Commit Graph

118 Commits

Author SHA1 Message Date
Chris Danford dc2f57d587 fixed InsertIntelligentTaps inserting notes that are too close together (runs of 16ths in the same track in Cartoon Heroes heavy + big)
fixed small editor issues
2003-02-20 21:50:01 +00:00
Chris Danford 4402a37e99 Fixed nonsense notes being inserted during holds (e.g. Sweet Love Magic) in Wide() and InsertIntelligentTaps() 2003-02-20 01:35:49 +00:00
Chris Danford 8fc33de8bf split LONG transform into BIG and QUICK 2003-02-20 00:57:52 +00:00
Chris Danford 71134fd2cf rename Big->Wide, add Tall 2003-02-19 22:58:14 +00:00
Glenn Maynard c36f2769d9 remove magic constants 2003-02-19 19:39:31 +00:00
Chris Danford 5ecd3afdd7 improved editor playback performance by not drawing unncessary Actors
fixed crash in Big transform
fixed ugly area highlight alignment
2003-02-19 07:59:00 +00:00
Chris Danford ac9e58f760 overhauling editor UI 2003-02-18 23:15:38 +00:00
Chris Danford 12756391db Added BIG transform. Haven't yet fixed the weird interaction it has with the score. 2003-02-16 20:27:53 +00:00
Glenn Maynard 42cfd6f98c stdafx -> global 2003-02-16 04:01:45 +00:00
Chris Danford ee9f4d99a5 Fixed super-shuffle. It's sad that it was broken for so long! 2003-02-11 21:41:43 +00:00
Chris Danford 1438af64a1 freaky-deaky outside debugger-only crash in NoteData. Why didn't VC7 catch use of an uninitialized variable?!? 2003-02-10 07:38:12 +00:00
Glenn Maynard f27cc1845e make Init clear; fixes super shuffle 2003-02-09 19:16:25 +00:00
Chris Danford c0024838b3 clean up NoteData 2003-02-01 05:27:49 +00:00
Chris Danford f4e8c4fb24 clean up NoteData 2003-02-01 05:16:38 +00:00
Chris Danford 7c470cf9c8 added ScreenJukebox 2003-01-31 21:34:34 +00:00
Glenn Maynard 7dd160f807 clear when copying a whole pattern, so we don't leave
cruft behind
2003-01-21 03:12:24 +00:00
Chris Danford 3ff91dffb0 NEW FEATURE: AutoSync status now shown during gameplay with icon
NEW FEATURE:  added autogen icon to select music
NEW FEATURE:  toggle for easter eggs in Machine Options
NEW FEATURE:  marvelous step timing togglable in Machine Options
NEW FEATURE:  Grade AAAA (all marvelous)
CHANGE:  Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Glenn Maynard 55e92e771d s/CArray<x,y>/vector<x>/g 2003-01-03 05:56:28 +00:00
Glenn Maynard f4dbed8221 stl-ize some stuff 2003-01-03 05:29:45 +00:00
Glenn Maynard 8408788208 remove old code 2003-01-02 09:44:09 +00:00
Andrew Livy 54a79d2c2d Fixes to DS3DDX, Assert Put Back :) 2002-12-29 02:02:24 +00:00
Andrew Livy 387905a785 Added Dancing Stage 3DDX (SINGLE MODE ONLY)
NOTE: I commented out an ASSERT in NoteData.cpp
at Line 429
//	ASSERT( iOriginalTrack < pOriginal->m_iNumTracks );
I don't understand how the AutoGen code works, but all I do know is
that the game works without this assert, but possibly in a way people
didn't want defined. Please can somebody (preferably Chris as he
says he's the only one who understands notedata :D) look at this
and figure out what i'm doing wrong.
I feel a bit uneasy taking out an assert to make things work....
2002-12-28 16:07:19 +00:00
Glenn Maynard 49f05c9ab8 s/throw RageException/RageException::Throw/ 2002-12-21 19:34:02 +00:00
Glenn Maynard 4ae61d4aa5 remove compression stuff; unused 2002-12-20 02:45:23 +00:00
Glenn Maynard 22ac4ef9df fix GetNumTapNotes 2002-12-19 04:46:55 +00:00
Glenn Maynard 1fea73d721 remove Compress() and Decompress() 2002-12-19 04:43:30 +00:00
Glenn Maynard d4dd4ddc4a fix autogen 2002-12-19 04:39:16 +00:00
Glenn Maynard 3017569a4e remove MAX_TAP_NOTE_ROWS 2002-12-18 07:35:21 +00:00
Glenn Maynard c3435782d1 optimize GetSMNoteDataString 2002-12-14 22:51:59 +00:00
Glenn Maynard fb942385b8 optimize GetNumTapNotes 2002-12-14 20:34:38 +00:00
Glenn Maynard 689e9b150d add fast ClearAll(). 2002-12-14 20:30:49 +00:00
Glenn Maynard 2b16fbc4a3 Optimize LoadTransformedSlidingWindow a bit.
Const fixes.
2002-12-14 20:27:52 +00:00
Glenn Maynard c86c5af9f8 move more stuff to NoteDataUtil 2002-12-13 23:34:37 +00:00
Glenn Maynard 5c21296573 move radar stuff to NoteDataUtil
const fixes
2002-12-13 22:40:42 +00:00
Glenn Maynard 9c6fe5cf64 Add NoteDataUtil and move some stuff into it 2002-12-13 22:09:26 +00:00
Glenn Maynard 3cfb72fb58 Add NoteData "compression". 2002-12-13 01:23:26 +00:00
Victor Trucco 529057a85e correct Mirror Mode in Pump 2002-11-29 16:45:22 +00:00
Glenn Maynard 3f8785113e some more minor optimizations 2002-11-24 06:59:58 +00:00
Glenn Maynard 370925bba7 Some optimization. (Still too slow, but it's an improvement ...) 2002-11-24 05:41:05 +00:00
Glenn Maynard 551f5adb16 and more of the same 2002-11-16 08:55:46 +00:00
Glenn Maynard 4d11e90183 no longer any cap on hold notes 2002-11-07 03:55:42 +00:00
Glenn Maynard 81bb9b57e7 simplify 2002-11-03 21:37:08 +00:00
Glenn Maynard 73cdeaea69 Don't pad tracks that aren't used. 2002-11-03 01:33:33 +00:00
Glenn Maynard d9e5bfa62b Err, really remove the copy ctor (removed the assignment operator
last time)
2002-11-02 23:15:47 +00:00
Glenn Maynard 75267d2a26 Make m_HoldNotes private.
Remove the copy ctor; no longer needed.  (Looking back, I don't
think it was needed anyway.)
2002-11-02 23:14:52 +00:00
Glenn Maynard 68cb613902 make HoldNotes a vector 2002-11-02 23:10:38 +00:00
Glenn Maynard bc7885cd8b use GetNumHoldNotes 2002-11-02 22:59:12 +00:00
Glenn Maynard 8efe6ee455 use GetHoldNote 2002-11-02 22:53:04 +00:00
Glenn Maynard 100ac85f37 translate TAP_* from/to digits 2002-11-02 21:27:17 +00:00
Glenn Maynard 9374f853ed add MoveTapNoteTrack 2002-11-02 21:04:00 +00:00