Chris Danford
dc2f57d587
fixed InsertIntelligentTaps inserting notes that are too close together (runs of 16ths in the same track in Cartoon Heroes heavy + big)
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fixed small editor issues
2003-02-20 21:50:01 +00:00
Chris Danford
4402a37e99
Fixed nonsense notes being inserted during holds (e.g. Sweet Love Magic) in Wide() and InsertIntelligentTaps()
2003-02-20 01:35:49 +00:00
Chris Danford
8fc33de8bf
split LONG transform into BIG and QUICK
2003-02-20 00:57:52 +00:00
Chris Danford
71134fd2cf
rename Big->Wide, add Tall
2003-02-19 22:58:14 +00:00
Glenn Maynard
c36f2769d9
remove magic constants
2003-02-19 19:39:31 +00:00
Chris Danford
5ecd3afdd7
improved editor playback performance by not drawing unncessary Actors
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fixed crash in Big transform
fixed ugly area highlight alignment
2003-02-19 07:59:00 +00:00
Chris Danford
ac9e58f760
overhauling editor UI
2003-02-18 23:15:38 +00:00
Chris Danford
12756391db
Added BIG transform. Haven't yet fixed the weird interaction it has with the score.
2003-02-16 20:27:53 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Chris Danford
ee9f4d99a5
Fixed super-shuffle. It's sad that it was broken for so long!
2003-02-11 21:41:43 +00:00
Chris Danford
1438af64a1
freaky-deaky outside debugger-only crash in NoteData. Why didn't VC7 catch use of an uninitialized variable?!?
2003-02-10 07:38:12 +00:00
Glenn Maynard
f27cc1845e
make Init clear; fixes super shuffle
2003-02-09 19:16:25 +00:00
Chris Danford
c0024838b3
clean up NoteData
2003-02-01 05:27:49 +00:00
Chris Danford
f4e8c4fb24
clean up NoteData
2003-02-01 05:16:38 +00:00
Chris Danford
7c470cf9c8
added ScreenJukebox
2003-01-31 21:34:34 +00:00
Glenn Maynard
7dd160f807
clear when copying a whole pattern, so we don't leave
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cruft behind
2003-01-21 03:12:24 +00:00
Chris Danford
3ff91dffb0
NEW FEATURE: AutoSync status now shown during gameplay with icon
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NEW FEATURE: added autogen icon to select music
NEW FEATURE: toggle for easter eggs in Machine Options
NEW FEATURE: marvelous step timing togglable in Machine Options
NEW FEATURE: Grade AAAA (all marvelous)
CHANGE: Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Glenn Maynard
55e92e771d
s/CArray<x,y>/vector<x>/g
2003-01-03 05:56:28 +00:00
Glenn Maynard
f4dbed8221
stl-ize some stuff
2003-01-03 05:29:45 +00:00
Glenn Maynard
8408788208
remove old code
2003-01-02 09:44:09 +00:00
Andrew Livy
54a79d2c2d
Fixes to DS3DDX, Assert Put Back :)
2002-12-29 02:02:24 +00:00
Andrew Livy
387905a785
Added Dancing Stage 3DDX (SINGLE MODE ONLY)
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NOTE: I commented out an ASSERT in NoteData.cpp
at Line 429
// ASSERT( iOriginalTrack < pOriginal->m_iNumTracks );
I don't understand how the AutoGen code works, but all I do know is
that the game works without this assert, but possibly in a way people
didn't want defined. Please can somebody (preferably Chris as he
says he's the only one who understands notedata :D) look at this
and figure out what i'm doing wrong.
I feel a bit uneasy taking out an assert to make things work....
2002-12-28 16:07:19 +00:00
Glenn Maynard
49f05c9ab8
s/throw RageException/RageException::Throw/
2002-12-21 19:34:02 +00:00
Glenn Maynard
4ae61d4aa5
remove compression stuff; unused
2002-12-20 02:45:23 +00:00
Glenn Maynard
22ac4ef9df
fix GetNumTapNotes
2002-12-19 04:46:55 +00:00
Glenn Maynard
1fea73d721
remove Compress() and Decompress()
2002-12-19 04:43:30 +00:00
Glenn Maynard
d4dd4ddc4a
fix autogen
2002-12-19 04:39:16 +00:00
Glenn Maynard
3017569a4e
remove MAX_TAP_NOTE_ROWS
2002-12-18 07:35:21 +00:00
Glenn Maynard
c3435782d1
optimize GetSMNoteDataString
2002-12-14 22:51:59 +00:00
Glenn Maynard
fb942385b8
optimize GetNumTapNotes
2002-12-14 20:34:38 +00:00
Glenn Maynard
689e9b150d
add fast ClearAll().
2002-12-14 20:30:49 +00:00
Glenn Maynard
2b16fbc4a3
Optimize LoadTransformedSlidingWindow a bit.
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Const fixes.
2002-12-14 20:27:52 +00:00
Glenn Maynard
c86c5af9f8
move more stuff to NoteDataUtil
2002-12-13 23:34:37 +00:00
Glenn Maynard
5c21296573
move radar stuff to NoteDataUtil
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const fixes
2002-12-13 22:40:42 +00:00
Glenn Maynard
9c6fe5cf64
Add NoteDataUtil and move some stuff into it
2002-12-13 22:09:26 +00:00
Glenn Maynard
3cfb72fb58
Add NoteData "compression".
2002-12-13 01:23:26 +00:00
Victor Trucco
529057a85e
correct Mirror Mode in Pump
2002-11-29 16:45:22 +00:00
Glenn Maynard
3f8785113e
some more minor optimizations
2002-11-24 06:59:58 +00:00
Glenn Maynard
370925bba7
Some optimization. (Still too slow, but it's an improvement ...)
2002-11-24 05:41:05 +00:00
Glenn Maynard
551f5adb16
and more of the same
2002-11-16 08:55:46 +00:00
Glenn Maynard
4d11e90183
no longer any cap on hold notes
2002-11-07 03:55:42 +00:00
Glenn Maynard
81bb9b57e7
simplify
2002-11-03 21:37:08 +00:00
Glenn Maynard
73cdeaea69
Don't pad tracks that aren't used.
2002-11-03 01:33:33 +00:00
Glenn Maynard
d9e5bfa62b
Err, really remove the copy ctor (removed the assignment operator
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last time)
2002-11-02 23:15:47 +00:00
Glenn Maynard
75267d2a26
Make m_HoldNotes private.
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Remove the copy ctor; no longer needed. (Looking back, I don't
think it was needed anyway.)
2002-11-02 23:14:52 +00:00
Glenn Maynard
68cb613902
make HoldNotes a vector
2002-11-02 23:10:38 +00:00
Glenn Maynard
bc7885cd8b
use GetNumHoldNotes
2002-11-02 22:59:12 +00:00
Glenn Maynard
8efe6ee455
use GetHoldNote
2002-11-02 22:53:04 +00:00
Glenn Maynard
100ac85f37
translate TAP_* from/to digits
2002-11-02 21:27:17 +00:00
Glenn Maynard
9374f853ed
add MoveTapNoteTrack
2002-11-02 21:04:00 +00:00