Ability to get the scale factor between the theme's aspect ratio and screen's aspect ratio. Useful for placing actors in the same screen location regardless of aspect ratio.
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@@ -23,7 +23,6 @@ static ThemeMetric<float> THEME_SCREEN_HEIGHT("Common","ScreenHeight");
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* aspect ratio of the physical display); we don't care about the PAR (pixel
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* aspect ratio: the aspect ratio of a pixel).
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*/
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#define THEME_NATIVE_ASPECT (THEME_SCREEN_WIDTH/THEME_SCREEN_HEIGHT)
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float ScreenDimensions::GetThemeAspectRatio()
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{
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@@ -64,6 +63,8 @@ void ScreenDimensions::ReloadScreenDimensions()
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LUA->SetGlobal( "SCREEN_BOTTOM", (int) SCREEN_BOTTOM );
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LUA->SetGlobal( "SCREEN_CENTER_X", (int) SCREEN_CENTER_X );
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LUA->SetGlobal( "SCREEN_CENTER_Y", (int) SCREEN_CENTER_Y );
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LUA->SetGlobal( "ASPECT_SCALE_FACTOR", (int) ASPECT_SCALE_FACTOR );
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}
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LuaFunction( GetScreenAspectRatio, PREFSMAN->m_fDisplayAspectRatio );
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@@ -22,6 +22,9 @@ namespace ScreenDimensions
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#define SCREEN_CENTER_X (SCREEN_LEFT + (SCREEN_RIGHT - SCREEN_LEFT)/2.0f)
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#define SCREEN_CENTER_Y (SCREEN_TOP + (SCREEN_BOTTOM - SCREEN_TOP)/2.0f)
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#define THEME_NATIVE_ASPECT (THEME_SCREEN_WIDTH/THEME_SCREEN_HEIGHT)
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#define ASPECT_SCALE_FACTOR ((SCREEN_WIDTH/SCREEN_HEIGHT)/THEME_NATIVE_ASPECT)
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#define FullScreenRectF RectF(SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM)
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#define ARROW_SIZE (64)
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