Make the others behave the same way.
Almost 10K warnings were removed from these two commits. Can we find the others?
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+7
-7
@@ -100,9 +100,9 @@ struct lua_State;
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struct RageVector2
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{
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public:
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RageVector2() : x(0), y(0) {}
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RageVector2( const float * f ) { x=f[0]; y=f[1]; }
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RageVector2( float x1, float y1 ) { x=x1; y=y1; }
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RageVector2(): x(0), y(0) {}
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RageVector2( const float * f ): x(f[0]), y(f[1]) {}
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RageVector2( float x1, float y1 ): x(x1), y(y1) {}
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// casting
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operator float* () { return &x; };
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@@ -130,8 +130,8 @@ struct RageVector3
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{
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public:
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RageVector3(): x(0), y(0), z(0) {}
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RageVector3( const float * f ) { x=f[0]; y=f[1]; z=f[2]; }
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RageVector3( float x1, float y1, float z1 ) { x=x1; y=y1; z=z1; }
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RageVector3( const float * f ): x(f[0]), y(f[1]), z(f[2]) {}
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RageVector3( float x1, float y1, float z1 ): x(x1), y(y1), z(z1) {}
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// casting
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operator float* () { return &x; };
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@@ -159,8 +159,8 @@ struct RageVector4
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{
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public:
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RageVector4(): x(0), y(0), z(0), w(0) {}
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RageVector4( const float * f ) { x=f[0]; y=f[1]; z=f[2]; w=f[3]; }
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RageVector4( float x1, float y1, float z1, float w1 ) { x=x1; y=y1; z=z1; w=w1; }
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RageVector4( const float * f ): x(f[0]), y(f[1]), z(f[2]), w(f[3]) {}
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RageVector4( float x1, float y1, float z1, float w1 ): x(x1), y(y1), z(z1), w(w1) {}
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// casting
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operator float* () { return &x; };
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