Commit Graph

76 Commits

Author SHA1 Message Date
Chris Danford 0a8e861b6d fix interaction between scroll mods 2004-02-29 18:18:28 +00:00
Chris Danford ddeb153ed3 add "converge" mod 2004-02-23 07:44:11 +00:00
Chris Danford 380a2d00ee add "cross" mod 2004-02-23 05:33:33 +00:00
Matt Denham 6905bbe781 Added BMRize mod because people have complained that Quick is too easy. Try this. :-) 2004-02-12 06:54:54 +00:00
Glenn Maynard 333e32ef25 operator== is always const 2004-01-18 07:44:39 +00:00
Chris Danford b555be59df more rave balancing
add "noquads"
2004-01-12 03:47:55 +00:00
Chris Danford e2136499e1 add "nojumps" 2004-01-11 06:34:30 +00:00
Chris Danford 2767e78218 cleanup options comparison 2004-01-11 04:33:21 +00:00
Chris Danford da466fc20c add NoHands option 2004-01-02 11:25:21 +00:00
Glenn Maynard 7d750614b1 never tilt hallway and distant 2003-11-12 01:27:51 +00:00
Glenn Maynard 76e701154b remove trace 2003-11-08 01:01:38 +00:00
Chris Danford 3ca893b0ca add twister transform
reorganize transform options
2003-11-07 08:45:21 +00:00
Chris Danford 768b2e5846 rework ScreenOptionMaster metric names to not depend on language specific row title
create Mines row in ScreenPlayerOptions and move other options around
2003-11-07 07:25:52 +00:00
Chris Danford cf579908cb add echo, planted, stomp transforms 2003-11-07 05:17:41 +00:00
Glenn Maynard 7410110fa6 remove stray trace 2003-11-03 20:00:51 +00:00
Glenn Maynard 43ed677045 Fix PlayerOptions::GetString percentage rounding.
Merge ScreenGameplay::SM_NotesEnded code paths.

Replace FAIL_PASSMARK with PlayerOptions FailMark:
It's simpler: only one test (in SM_NotesEnded).  It can be 1: changed easily:
say "80% FailMark" for BM; 2: set per-player, if some mode wants an easier
setting for easier difficulties; 3: changed during courses (if you really wanted to).

It coexists with fail types.  In some BeatMania games, you have to be over 80%
at the end to pass, but you also fail immediately if the bar empties.

One thing to be careful of: since it coexists with fail types, setting FailOff doesn't
disable FailMark failing.  If you want that, too, use "No FailMark".

The danger background works consistently.  (If FailOff is set, the behavior is what
it was--no danger at all.)
2003-11-03 19:42:06 +00:00
Glenn Maynard 8e351d6dc3 remove old comments 2003-11-02 04:17:28 +00:00
Glenn Maynard 1d35453951 allow setting PO approach speed 2003-10-26 08:37:48 +00:00
Glenn Maynard caf7b7f205 fix overhead un-modifier 2003-10-09 03:42:42 +00:00
Glenn Maynard aac37ab883 const fix 2003-09-29 05:01:41 +00:00
Glenn Maynard 52261e7d72 add "no turn", "no transform", change "nonoteskin" to "no noteskin" 2003-09-28 02:55:20 +00:00
Glenn Maynard 048828e544 Add ComparePlayerOptions and CompareSongOptions.
Fix "c200" never parsing.
2003-09-27 19:23:15 +00:00
Glenn Maynard 40d5240536 Allow modifier strings to set the level of a modifier, eg. "75% drunk".
Allow disabling modifiers, eg. "no left".
2003-09-27 07:30:54 +00:00
Chris Danford c8f7c02036 Split ModelView matrix stack into View and World stacks.
Add "hallway" and "distant" mods.
2003-09-21 02:36:28 +00:00
Chris Danford 85dd35ea48 add Blind modifier 2003-08-24 17:20:11 +00:00
Chris Danford 248a61513a Add scrolls: split and alternate 2003-08-17 00:15:54 +00:00
Chris Danford 7429c86ebe Add "tipsy" effect (is there a better name for this?) 2003-08-16 23:34:47 +00:00
Chris Danford e9a452e8da course edit screen functional 2003-08-11 06:09:57 +00:00
Chris Danford 1f8a45cbee Add mines transform 2003-08-10 10:12:50 +00:00
Glenn Maynard e853582baa add m_bProTiming 2003-08-01 00:15:17 +00:00
Glenn Maynard 2c26acc705 disable warning: confusing when norecover, suddendeath, etc are used 2003-07-31 02:06:19 +00:00
Glenn Maynard c893c9aca8 fix scroll parsing 2003-07-28 18:03:50 +00:00
Chris Danford 793107c826 fix parsing of scroll speed in PlayerOptions 2003-07-28 07:55:57 +00:00
Glenn Maynard 2f99e4bfdc add BEAT 2003-07-09 10:40:34 +00:00
Glenn Maynard f9ff8d49fb Z-buffer for effects on the Z axis. 2003-07-09 01:34:48 +00:00
Glenn Maynard 3e5f1592d1 sanity check
fix crash
2003-06-30 18:55:07 +00:00
Glenn Maynard 53a8e22689 cleanup 2003-06-10 23:33:45 +00:00
Glenn Maynard 5e4e0ca375 Fix "1.0x" as a course modifier 2003-06-10 21:53:09 +00:00
Chris Danford 7f3b7b9162 reacquire D3D device when lost in full screen (user alt+tabs out) 2003-05-24 05:44:31 +00:00
Chris Danford 99957a0391 support setting perspective in DefaultModifiers pref 2003-05-13 05:24:30 +00:00
Andrew Livy 1c097d1d5f Added: Random Vanish mode: Arrows go in at the bottom, disappear, get randomized in the middle whist invisible and come out at the top somewhere else :)
Known Bugs: The only major bug i've experienced with this is for some reason the arrows continue past the grey bar even if you get great, perfect or marvellous. This doesn't affect the score though, I can't quite figure this one out.

Added: Hidden and Vanish codes for PIU.
2003-05-04 13:58:45 +00:00
Chris Danford 977ad34638 move timespacing on player options screen 2003-04-24 06:16:04 +00:00
Glenn Maynard cc1089510c fix 1.5x 2003-04-22 20:57:33 +00:00
Chris Danford 4b7d640324 support noteskin-changing attacks
cache trick icons
change AI probability format
2003-04-22 04:54:04 +00:00
Chris Danford 15a54aee79 options cleanup 2003-04-21 23:43:51 +00:00
Glenn Maynard 7184d4acd5 add positioning mode selection 2003-04-18 02:13:23 +00:00
Chris Danford 7e46786e0d fix hidden, sudden when using reverse 2003-04-17 21:44:33 +00:00
Chris Danford 25ef2863e0 add time-based spacing and variable scroll speed (commented out because it wasn't as helpful as I hoped) 2003-04-16 22:49:40 +00:00
Glenn Maynard abc65f828f modifer modes update 2003-04-10 08:49:25 +00:00
Chris Danford 40195e81c7 header2 -> Common title
Created new PlayerOption group: Perspective
Added pref: DefaultModifiers
Land -> Brake
2003-04-01 19:31:27 +00:00