make LengthSeconds more predictable: sets the minimum length of the
tween after "On"
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@@ -189,7 +189,8 @@ void BGAnimation::LoadFromNode( const CString& sDir, const XNode* pNode )
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{
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Actor *pActor = new Actor;
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pActor->SetHidden( true );
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pActor->BeginTweening( fLengthSeconds );
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apActorCommands ap( new ActorCommands(ssprintf("sleep,%f",fLengthSeconds)) );
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pActor->AddCommand( "On", ap );
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AddChild( pActor );
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}
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}
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