pretty much equivalent to 23b02ce-adf0feb. [Chris Danford; some other cleanup by AJ]
This commit is contained in:
@@ -9,9 +9,19 @@ Not all changes are documented, for various reasons.
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supported but exist anyways.)
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_____________________________________________________________________________
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20100612
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--------
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* sm4svn r28359-r28364. [Chris Danford]
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Notable commit logs:
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* r28359: "fix BackgroundChange color values being written with commas.
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Commas are a reserved character that seprate values in a tag.
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Caret was used to separate RGBA values in a color in this case and
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NotesLoaderSM already handles that."
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* r28361: "normalize colors in BGCHANGES to HTML colors, to fix weird escaping"
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20100610
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--------
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* Allow Rave and Battle to work again.
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* Fix Rave/Battle crashes, allowing it to work again.
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* Chris Danford changed galopin's code for detecting pump mats.
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* [Actor] add basezoom, basezoomz, GetBaseZoomY(), GetBaseZoomZ(), and
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GetGlow() Lua bindings
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+4
-4
@@ -168,8 +168,8 @@ void BackgroundImpl::Init()
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if( !USE_STATIC_BG )
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{
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m_StaticBackgroundDef.m_sColor1 = "0,0,0,0";
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m_StaticBackgroundDef.m_sColor2 = "0,0,0,0";
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m_StaticBackgroundDef.m_sColor1 = "#00000000";
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m_StaticBackgroundDef.m_sColor2 = "#00000000";
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}
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// load transitions
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@@ -343,8 +343,8 @@ bool BackgroundImpl::Layer::CreateBackground( const Song *pSong, const Backgroun
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ASSERT( !sEffect.empty() );
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// Set Lua color globals
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LuaThreadVariable sColor1( "Color1", bd.m_sColor1.empty() ? RString("1,1,1,1") : bd.m_sColor1 );
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LuaThreadVariable sColor2( "Color2", bd.m_sColor2.empty() ? RString("1,1,1,1") : bd.m_sColor2 );
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LuaThreadVariable sColor1( "Color1", bd.m_sColor1.empty() ? RString("#FFFFFFFF") : bd.m_sColor1 );
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LuaThreadVariable sColor2( "Color2", bd.m_sColor2.empty() ? RString("#FFFFFFFF") : bd.m_sColor2 );
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// Resolve the effect file.
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RString sEffectFile;
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+15
-19
@@ -60,7 +60,7 @@ RString BackgroundChange::GetTextDescription() const
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if( !m_def.m_sEffect.empty() ) vsParts.push_back( m_def.m_sEffect );
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if( !m_def.m_sColor1.empty() ) vsParts.push_back( m_def.m_sColor1 );
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if( !m_def.m_sColor2.empty() ) vsParts.push_back( m_def.m_sColor2 );
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if( vsParts.empty() )
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vsParts.push_back( "(empty)" );
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@@ -118,7 +118,7 @@ void BackgroundUtil::GetBackgroundEffects( const RString &_sName, vector<RString
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vsPathsOut.clear();
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GetDirListing( BACKGROUND_EFFECTS_DIR+sName+".lua", vsPathsOut, false, true );
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vsNamesOut.clear();
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FOREACH_CONST( RString, vsPathsOut, s )
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vsNamesOut.push_back( GetFileNameWithoutExtension(*s) );
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@@ -135,7 +135,7 @@ void BackgroundUtil::GetBackgroundTransitions( const RString &_sName, vector<RSt
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vsPathsOut.clear();
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GetDirListing( BACKGROUND_TRANSITIONS_DIR+sName+".xml", vsPathsOut, false, true );
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GetDirListing( BACKGROUND_TRANSITIONS_DIR+sName+".lua", vsPathsOut, false, true );
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vsNamesOut.clear();
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FOREACH_CONST( RString, vsPathsOut, s )
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vsNamesOut.push_back( GetFileNameWithoutExtension(*s) );
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@@ -154,7 +154,7 @@ void BackgroundUtil::GetSongBGAnimations( const Song *pSong, const RString &sMat
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{
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GetDirListing( pSong->GetSongDir()+sMatch, vsPathsOut, true, true );
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}
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vsNamesOut.clear();
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FOREACH_CONST( RString, vsPathsOut, s )
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vsNamesOut.push_back( Basename(*s) );
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@@ -217,7 +217,7 @@ static void GetFilterToFileNames( const RString sBaseDir, const Song *pSong, set
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IniFile ini;
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RString sPath = sBaseDir+pSong->m_sGroupName+"/"+"BackgroundMapping.ini";
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ini.ReadFile( sPath );
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RString sSection;
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bool bSuccess = ini.GetValue( "GenreToSection", pSong->m_sGenre, sSection );
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if( !bSuccess )
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@@ -269,15 +269,13 @@ void BackgroundUtil::GetGlobalRandomMovies(
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GetDirListing( RANDOMMOVIES_DIR+sMatch, vsPathsOut, false, true );
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if( !vsPathsOut.empty() )
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goto found_files;
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if( sMatch != NO_SONG_BG_FILE )
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LOG->Warn( "Background missing: %s", sMatch.c_str() );
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return;
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}
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//
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// Search for the most appropriate background
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//
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{
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set<RString> ssFileNameWhitelist;
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if( bTryInsideOfSongGroupAndGenreFirst && pSong && !pSong->m_sGenre.empty() )
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@@ -300,20 +298,18 @@ void BackgroundUtil::GetGlobalRandomMovies(
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if( !ssFileNameWhitelist.empty() )
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{
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vector<RString> vsFiltered = vsPathsOut;
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for( unsigned i=0; i<vsPathsOut.size(); i++ )
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vector<RString> vsMatches;
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FOREACH_CONST( RString, vsPathsOut, s )
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{
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RString sBasename = Basename( vsPathsOut[i] );
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RString sBasename = Basename( *s );
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bool bFound = ssFileNameWhitelist.find(sBasename) != ssFileNameWhitelist.end();
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if( !bFound )
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{
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vsPathsOut.erase( vsPathsOut.begin()+i );
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i--;
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}
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if( bFound )
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vsMatches.push_back(*s);
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}
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// If we filtered every movie out then this was a bad whitelist, so ignore the whitelist.
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if( !vsFiltered.empty() )
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vsPathsOut = vsFiltered;
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// If we found any that match the whitelist, use only them.
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// If none match the whitelist, ignore the whitelist..
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if( !vsMatches.empty() )
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vsPathsOut = vsMatches;
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}
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if( !vsPathsOut.empty() )
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+52
-36
@@ -24,7 +24,8 @@ static void LoadFromSMTokens(
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Steps &out
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)
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{
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out.SetSavedToDisk( true ); // we're loading from disk, so this is by definintion already saved
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// we're loading from disk, so this is by definition already saved:
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out.SetSavedToDisk( true );
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Trim( sStepsType );
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Trim( sDescription );
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@@ -38,14 +39,18 @@ static void LoadFromSMTokens(
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out.SetDescription( sDescription );
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out.SetDifficulty( DwiCompatibleStringToDifficulty(sDifficulty) );
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// HACK: We used to store SMANIAC as Difficulty_Hard with special description.
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// Now, it has its own Difficulty_Challenge
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if( sDescription.CompareNoCase("smaniac") == 0 )
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out.SetDifficulty( Difficulty_Challenge );
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// HACK: We used to store CHALLENGE as Difficulty_Hard with special description.
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// Now, it has its own Difficulty_Challenge
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if( sDescription.CompareNoCase("challenge") == 0 )
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out.SetDifficulty( Difficulty_Challenge );
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// Handle hacks that originated back when StepMania didn't have
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// Difficulty_Challenge. (At least v1.64, possibly v3.0 final...)
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if( out.GetDifficulty() == Difficulty_Hard )
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{
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// HACK: SMANIAC used to be Difficulty_Hard with a special description.
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if( sDescription.CompareNoCase("smaniac") == 0 )
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out.SetDifficulty( Difficulty_Challenge );
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// HACK: CHALLENGE used to be Difficulty_Hard with a special description.
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if( sDescription.CompareNoCase("challenge") == 0 )
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out.SetDifficulty( Difficulty_Challenge );
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}
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out.SetMeter( atoi(sMeter) );
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vector<RString> saValues;
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@@ -88,9 +93,10 @@ void SMLoader::LoadTimingFromSMFile( const MsdFile &msd, TimingData &out )
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out.m_fBeat0OffsetInSeconds = 0;
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out.m_BPMSegments.clear();
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out.m_StopSegments.clear();
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//out.m_WarpSegments.clear();
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out.m_WarpSegments.clear();
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//vector<WarpSegment> arrayWarpsFromNegativeBPMs;
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vector<WarpSegment> arrayWarpsFromNegativeBPMs;
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//vector<WarpSegment> arrayWarpsFromNegativeStops;
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for( unsigned i=0; i<msd.GetNumValues(); i++ )
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{
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@@ -121,12 +127,24 @@ void SMLoader::LoadTimingFromSMFile( const MsdFile &msd, TimingData &out )
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const float fFreezeBeat = StringToFloat( arrayFreezeValues[0] );
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const float fFreezeSeconds = StringToFloat( arrayFreezeValues[1] );
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StopSegment new_seg( BeatToNoteRow(fFreezeBeat), fFreezeSeconds );
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// LOG->Trace( "Adding a freeze segment: beat: %f, seconds = %f", new_seg.m_fStartBeat, new_seg.m_fStopSeconds );
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out.AddStopSegment( new_seg );
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if(fFreezeSeconds > 0.0f)
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{
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// LOG->Trace( "Adding a freeze segment: beat: %f, seconds = %f", new_seg.m_fStartBeat, new_seg.m_fStopSeconds );
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out.AddStopSegment( new_seg );
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}
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else
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{
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// negative stops (hi JS!) -aj
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if( PREFSMAN->m_bQuirksMode )
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{
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// LOG->Trace( "Adding a negative freeze segment: beat: %f, seconds = %f", new_seg.m_fStartBeat, new_seg.m_fStopSeconds );
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out.AddStopSegment( new_seg );
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}
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else
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LOG->UserLog( "Song file", "(UNKNOWN)", "has an invalid stop at beat %f, length %f.", fFreezeBeat, fFreezeSeconds );
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}
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}
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}
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else if( sValueName=="DELAYS" )
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@@ -153,7 +171,10 @@ void SMLoader::LoadTimingFromSMFile( const MsdFile &msd, TimingData &out )
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// LOG->Trace( "Adding a delay segment: beat: %f, seconds = %f", new_seg.m_fStartBeat, new_seg.m_fStopSeconds );
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out.AddStopSegment( new_seg );
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if(fFreezeSeconds > 0.0f)
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out.AddStopSegment( new_seg );
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else
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LOG->UserLog( "Song file", "(UNKNOWN)", "has an invalid delay at beat %f, length %f.", fFreezeBeat, fFreezeSeconds );
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}
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}
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@@ -178,7 +199,6 @@ void SMLoader::LoadTimingFromSMFile( const MsdFile &msd, TimingData &out )
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const float fNewBPM = StringToFloat( arrayBPMChangeValues[1] );
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// convert negative BPMs into Warp segments
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/*
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if( fNewBPM < 0.0f )
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{
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vector<RString> arrayNextBPMChangeValues;
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@@ -194,7 +214,6 @@ void SMLoader::LoadTimingFromSMFile( const MsdFile &msd, TimingData &out )
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float fWarpToBeat = fNextPositiveBeat + fDeltaBeat;
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WarpSegment wsTemp(BeatToNoteRow(fBeat),BeatToNoteRow(fWarpToBeat));
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arrayWarpsFromNegativeBPMs.push_back(wsTemp);
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*/
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/*
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LOG->Trace( ssprintf("==NotesLoSM negbpm==\nfnextposbeat = %f, fnextposbpm = %f,\nfdelta = %f, fwarpto = %f",
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fNextPositiveBeat,
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@@ -217,24 +236,20 @@ void SMLoader::LoadTimingFromSMFile( const MsdFile &msd, TimingData &out )
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fDeltaBeat,(fNextPositiveBPM/60.0f),abs(fNewBPM/60.0f),BeatToNoteRow(fNextPositiveBeat),BeatToNoteRow(fBeat))
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||||
);
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*/
|
||||
/*
|
||||
}
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||||
else
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{
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||||
// last BPM is a negative one? ugh. -aj (MAX_NOTE_ROW exists btw)
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||||
}
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||||
}
|
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*/
|
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|
||||
if( PREFSMAN->m_bQuirksMode )
|
||||
{
|
||||
// in quirks mode, accept all BPMs, not just positives.
|
||||
// xxx: make this work for decent simfiles only? (lol) -aj
|
||||
if(fNewBPM > 0.0f)
|
||||
out.AddBPMSegment( BPMSegment(BeatToNoteRow(fBeat), fNewBPM) );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( fNewBPM > 0.0f )
|
||||
out.m_bHasNegativeBpms = true;
|
||||
// only add Negative BPMs in quirks mode -aj
|
||||
if( PREFSMAN->m_bQuirksMode )
|
||||
out.AddBPMSegment( BPMSegment(BeatToNoteRow(fBeat), fNewBPM) );
|
||||
else
|
||||
LOG->UserLog( "Song file", "(UNKNOWN)", "has an invalid BPM change at beat %f, BPM %f.", fBeat, fNewBPM );
|
||||
@@ -323,23 +338,21 @@ void SMLoader::LoadTimingFromSMFile( const MsdFile &msd, TimingData &out )
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
// We should not support files that contain both Negative BPMs & Warps.
|
||||
// If Warps have been populated from Negative BPMs, then go through that
|
||||
// instead of using the data in the Warps tag. This should be above,
|
||||
// but it breaks compiling so...
|
||||
if(arrayWarpsFromNegativeBPMs.size() > 0)
|
||||
{
|
||||
if(arrayWarpsFromNegativeBPMs.size() > 0)
|
||||
// zomg we already have some warps...
|
||||
for( unsigned i=0; i<arrayWarpsFromNegativeBPMs.size(); i++ )
|
||||
{
|
||||
// zomg we already have some warps...
|
||||
for( unsigned i=0; i<arrayWarpsFromNegativeBPMs.size(); i++ )
|
||||
{
|
||||
out.AddWarpSegment( arrayWarpsFromNegativeBPMs[i] );
|
||||
}
|
||||
// sorting will need to take place somewhere.
|
||||
out.AddWarpSegment( arrayWarpsFromNegativeBPMs[i] );
|
||||
}
|
||||
// sorting will need to take place somewhere.
|
||||
}
|
||||
*/
|
||||
|
||||
}
|
||||
}
|
||||
@@ -356,10 +369,12 @@ bool LoadFromBGChangesString( BackgroundChange &change, const RString &sBGChange
|
||||
case 11:
|
||||
change.m_def.m_sColor2 = aBGChangeValues[10];
|
||||
change.m_def.m_sColor2.Replace( '^', ',' );
|
||||
change.m_def.m_sColor2 = RageColor::NormalizeColorString( change.m_def.m_sColor2 );
|
||||
// fall through
|
||||
case 10:
|
||||
change.m_def.m_sColor1 = aBGChangeValues[9];
|
||||
change.m_def.m_sColor1.Replace( '^', ',' );
|
||||
change.m_def.m_sColor1 = RageColor::NormalizeColorString( change.m_def.m_sColor1 );
|
||||
// fall through
|
||||
case 9:
|
||||
change.m_sTransition = aBGChangeValues[8];
|
||||
@@ -564,8 +579,9 @@ bool SMLoader::LoadFromSMFile( const RString &sPath, Song &out, bool bFromCache
|
||||
out.m_SelectionDisplay = out.SHOW_ALWAYS;
|
||||
else if(!stricmp(sParams[1],"NO"))
|
||||
out.m_SelectionDisplay = out.SHOW_NEVER;
|
||||
// handle ROULETTE from 3.9. todo: re-implement.
|
||||
// (Why was it removed?)
|
||||
// ROULETTE from 3.9. It was removed since UnlockManager can serve
|
||||
// the same purpose somehow. This, of course, assumes you're using
|
||||
// unlocks. -aj
|
||||
else if(!stricmp(sParams[1],"ROULETTE"))
|
||||
out.m_SelectionDisplay = out.SHOW_ALWAYS;
|
||||
/* The following two cases are just fixes to make sure simfiles that
|
||||
|
||||
+3
-11
@@ -16,14 +16,6 @@
|
||||
#include "Song.h"
|
||||
#include "Steps.h"
|
||||
|
||||
static RString EscapeBackgroundColor( const RString color )
|
||||
{
|
||||
// Comma separates values in a background change. Caret separates RGBA values in a color value, and NotesLoaderSM switches them to commas on load.
|
||||
RString c = color;
|
||||
c.Replace(",", "^");
|
||||
return c;
|
||||
}
|
||||
|
||||
static RString BackgroundChangeToString( const BackgroundChange &bgc )
|
||||
{
|
||||
// TODO: Technically we need to double-escape the filename (because it might contain '=') and then
|
||||
@@ -39,15 +31,15 @@ static RString BackgroundChangeToString( const BackgroundChange &bgc )
|
||||
bgc.m_def.m_sEffect.c_str(),
|
||||
bgc.m_def.m_sFile2.c_str(),
|
||||
bgc.m_sTransition.c_str(),
|
||||
SmEscape(EscapeBackgroundColor(bgc.m_def.m_sColor1)).c_str(),
|
||||
SmEscape(EscapeBackgroundColor(bgc.m_def.m_sColor2)).c_str()
|
||||
SmEscape(RageColor::NormalizeColorString(bgc.m_def.m_sColor1)).c_str(),
|
||||
SmEscape(RageColor::NormalizeColorString(bgc.m_def.m_sColor2)).c_str()
|
||||
);
|
||||
return s;
|
||||
}
|
||||
|
||||
static void WriteGlobalTags( RageFile &f, const Song &out )
|
||||
{
|
||||
//f.PutLine( ssprintf( "#SMVERSION:;", SmEscape(RString("ssc-v1.0_b2")).c_str() ) );
|
||||
//f.PutLine( ssprintf( "#SMVERSION:;", SmEscape(RString("ssc-v1.0")).c_str() ) );
|
||||
f.PutLine( ssprintf( "#TITLE:%s;", SmEscape(out.m_sMainTitle).c_str() ) );
|
||||
f.PutLine( ssprintf( "#SUBTITLE:%s;", SmEscape(out.m_sSubTitle).c_str() ) );
|
||||
f.PutLine( ssprintf( "#ARTIST:%s;", SmEscape(out.m_sArtist).c_str() ) );
|
||||
|
||||
@@ -51,6 +51,29 @@ void RageColor::FromStackCompat( lua_State *L, int iPos )
|
||||
}
|
||||
}
|
||||
|
||||
RString RageColor::ToString() const
|
||||
{
|
||||
int iR = clamp( (int) lrintf(r * 255), 0, 255 );
|
||||
int iG = clamp( (int) lrintf(g * 255), 0, 255 );
|
||||
int iB = clamp( (int) lrintf(b * 255), 0, 255 );
|
||||
int iA = clamp( (int) lrintf(a * 255), 0, 255 );
|
||||
|
||||
if( iA == 255 )
|
||||
return ssprintf( "#%02X%02X%02X", iR, iG, iB );
|
||||
else
|
||||
return ssprintf( "#%02X%02X%02X%02X", iR, iG, iB, iA );
|
||||
}
|
||||
|
||||
RString RageColor::NormalizeColorString( RString sColor )
|
||||
{
|
||||
if( sColor.empty() )
|
||||
return "";
|
||||
RageColor c;
|
||||
if( !c.FromString(sColor) )
|
||||
return "";
|
||||
return c.ToString();
|
||||
}
|
||||
|
||||
namespace LuaHelpers
|
||||
{
|
||||
template<> bool FromStack<RageColor>( lua_State *L, RageColor &Object, int iOffset )
|
||||
|
||||
@@ -243,6 +243,9 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
RString ToString() const;
|
||||
static RString NormalizeColorString( RString sColor );
|
||||
|
||||
void PushTable( lua_State *L ) const;
|
||||
void FromStack( lua_State *L, int iPos );
|
||||
void FromStackCompat( lua_State *L, int iPos );
|
||||
|
||||
+2
-2
@@ -594,8 +594,8 @@ static MenuDef g_BackgroundChange(
|
||||
MenuRowDef( ScreenEdit::rate, "Rate", true, EditMode_Full, true, false, 10, "0%","10%","20%","30%","40%","50%","60%","70%","80%","90%","100%","120%","140%","160%","180%","200%","220%","240%","260%","280%","300%","350%","400%" ),
|
||||
MenuRowDef( ScreenEdit::transition, "Force Transition", true, EditMode_Full, true, false, 0, NULL ),
|
||||
MenuRowDef( ScreenEdit::effect, "Force Effect", true, EditMode_Full, true, false, 0, NULL ),
|
||||
MenuRowDef( ScreenEdit::color1, "Force Color 1", true, EditMode_Full, true, false, 0, "-","1,1,1,1","0.5,0.5,0.5,1","1,1,1,0.5","0,0,0,1","1,0,0,1","0,1,0,1","0,0,1,1","1,1,0,1","0,1,1,1","1,0,1,1" ),
|
||||
MenuRowDef( ScreenEdit::color2, "Force Color 2", true, EditMode_Full, true, false, 0, "-","1,1,1,1","0.5,0.5,0.5,1","1,1,1,0.5","0,0,0,1","1,0,0,1","0,1,0,1","0,0,1,1","1,1,0,1","0,1,1,1","1,0,1,1" ),
|
||||
MenuRowDef( ScreenEdit::color1, "Force Color 1", true, EditMode_Full, true, false, 0, "-","#FFFFFF","#808080","#FFFFFF80","#000000","#FF0000","#00FF00","#0000FF","#FFFF00","#00FFFF","#FF00FF" ),
|
||||
MenuRowDef( ScreenEdit::color2, "Force Color 2", true, EditMode_Full, true, false, 0, "-","#FFFFFF","#808080","#FFFFFF80","#000000","#FF0000","#00FF00","#0000FF","#FFFF00","#00FFFF","#FF00FF" ),
|
||||
MenuRowDef( ScreenEdit::file1_type, "File1 Type", true, EditMode_Full, true, true, 0, "Song BGAnimation", "Song Movie", "Song Bitmap", "Global BGAnimation", "Global Movie", "Global Movie from Song Group", "Global Movie from Song Group and Genre", "Dynamic Random", "Baked Random", "None" ),
|
||||
MenuRowDef( ScreenEdit::file1_song_bganimation, "File1 Song BGAnimation", EnabledIfSet1SongBGAnimation, EditMode_Full, true, false, 0, NULL ),
|
||||
MenuRowDef( ScreenEdit::file1_song_movie, "File1 Song Movie", EnabledIfSet1SongMovie, EditMode_Full, true, false, 0, NULL ),
|
||||
|
||||
Reference in New Issue
Block a user