Commit Graph

16 Commits

Author SHA1 Message Date
Kyzentun ca4eb65b61 Added lerp, lerp_color, approach, and multiapproach lua functions. 2014-10-23 00:13:13 -06:00
sigatrev 70c5209e76 added ActorMultiVertex
AMV is an actor which can have a variable number of vertices that can
each be given their own pos, color, and coords. They can be drawn using
any of the RageSpriteVertex draw functions in RageDisplay.cpp. The
vertex properties can be tweened.
2014-04-14 21:29:19 -05:00
Jason Felds 702f091ea1 Remove outdated SM_ALIGN macro. 2013-10-18 18:39:25 -04:00
Jason Felds b72b4a2036 Remove unused declaration. Thanks to vulture. 2013-07-07 18:50:30 -04:00
Jason Felds 22b7b34897 More effective fixes.
Course playing still results in it playing fine.
2011-03-19 18:26:55 -04:00
Jason Felds a085d0d1da Line endings...be normalized! 2011-03-17 01:47:30 -04:00
Jason Felds c5fda59080 More warning reductions, even if not noticed.
We're in the lower 40Ks now with Effective C++
Violations being checked.
2011-03-14 12:15:33 -04:00
Jason Felds d03e6a89fb Got more of them, but not all.
Time to move onto a new file I think.
2011-03-14 11:14:29 -04:00
Jason Felds e090631b4c Make the others behave the same way.
Almost 10K warnings were removed from these two commits.

Can we find the others?
2011-03-14 10:50:39 -04:00
Jason Felds 33af1ba294 Fix some Effective C++ Violations.
This part may be easier to work with
from the command line at this rate...
2011-03-14 10:40:05 -04:00
AJ Kelly cd2a78e09a pretty much equivalent to 23b02ce-adf0feb. [Chris Danford; some other cleanup by AJ] 2010-06-12 14:37:20 -05:00
AJ Kelly 6b3da26a4c [GameCommand] Don't allow battle/rave with Routine (StyleType_TwoPlayersSharedSides). also cleanup
[RageTypes] remove glowmode stub stuff
[RageDisplayOGL] update comments slightly
2010-06-02 15:43:56 -05:00
AJ Kelly 04317c14ae f8270c6, "draw glow using stroke texture" forces the BitmapText to glow both the inner and stroke elements. This makes BitmapText elementswith an invisible stroke have a glowing stroke instead. Not good.
To combat this, I have developed the BitmapText::textglowmode command, along with the TextGlowMode enum.
Valid values include 'TextGlowMode_Inner', 'TextGlowMode_Stroke', 'TextGlowMode_Both'.
2010-03-12 19:47:08 -06:00
AJ Kelly 2d872ac518 427a764: subtractive blend (OpenGL only for now) [Glenn Maynard]
I was looking into writing the equivalent Direct3D code; still not 100% sure if my code is right, so it stays local for now.
2010-02-08 01:32:14 -06:00
AJ Kelly 3e51544930 Initial commit. 2010-01-26 21:00:30 -06:00
Devin J. Pohly 80057f53cd smsvn -> ssc-hg glue: rearrange directory structure 2013-06-10 15:38:43 -04:00