Chris Danford
|
dd19df0ed4
|
don't clamp menu timer to 99
|
2005-04-19 19:16:08 +00:00 |
|
Chris Danford
|
79b8a76844
|
add missing break
|
2005-04-19 15:58:08 +00:00 |
|
Chris Danford
|
6bf007e02b
|
fix metrics sometime accessed too early
|
2005-04-19 15:56:00 +00:00 |
|
Chris Danford
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72edfd5d61
|
fix name entry wheel score rounded up instead of truncated
|
2005-04-19 04:26:10 +00:00 |
|
Chris Danford
|
5b9ab7244b
|
fix GCC errors
|
2005-04-19 04:11:33 +00:00 |
|
Chris Danford
|
3c247ff138
|
fix edit elements drawing way off screen in boomerang causing artifacts on some hardware
|
2005-04-19 04:04:37 +00:00 |
|
Chris Danford
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1f483158f7
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fix edit elements drawing way off screen in boomerang causing artifacts on some hardware
|
2005-04-19 03:56:00 +00:00 |
|
Glenn Maynard
|
5926618f8c
|
fix warning
|
2005-04-19 03:31:06 +00:00 |
|
Glenn Maynard
|
37b3705ffa
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fix OneChoiceForAllPlayers options not being imported when only p2 is active
|
2005-04-19 03:30:30 +00:00 |
|
Chris Danford
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d47c4da1cf
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fix scrollBPM doesn't approach target
|
2005-04-19 03:22:53 +00:00 |
|
Charles Lohr
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3b84c9024b
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Fix: Don't let BitmapText spill outside it's wrap area. Is this a good way to do it? anyone have a better idea?
|
2005-04-19 02:14:43 +00:00 |
|
Charles Lohr
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814878efba
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Fix: Don't let BitmapText spill outside it's wrap area.
|
2005-04-19 02:13:07 +00:00 |
|
Chris Danford
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fafac28e85
|
only show tutorial in EDIT_MODE_FULL
|
2005-04-19 01:50:40 +00:00 |
|
Chris Danford
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6053783a4c
|
make EDIT_MODE less fragile by using switches
don't allow going past last beat in practice
|
2005-04-19 01:44:22 +00:00 |
|
Chris Danford
|
ba1300dea5
|
don't show unlocks in practice mode
|
2005-04-18 23:46:20 +00:00 |
|
Chris Danford
|
92e7d97481
|
fix swapped rolls/holds
|
2005-04-18 21:42:48 +00:00 |
|
Chris Danford
|
413e8e73b3
|
fix combo awards given when no steps attempted
|
2005-04-18 21:14:55 +00:00 |
|
Chris Danford
|
137ea07f3d
|
add missing elements
|
2005-04-18 07:29:13 +00:00 |
|
Chris Danford
|
6569f90746
|
remove redundant element
|
2005-04-18 07:26:16 +00:00 |
|
Chris Danford
|
5452cd4851
|
warn loudly when trying to load a texture that doesn't exist
|
2005-04-18 07:24:23 +00:00 |
|
Chris Danford
|
6f588aa7d8
|
add saving/loading/editing of rolls
|
2005-04-18 01:23:57 +00:00 |
|
Chris Danford
|
abac6af93b
|
store a current NoteSkin in NoteSkinManager so that NoteSkin elements can use NOTESKIN:GetPath()
|
2005-04-18 01:19:56 +00:00 |
|
Steve Checkoway
|
299e0a8f1a
|
update
|
2005-04-17 03:05:23 +00:00 |
|
Chris Danford
|
c9e561f6cd
|
fix "Overhead" showing for every attack
|
2005-04-17 00:55:12 +00:00 |
|
Chris Danford
|
b914be8a8f
|
move NOTE_COLOR_IMAGES into a struct so that it's not duplicated
|
2005-04-17 00:39:09 +00:00 |
|
Glenn Maynard
|
86d86a477e
|
update
|
2005-04-16 23:21:08 +00:00 |
|
Glenn Maynard
|
f0b50dd5b9
|
Put everything in OptionRow inside a frame, and use the frame to tween
Y, to fix smooth scrolling.
|
2005-04-16 23:19:06 +00:00 |
|
Chris Danford
|
e225a77763
|
don't show snap type in practice
|
2005-04-16 20:43:26 +00:00 |
|
Glenn Maynard
|
6883063bbd
|
Screen provides SM_GoToNextScreen and SM_GoToPrevScreen; use them
|
2005-04-16 05:05:25 +00:00 |
|
Chris Danford
|
7b2adcd066
|
fix difficulties not themed
fix difficulty and meter shouldn't be editable in practice
|
2005-04-16 04:55:50 +00:00 |
|
Chris Danford
|
1c63287f45
|
fix AV in demonstration
|
2005-04-16 04:50:56 +00:00 |
|
Josh Allen
|
69779f76e8
|
Fix definition of CircularShift
|
2005-04-16 04:23:46 +00:00 |
|
Glenn Maynard
|
cab6da1d82
|
Pause the music on start if game paused during song switch. (Re #475)
|
2005-04-16 03:46:14 +00:00 |
|
Chris Danford
|
616776cff1
|
add Lua GetCourseSongIndex
|
2005-04-15 13:41:02 +00:00 |
|
Chris Danford
|
812943886b
|
fix aborted attacks continue to show in the active attack list
|
2005-04-15 13:00:30 +00:00 |
|
Chris Danford
|
7578fed39a
|
add SetMaxHeight
|
2005-04-15 12:25:59 +00:00 |
|
Chris Danford
|
2f29fef780
|
add Lua method Reset
|
2005-04-15 11:51:13 +00:00 |
|
Chris Danford
|
81b4a45445
|
fix bogus assert
|
2005-04-15 11:50:48 +00:00 |
|
Chris Danford
|
1469f8ffd7
|
add ClampOutputPercent for displays that can't display the full range of brightness
|
2005-04-15 11:03:04 +00:00 |
|
Chris Danford
|
c8636e1728
|
add Lua method PlayerIsUsingModifier
|
2005-04-15 09:07:57 +00:00 |
|
Chris Danford
|
58419e902a
|
use PercentageDisplay::FormatPercentScore in ScreenRanking
|
2005-04-15 08:10:33 +00:00 |
|
Chris Danford
|
d67e3c618b
|
use PercentageDisplay::FormatPercentScore in ScreenRanking
|
2005-04-15 08:05:29 +00:00 |
|
Glenn Maynard
|
215ce5ad21
|
StartTransitioningCommand
|
2005-04-15 08:05:10 +00:00 |
|
Glenn Maynard
|
4eae0713c7
|
cleanup
|
2005-04-15 07:40:30 +00:00 |
|
Chris Danford
|
228ca9f166
|
reload SSM help text on sort changed
clean up SortOrder names
|
2005-04-15 07:18:40 +00:00 |
|
Glenn Maynard
|
38bbd07fe0
|
add GetTopScreen
|
2005-04-15 07:00:21 +00:00 |
|
Glenn Maynard
|
07047a833a
|
metric scheme update
|
2005-04-15 06:39:44 +00:00 |
|
Glenn Maynard
|
c9e0d48774
|
make LengthSeconds more predictable: sets the minimum length of the
tween after "On"
|
2005-04-14 09:32:58 +00:00 |
|
Glenn Maynard
|
649d8de3d3
|
fix confusing error message
|
2005-04-14 07:23:35 +00:00 |
|
Glenn Maynard
|
8ae469b03a
|
PositionUnderlines uses P1's selection in bOneChoiceForAllPlayers, so we need to set P1's selection in SetOneSharedSelection even if disabled.
|
2005-04-14 06:53:36 +00:00 |
|