Chris Danford
e68bd0a3e6
add "loop" file name hint for sounds
2003-07-05 22:02:42 +00:00
Chris Danford
4149ac1ef2
wrap row movement on ScreenOptions
...
fix FDB compile error
2003-07-03 08:12:06 +00:00
Glenn Maynard
524c29c1e2
split off FDB
2003-07-03 02:41:27 +00:00
Chris Danford
dd8331d9fc
add support for models in NoteSkin
2003-05-11 07:23:47 +00:00
Glenn Maynard
fe33dec385
Partial s/GetString/c_str/.
...
(watch out for PlayerOptions::GetString and SongOptions::GetString)
2003-04-25 00:01:35 +00:00
Chris Danford
ee47352dd0
working on perspective stuff for tilted menu items
2003-04-23 05:54:56 +00:00
Glenn Maynard
68a9099400
keep track of the current theme
2003-04-22 05:21:45 +00:00
Glenn Maynard
0e11d79ec8
log theme changes, so I don't have to play detective to figure out
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which theme a crash happened in
2003-04-22 04:11:04 +00:00
Glenn Maynard
fb048fc9c7
fix compile
2003-04-14 04:35:19 +00:00
Chris Danford
82199383a8
Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
...
Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Glenn Maynard
755e8f5bf5
fix compile in release
2003-04-12 20:22:42 +00:00
Chris Danford
448bdc7b6e
make calls to THEME->GetPathTo() more concise
2003-04-12 17:39:27 +00:00
Chris Danford
a9f187c3de
add scripting support to ScreenSelectMusic and ScreenEvaluation
2003-03-24 21:37:13 +00:00
Glenn Maynard
28e3565775
don't do :: and &foo; replacements for non-strings
2003-03-18 21:41:17 +00:00
Chris Danford
9dbbb7949e
ScoreKeeperMAX2:
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- Jumps count as 2 toward combo, but 1 toward judgement totals
- Only Perfect or better increments combo in courses
2003-03-16 20:55:45 +00:00
Chris Danford
5382f1f3fa
fix MiniMenu crashes for rows with 0 choices
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more complete BackgroundChange controls in editor
added "play current beat until end" in editor
cleaned up Background
2003-03-16 00:05:23 +00:00
Glenn Maynard
6e317b9f57
need to flush the directory cache or it'll keep thinking the file is there
2003-03-15 03:09:06 +00:00
Chris Danford
033b2773ed
disallow > 1 theme element matches to catch problems early
2003-03-15 00:16:45 +00:00
Glenn Maynard
eaf41bad5c
don't warn about reloads for the first load
2003-03-11 19:02:09 +00:00
Chris Danford
16df407e32
Cosmetic cleanups
...
Added "press START for more options" to ScreenPlayerOptions
2003-03-11 08:52:45 +00:00
Chris Danford
16a056e6a5
fixing glitches in SelectGroup
2003-03-10 01:28:53 +00:00
Chris Danford
31aa613295
Cleanup of theme element names
...
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Danford
a696414cac
Actor tween cleanup
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Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Glenn Maynard
fad2b81d43
oops, fix compile
2003-02-22 21:47:42 +00:00
Glenn Maynard
87c9516cc0
fix menu backgrounds in SMMAX2
2003-02-22 01:50:37 +00:00
Glenn Maynard
305be02b47
fix crash
2003-02-17 19:41:36 +00:00
Glenn Maynard
90639e2531
fix warning
2003-02-17 19:32:05 +00:00
Chris Danford
032bf447f3
per-player NoteSkin
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NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Glenn Maynard
f025cd5812
block off this debug code for now
2003-02-16 03:59:37 +00:00
Glenn Maynard
6b8395335d
s/_DEBUG/DEBUG/
2003-02-15 05:15:24 +00:00
Glenn Maynard
ff38961907
use slashes as a directory separator instead of backslashes
2003-02-14 08:15:15 +00:00
Chris Danford
4ff98e0442
added flexable NoteType coloring to NoteDisplay, optimized note texture usage
2003-02-06 07:32:57 +00:00
Chris Danford
229aa2cae9
fixed ThemeManager using element in base theme instead of current theme if base theme has a redir, simplifed a few sound element names.
2003-01-26 21:45:13 +00:00
Glenn Maynard
689ea9cfe8
throw if missing is also missing
2003-01-24 00:32:33 +00:00
Glenn Maynard
c1e9b5975b
Get rid of GetPathToFont.
...
Do redirs separately.
Handle wildcards separately.
BGAs were doing "*."; I assume that was trying to do directories
only. Do this explicitly.
2003-01-23 04:41:57 +00:00
Chris Danford
ac391552fd
Changed Notes difficulty/description in preparation for edit selection system
2003-01-21 22:23:01 +00:00
Glenn Maynard
4ef7e89b0d
simplify and quiet a label warning
2003-01-19 22:56:11 +00:00
Chris Danford
e2a91a79a9
Warn if using software OpenGL, sound driver now falls back to WaveOut by default
2003-01-19 21:51:46 +00:00
Glenn Maynard
bb36b998cc
fix a warning
2003-01-19 21:15:30 +00:00
Chris Danford
e17ba826b0
Fixed crash in demo if no songs.
2003-01-19 21:08:44 +00:00
Glenn Maynard
a71d2ed254
add GetPathToOptional, so we can grab files and cope if they
...
don't exist
2003-01-19 03:26:05 +00:00
Glenn Maynard
49ffa7b45f
replacing markers in BMT::SetText is too expensive; do it
...
manually
2003-01-18 09:18:30 +00:00
Glenn Maynard
0b91c86e6f
simplify
2003-01-16 23:28:30 +00:00
Glenn Maynard
1e66c63774
simplifications and minor fixes
2003-01-16 23:22:21 +00:00
Chris Danford
21ab45ec96
fixed broken screen gameplay, started adding coin-op logic
2003-01-10 02:22:07 +00:00
Glenn Maynard
ae81b1c4c6
Er. After trying to implement FontManager::Reload(), and struggling,
...
restructure this stuff to make more sense (and be simpler) ...
2003-01-10 02:02:51 +00:00
Glenn Maynard
10e7effb5b
fix crash
2003-01-09 05:02:29 +00:00
Glenn Maynard
8f1d3db15b
handle default font, import fonts, default glyph
2003-01-05 07:55:31 +00:00
Glenn Maynard
16052ecd3d
utf-8 support is working
2003-01-05 05:13:45 +00:00
Glenn Maynard
965d7481ee
getting there ...
2003-01-05 03:32:41 +00:00