Commit Graph

30 Commits

Author SHA1 Message Date
Chris Danford 628dea9da7 OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken. 2002-11-11 04:53:31 +00:00
Chris Danford ec202633e9 Added .GetString() to all CStrings passed in vargs 2002-10-29 07:58:44 +00:00
Glenn Maynard d98b95d63c Remove unnecessary cast. 2002-10-19 19:21:21 +00:00
Glenn Maynard b3f4d37071 If UTDSeconds is 0, unload unused textures immediately; this makes
sure we don't keep them around for an extra screen anyway.
2002-10-19 19:18:40 +00:00
Glenn Maynard 7783b51900 map iterators aren't invalidated when you delete a different one 2002-10-19 18:56:48 +00:00
Glenn Maynard 4f5377b202 quiet spurious warning 2002-10-12 01:15:39 +00:00
Chris Danford f39456599e time delay texture unload, Spig's MAX2 changes 2002-09-21 16:29:14 +00:00
Chris Danford 3ff582f533 added UnloadTexture pref 2002-09-18 20:42:33 +00:00
Glenn Maynard 9ff8336b7c move a function out of the header 2002-09-07 20:32:50 +00:00
Glenn Maynard 2e3cde821b Switch remaining CMaps to std::map. 2002-09-07 08:20:10 +00:00
Glenn Maynard 6121298ddf no, scoping in here (what the heck did I just commit to editmenu? stupid gui) 2002-08-23 08:41:06 +00:00
Chris Danford 4c3c43abcc Broke noteskin colors into " Tap.colors" and " Hold.colors" 2002-08-03 18:40:09 +00:00
Chris Danford 4ec08edf2d Mini-rewrite of input mapping, theme support, and added KSF reader. 2002-07-31 19:40:40 +00:00
Chris Danford 9ade2f771e re-wrote score/statistics tracking 2002-07-29 03:06:55 +00:00
Chris Danford 936fabbe85 more fixes to Oni and courses 2002-07-27 19:29:51 +00:00
Chris Danford 374eb8c6d7 3.0 is close! 2002-07-02 00:27:58 +00:00
Chris Danford a44b557d1b no message 2002-06-29 11:59:09 +00:00
Chris Danford 0bc6e1ec7e weekend checkin 2002-06-14 22:25:22 +00:00
Chris Danford 8549236385 no message 2002-05-20 08:59:37 +00:00
Chris Danford 2f80235590 no message 2002-05-19 01:59:48 +00:00
Chris Danford 6f1c1e4619 no message 2002-05-01 19:14:55 +00:00
Chris Danford dad622f11c no message 2002-04-28 20:42:32 +00:00
Chris Danford 78f3e80118 2.50 checkin 2002-04-16 17:31:00 +00:00
Chris Danford d2eeed810c in the middle of working on 1.70. Now compiles in Visual Studio.net 2002-03-30 20:00:13 +00:00
Chris Danford 49f4997d47 OPTIMIZATION: Major optimization of BitmapText. Now about 2x faster.
NEW FEATURE: F4-F8: Toggle Fullscreen, Change Resolution, Change Display Color, Change
Texture Color, Toggle Statistics
NEW FEATURE: Remebers last selected Steps
NEW FEATURE: Stage number saved to .ini file.
BUG FIX: Default key buttons don't work if .ini file not present on startup
CHANGE: Hold Arrows are now drawn last to first, like in DDR MAX.
NEW FEATURE: Hold Arrows allow you to not hold the button for a second without NG'ing
them.
CHANGE: Regular Arrows on the same line as a Hold Arrow now appear green.
NEW FEATURE: Hold Arrows now turn gray player doesn't hold the button.
NEW FEATURE: More texture loading hints (DITHER, NO_MIP_MAPS) for increased quality and faster loading time.
2002-02-03 20:45:08 +00:00
Chris Danford 2f8cd4feb4 Messed a lot with BMS reading. See changelog.txt. 2002-01-24 08:01:24 +00:00
Chris Danford 40df826636 CHANGE: cleaned up debug messages 2002-01-20 07:51:09 +00:00
Chris Danford 0add9e0bb3 checkin of v1.50 2002-01-16 10:01:32 +00:00
Chris Danford a40558031b Major rewrite of all classes related to gameplay (Song, Steps, Player,
WindowDancing and all its UI elements).  All of the dancing UI elements
have been consolidated into the Player class, which simplifies things a
great deal.  Steps and the classes that use them have been generalized
to use a variable number of panels (6 panel, 8 panel).  Only a little more
work is needed on the ColorArrows portion of Player to fully support these
panel modes.
2001-11-04 19:34:28 +00:00
Chris Danford 7caffe0c93 Initial checkin 2001-11-03 10:52:42 +00:00