Fix some Effective C++ Violations.

This part may be easier to work with
from the command line at this rate...
This commit is contained in:
Jason Felds
2011-03-14 10:40:05 -04:00
parent d739e9a422
commit 33af1ba294
+3 -3
View File
@@ -100,7 +100,7 @@ struct lua_State;
struct RageVector2
{
public:
RageVector2() {}
RageVector2() : x(0), y(0) {}
RageVector2( const float * f ) { x=f[0]; y=f[1]; }
RageVector2( float x1, float y1 ) { x=x1; y=y1; }
@@ -129,7 +129,7 @@ public:
struct RageVector3
{
public:
RageVector3() {}
RageVector3(): x(0), y(0), z(0) {}
RageVector3( const float * f ) { x=f[0]; y=f[1]; z=f[2]; }
RageVector3( float x1, float y1, float z1 ) { x=x1; y=y1; z=z1; }
@@ -158,7 +158,7 @@ public:
struct RageVector4
{
public:
RageVector4() {}
RageVector4(): x(0), y(0), z(0), w(0) {}
RageVector4( const float * f ) { x=f[0]; y=f[1]; z=f[2]; w=f[3]; }
RageVector4( float x1, float y1, float z1, float w1 ) { x=x1; y=y1; z=z1; w=w1; }