Commit Graph
22316 Commits
Author SHA1 Message Date
Glenn Maynard dda0e12deb init centering matrix with identity by default; reinit other stacks, too, so
we're consistent if DISPLAY is recreated
2006-09-10 08:34:50 +00:00
Glenn Maynard c374b10233 fix strange init 2006-09-10 07:56:06 +00:00
Josh Allen fed0fad69b Fix image size warning 2006-09-09 04:31:45 +00:00
Glenn Maynard c628676660 use g_ButtonStates instead of GetPressedButtons; GetPressedButtons returns the last reported input, not the immediate state 2006-09-08 19:02:11 +00:00
Glenn Maynard 897c1c9057 revert "simplify"; this removed an API call 2006-09-08 18:59:57 +00:00
Glenn Maynard 9e3f9f6fb3 const 2006-09-08 18:54:01 +00:00
Glenn Maynard 3fc0d75570 remove IET_LEVEL_CHANGED 2006-09-08 18:51:12 +00:00
Glenn Maynard 83e010a63e remove IET_LEVEL_CHANGED. I didn't end up using it, and it's a clumsy way of handling analog inputs. 2006-09-08 18:49:14 +00:00
Steve Checkoway f147eef491 Sort. 2006-09-08 06:26:43 +00:00
Steve Checkoway 2a0692f4ed Cleanup. 2006-09-08 06:26:31 +00:00
Steve Checkoway e9651a568f Undef. 2006-09-08 05:40:39 +00:00
Steve Checkoway c06c8470a3 Fix prototype. 2006-09-08 05:36:29 +00:00
Steve Checkoway 90336496bc Cleanup. 2006-09-08 05:06:02 +00:00
Steve Checkoway f89680bf06 Simplify. 2006-09-08 05:05:42 +00:00
Steve Checkoway d9e7fc0ecd No, I wanted to both reset and flush the queue. 2006-09-08 05:05:09 +00:00
Steve Checkoway 00be7b5462 Reset(). 2006-09-08 04:49:48 +00:00
Steve Checkoway eff97a098e Revert. I should be calling Reset() instead. 2006-09-08 04:49:40 +00:00
Glenn Maynard 3deda620b9 const
simplify InputFilter::GetPressedButtons
2006-09-08 04:26:23 +00:00
Glenn Maynard ed0746a166 typedef (this one is typedefed just because it's used a lot) 2006-09-08 04:20:47 +00:00
Glenn Maynard 6c24615123 fix "Right-Left" hold_and_press code triggering when left is pressed
first
2006-09-08 04:19:42 +00:00
Glenn Maynard 4b26951f0a split InputQueue::WasPressedRecently from AllWerePressedRecently.
This simplifies AllWerePressedRecently, and makes the input state
at the time of the press available.
2006-09-08 04:18:01 +00:00
Glenn Maynard a2923556c9 alt-enter, etc. check modifier state at the time of the press 2006-09-08 04:16:10 +00:00
Steve Checkoway 0506ca384b Flush all input events after the dialog box closes. Without this, pressing return to close the dialog box sends an event (usually menu start or equivalent). 2006-09-08 04:12:22 +00:00
Steve Checkoway 8c3f4cebba Allow flushing of queued input events. 2006-09-08 04:10:47 +00:00
Glenn Maynard 99f9d8d33c add operator<, -, -= 2006-09-08 04:08:05 +00:00
Glenn Maynard d93a57c841 add DeviceInputList * 2006-09-08 04:04:40 +00:00
Glenn Maynard be6d3d4043 Include the complete input state with each input report.
This only deals with buttons being held, so won't cause
performance issues.

This deals with a general problem of the input layer:
you can query the current state of the inputs, but inputs
are received in a queue, causing inconsistencies.

This is why pressing enter during a load, then holding Alt
after pressing it, causes the game to switch fullscreen
after the load finishes; checking for "alt-enter" should
be checking if Alt was pressed when Enter was pressed,
not whether it's pressed right now.

Similarly, CodeDetector has difficulty handling a "Right-Left"
and a "Left-Right" code simultaneously.  If both buttons
are pressed quickly, it needs to check whether Right was
pressed at the time Left was reported, not at the time
EnteredCode was called.
2006-09-08 04:03:14 +00:00
Glenn Maynard 6daf49eac6 fix excessive Ago() calls 2006-09-08 03:44:14 +00:00
Glenn Maynard 518ac3307b unused headers 2006-09-08 03:17:24 +00:00
Glenn Maynard 4da8857f1d Simplify InputQueue: use InputEventPlus. This has the
timestamp it needs, and we can match MenuI from it without
doing extra conversions.
2006-09-08 03:16:35 +00:00
Glenn Maynard 8ebab0dde7 cleanup 2006-09-08 02:59:53 +00:00
Glenn Maynard 16e6219b70 unused headers 2006-09-08 02:58:56 +00:00
Glenn Maynard c4c73b5179 remove transition 2006-09-08 02:13:54 +00:00
Glenn Maynard ec3b9382d2 InputMapper::IsButtonDown -> IsBeingPressed, to match InputFilter::IsBeingPressed 2006-09-08 02:12:30 +00:00
Steve Checkoway 18b047fd94 Accept input from P2 if it is expected. 2006-09-08 02:07:19 +00:00
Steve Checkoway 1636443da5 Don't overwrite LCTRL. 2006-09-08 01:50:59 +00:00
Glenn Maynard 29ba3d052b use m_LastInputTime in GetSecsHeld 2006-09-08 01:41:06 +00:00
Glenn Maynard 618d0ced95 m_BeingHeldTime is the timestamp of the last input change,
not the time corresponding to the current input state.  (If
debouncing delays reporting an input, m_BeingHeldTime
refers to the time of the delayed input.)  Add m_LastInputTime,
which remembers the timestamp of the last reported input.
2006-09-08 01:39:32 +00:00
Glenn Maynard 90f15660b8 InputFilter::ReportButtonChange 2006-09-08 01:11:57 +00:00
Glenn Maynard dc531b59e4 don't derive InputEvent from DeviceInput 2006-09-08 01:11:18 +00:00
Jason Felds d397a60108 Add ScreenSelectLanguage.* for committing. 2006-09-08 00:30:11 +00:00
Glenn Maynard 2fa3dd658a don't bother typedefing this 2006-09-07 23:58:46 +00:00
Glenn Maynard fb99227ff1 don't bother typedefing this
no static
2006-09-07 23:57:24 +00:00
Glenn Maynard 969efc7f0f fix GetTotalSeconds 2006-09-07 22:11:54 +00:00
Josh Allen f617ea34dc Adjust location of actors on ScreenSelectMusic 2006-09-07 16:25:08 +00:00
Glenn Maynard 45e5f76af0 when there's a sensible error handling path, prefer to use it instead of asserting 2006-09-07 04:26:59 +00:00
Glenn Maynard 57e544385d remove comment about code that's not there anymore 2006-09-07 03:52:10 +00:00
Josh Allen 2249f1e96a Replace hands with a glow 2006-09-06 19:10:36 +00:00
Josh Allen af1412c3d8 Ability to get the scale factor between the theme's aspect ratio and screen's aspect ratio. Useful for placing actors in the same screen location regardless of aspect ratio. 2006-09-06 19:06:41 +00:00
Chris Danford 143c693a87 add ScreenSelectLanguage.* 2006-09-05 03:14:36 +00:00