00:00 |
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Steve Checkoway
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190fa9d8de
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Fix inputs.
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2006-06-24 00:11:01 +00:00 |
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Steve Checkoway
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57ffea9e7d
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Add dance-routine steps/style.
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2006-06-16 23:46:36 +00:00 |
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Steve Checkoway
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f4639fb139
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Spacing cleanup. Ugh, this file is long.
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2006-06-16 22:51:12 +00:00 |
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Steve Checkoway
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df6d8cb6ba
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Make the default NoteSkin a theme metric. That means we can't call GetNoteSkinNames() before the theme is loaded so split out the code to get the names of the the skins for a particular game.
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2006-05-20 08:58:53 +00:00 |
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Chris Danford
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7f821e8cfc
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CString -> RString
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2006-01-22 01:00:06 +00:00 |
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Chris Danford
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9122e2f935
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localize more strings
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2006-01-08 19:38:33 +00:00 |
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Chris Danford
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fc18dbd342
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make more strings localizable
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2006-01-08 18:40:20 +00:00 |
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Chris Danford
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44225ad379
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XToThemedString -> XToLocalizedString
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2006-01-07 04:11:29 +00:00 |
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Glenn Maynard
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9597cf13a4
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fixup (this worked because NO_DEFAULT_KEY is defined to -1: "-1-1-1-1")
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2005-12-28 08:23:25 +00:00 |
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Glenn Maynard
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b01308783e
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unused headers
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2005-12-19 00:42:29 +00:00 |
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Chris Danford
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37f82b43f7
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remove CStringArray #define
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2005-12-09 21:36:22 +00:00 |
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Chris Danford
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feb1bfb0fc
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naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
add Preference1D so that we can index into the grading and life values
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2005-10-09 04:30:59 +00:00 |
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Chris Danford
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b6cf3477b4
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Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
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2005-10-08 00:57:40 +00:00 |
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Chris Danford
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1333bfd2d8
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remove references to specific games for things that are only specific to the controller type
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2005-10-07 05:00:52 +00:00 |
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Chris Danford
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eddf78aa5e
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lock difficulties in couple Styles
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2005-10-02 20:17:19 +00:00 |
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Chris Danford
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65d71a4f23
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expermienting with DEFINE_METHOD macro for Lua methods
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2005-09-10 02:47:04 +00:00 |
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Chris Danford
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48ebc53549
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return NULL -> return CString() for clarity and efficiency
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2005-09-04 16:55:21 +00:00 |
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Glenn Maynard
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94ea3cb9e0
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cleanup
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2005-09-03 00:30:46 +00:00 |
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Chris Danford
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e439ae2a96
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return "" -> return NULL
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2005-09-02 00:14:07 +00:00 |
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Chris Danford
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0e6767c8bc
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add default key mappings for Select on P2 side
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2005-08-03 03:14:39 +00:00 |
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Chris Danford
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6dc9a3bbc1
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add lua bindings
add default key mapping for Select
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2005-08-01 05:14:29 +00:00 |
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Chris Danford
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1cef761253
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specify StyleTypes to use in ScreenDemonstration
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2005-05-21 06:19:57 +00:00 |
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Chris Danford
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3db3500226
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remove size on statc CString arrays so that XToString can catch size differences
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2005-05-05 19:55:04 +00:00 |
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Sean Burke
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a411e17e57
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Fix warnings, edit for consistency, implement BM-style row judgment (this last one needs a bit of work, specifically more information on how BM judges and scores rows; it shouldn't affect DDR-style scoring at all)
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2005-05-05 06:58:20 +00:00 |
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Glenn Maynard
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e700aae4e1
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Add "Select". Nothing currently uses this directly, but it can be mapped
to codes.
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2005-04-24 04:35:59 +00:00 |
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Glenn Maynard
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5affc1cef4
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more table fixes
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2005-04-24 04:06:01 +00:00 |
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Glenn Maynard
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b6e5391f9e
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fix table (this compiled because "NO_DEFAULT_KEY NO_DEFAULT_KEY" becomes "-1-1" = -2)
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2005-04-24 04:03:52 +00:00 |
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Chris Danford
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a29ac7a5fc
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prettier test input
don't show secondary mappings if OnlyDedicatedMenuButtons is on
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2005-04-23 22:50:13 +00:00 |
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Geoff Benson
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8ec79348bc
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Updated to allow techno-8 styles to become playable again.
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2005-01-16 16:34:54 +00:00 |
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Glenn Maynard
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783e492b0b
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GetSecondaryMenuButtonName -> GetMenuButtonSecondaryFunction
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2004-12-04 04:50:18 +00:00 |
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Glenn Maynard
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bc9ad4169d
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remove m_szSecondaryFunction
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2004-12-04 04:44:52 +00:00 |
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Glenn Maynard
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36d462ffd6
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figure out secondary button names dynamically
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2004-12-04 04:39:51 +00:00 |
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Glenn Maynard
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d7a03bb37f
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fix style table glitches
const fixes
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2004-12-04 04:30:39 +00:00 |
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Glenn Maynard
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e3030248cb
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cleanup
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2004-12-04 03:31:21 +00:00 |
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