Glenn Maynard
dc2eeebde4
GetSampleRate update
2004-01-03 02:39:39 +00:00
Glenn Maynard
5228f9df9c
sample rate update
2004-01-03 02:36:14 +00:00
Glenn Maynard
a27620a32d
Handle hardware that only supports 48khz output (eg. Intel8x0, on
...
nForce boards). Allow drivers to tell whether specific sample rates
are supported (instead of "all or nothing").
Warning: this will break the Windows (and possibly OS X) drivers for
a few minutes until I update them.
2004-01-03 02:35:47 +00:00
Glenn Maynard
47d4d0ce13
fix obscure crash
2004-01-02 23:16:12 +00:00
Chris Danford
0416afda43
fix doubles+quick
...
fix grading (for real this time)
2004-01-02 22:19:27 +00:00
Chris Danford
ecb14ad0c1
fix grading
2004-01-02 21:11:38 +00:00
Chris Danford
ba9cef947e
fix double+stomp
2004-01-02 21:02:06 +00:00
Chris Danford
da466fc20c
add NoHands option
2004-01-02 11:25:21 +00:00
Chris Danford
40b2ecfee5
simplify mine scoring
...
add separate dance point weights for mines
2004-01-02 08:43:14 +00:00
Glenn Maynard
8c6249aa8c
GetKernel return in decimal instead of hex
2004-01-02 07:01:27 +00:00
Glenn Maynard
75795a6afb
No alt signal stack on Linux 2.4.
2004-01-02 05:04:03 +00:00
Glenn Maynard
277f49c14e
cleanup
2004-01-02 04:31:15 +00:00
Glenn Maynard
eb63dc754f
fix /proc/#/maps parse faliures, formatting cleanup
2004-01-02 04:13:43 +00:00
Chris Danford
a9985795a4
make AddMines deterministic
2004-01-02 04:08:25 +00:00
Chris Danford
4640fb10ad
move percent score and and grading constants to prefs
2004-01-02 01:39:14 +00:00
Glenn Maynard
48c8ce5579
NoteData::SetNumTracks: Remove all hold notes that are out of bounds.
...
Fixes crashes after using "create from copy" in the editor menu.
2004-01-01 22:19:02 +00:00
Chris Danford
8e7707f16c
fix massive frame rate drop when using boomerang (versus, Queen of Light, 3x, boomerang)
2004-01-01 21:14:18 +00:00
Thad Ward
e79fffbc49
get smlobby to build again, just in case someone decides they want to play with it.
2004-01-01 18:07:49 +00:00
Steve Checkoway
a9fa41b7b2
update
2004-01-01 13:13:18 +00:00
Chris Danford
7ac7de95fc
fix "planted and twister overwrite mines"
2004-01-01 11:09:59 +00:00
Chris Danford
ecbdda070c
fix "echo overwrites mines"
2004-01-01 11:07:41 +00:00
Chris Danford
fd3425f9d1
don't pass input to Player unless human controlled
2004-01-01 04:11:18 +00:00
Chris Danford
b0f277b696
don't show keyblocks for non-human players
2004-01-01 04:06:37 +00:00
Glenn Maynard
a9d49220c8
some Voodoo5 drivers report "Voodoo 5"
2004-01-01 02:25:18 +00:00
Chris Danford
70f9216c87
Don't draw hold above receptors if being held. Fixes hold notes flying through receptor if holding during a stop.
2004-01-01 02:14:01 +00:00
Chris Danford
7fa80e5530
change hold explosion format
2004-01-01 01:53:25 +00:00
Glenn Maynard
f979d8474f
fix proflie creation crash
2004-01-01 01:33:34 +00:00
Glenn Maynard
30689e51b5
update
2004-01-01 01:23:38 +00:00
Glenn Maynard
da0a934978
test
2004-01-01 01:21:59 +00:00
Glenn Maynard
5e7fb3b90b
test
2004-01-01 00:39:52 +00:00
Chris Danford
a0be7a2d72
tweak tipsy
2004-01-01 00:03:40 +00:00
Chris Danford
d338fcaa82
fix hold body and cap misalignment in reverse and FlipHeadAndTailWhenReverse=1
2004-01-01 00:03:14 +00:00
Glenn Maynard
856ddb7878
testing
2004-01-01 00:01:33 +00:00
Chris Danford
6d88de983d
fix hold body and cap misalignment in reverse and FlipHeadAndTailWhenReverse=1
2003-12-31 23:47:01 +00:00
Glenn Maynard
befb4add5f
testing with spaces
2003-12-31 23:34:27 +00:00
Glenn Maynard
e7ee22ca5a
gar
2003-12-31 23:33:05 +00:00
Glenn Maynard
032db02ad3
and more
2003-12-31 23:32:20 +00:00
Glenn Maynard
f56dc19b42
t e s t i n g
2003-12-31 23:28:39 +00:00
Glenn Maynard
0ba5ec2256
... testing
2003-12-31 23:27:45 +00:00
Glenn Maynard
2c541ca2ce
testing commits
2003-12-31 23:26:30 +00:00
Chris Danford
6417d47583
never leave the title screen when coin mode = pay
2003-12-31 22:41:07 +00:00
Chris Danford
0da0ef785f
move ScreenOptions frame animation to a metric
2003-12-31 22:32:46 +00:00
Glenn Maynard
f022010099
fudging Z is no longer required for masks
2003-12-31 22:18:16 +00:00
Glenn Maynard
85068dd856
Use SetZWrite, SetZTest instead of SetUseZBuffer for masks, so masks
...
aren't masked.
When using more than one mask, and they may overlap, use
mask.SetClearZBuffer(true) unless you really know what you're doing.
2003-12-31 22:08:32 +00:00
Chris Danford
64b5d82efd
add fonts: ScreenGameplay player options, ScreenGameplay song options
2003-12-31 22:03:47 +00:00
Chris Danford
4cf6e96f6b
support different explosion graphics per TapNoteScore
2003-12-31 21:40:38 +00:00
Glenn Maynard
80b0153529
cleanup
2003-12-31 21:33:31 +00:00
Glenn Maynard
187371e4f8
undo; grr@wincvs
2003-12-31 21:03:15 +00:00
Glenn Maynard
9b717c857c
fix: don't show danger in FailEndOfSong after everyone has failed
2003-12-31 21:03:14 +00:00
Glenn Maynard
d5d1ea5ca4
move AllFailedEarlier into StageStats
2003-12-31 20:58:14 +00:00