Chris Danford
0a8e861b6d
fix interaction between scroll mods
2004-02-29 18:18:28 +00:00
Chris Danford
ddeb153ed3
add "converge" mod
2004-02-23 07:44:11 +00:00
Chris Danford
380a2d00ee
add "cross" mod
2004-02-23 05:33:33 +00:00
Matt Denham
6905bbe781
Added BMRize mod because people have complained that Quick is too easy. Try this. :-)
2004-02-12 06:54:54 +00:00
Glenn Maynard
333e32ef25
operator== is always const
2004-01-18 07:44:39 +00:00
Chris Danford
b555be59df
more rave balancing
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add "noquads"
2004-01-12 03:47:55 +00:00
Chris Danford
e2136499e1
add "nojumps"
2004-01-11 06:34:30 +00:00
Chris Danford
2767e78218
cleanup options comparison
2004-01-11 04:33:21 +00:00
Chris Danford
da466fc20c
add NoHands option
2004-01-02 11:25:21 +00:00
Glenn Maynard
7d750614b1
never tilt hallway and distant
2003-11-12 01:27:51 +00:00
Glenn Maynard
76e701154b
remove trace
2003-11-08 01:01:38 +00:00
Chris Danford
3ca893b0ca
add twister transform
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reorganize transform options
2003-11-07 08:45:21 +00:00
Chris Danford
768b2e5846
rework ScreenOptionMaster metric names to not depend on language specific row title
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create Mines row in ScreenPlayerOptions and move other options around
2003-11-07 07:25:52 +00:00
Chris Danford
cf579908cb
add echo, planted, stomp transforms
2003-11-07 05:17:41 +00:00
Glenn Maynard
7410110fa6
remove stray trace
2003-11-03 20:00:51 +00:00
Glenn Maynard
43ed677045
Fix PlayerOptions::GetString percentage rounding.
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Merge ScreenGameplay::SM_NotesEnded code paths.
Replace FAIL_PASSMARK with PlayerOptions FailMark:
It's simpler: only one test (in SM_NotesEnded). It can be 1: changed easily:
say "80% FailMark" for BM; 2: set per-player, if some mode wants an easier
setting for easier difficulties; 3: changed during courses (if you really wanted to).
It coexists with fail types. In some BeatMania games, you have to be over 80%
at the end to pass, but you also fail immediately if the bar empties.
One thing to be careful of: since it coexists with fail types, setting FailOff doesn't
disable FailMark failing. If you want that, too, use "No FailMark".
The danger background works consistently. (If FailOff is set, the behavior is what
it was--no danger at all.)
2003-11-03 19:42:06 +00:00
Glenn Maynard
8e351d6dc3
remove old comments
2003-11-02 04:17:28 +00:00
Glenn Maynard
1d35453951
allow setting PO approach speed
2003-10-26 08:37:48 +00:00
Glenn Maynard
caf7b7f205
fix overhead un-modifier
2003-10-09 03:42:42 +00:00
Glenn Maynard
aac37ab883
const fix
2003-09-29 05:01:41 +00:00
Glenn Maynard
52261e7d72
add "no turn", "no transform", change "nonoteskin" to "no noteskin"
2003-09-28 02:55:20 +00:00
Glenn Maynard
048828e544
Add ComparePlayerOptions and CompareSongOptions.
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Fix "c200" never parsing.
2003-09-27 19:23:15 +00:00
Glenn Maynard
40d5240536
Allow modifier strings to set the level of a modifier, eg. "75% drunk".
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Allow disabling modifiers, eg. "no left".
2003-09-27 07:30:54 +00:00
Chris Danford
c8f7c02036
Split ModelView matrix stack into View and World stacks.
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Add "hallway" and "distant" mods.
2003-09-21 02:36:28 +00:00
Chris Danford
85dd35ea48
add Blind modifier
2003-08-24 17:20:11 +00:00
Chris Danford
248a61513a
Add scrolls: split and alternate
2003-08-17 00:15:54 +00:00
Chris Danford
7429c86ebe
Add "tipsy" effect (is there a better name for this?)
2003-08-16 23:34:47 +00:00
Chris Danford
e9a452e8da
course edit screen functional
2003-08-11 06:09:57 +00:00
Chris Danford
1f8a45cbee
Add mines transform
2003-08-10 10:12:50 +00:00
Glenn Maynard
e853582baa
add m_bProTiming
2003-08-01 00:15:17 +00:00
Glenn Maynard
2c26acc705
disable warning: confusing when norecover, suddendeath, etc are used
2003-07-31 02:06:19 +00:00
Glenn Maynard
c893c9aca8
fix scroll parsing
2003-07-28 18:03:50 +00:00
Chris Danford
793107c826
fix parsing of scroll speed in PlayerOptions
2003-07-28 07:55:57 +00:00
Glenn Maynard
2f99e4bfdc
add BEAT
2003-07-09 10:40:34 +00:00
Glenn Maynard
f9ff8d49fb
Z-buffer for effects on the Z axis.
2003-07-09 01:34:48 +00:00
Glenn Maynard
3e5f1592d1
sanity check
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fix crash
2003-06-30 18:55:07 +00:00
Glenn Maynard
53a8e22689
cleanup
2003-06-10 23:33:45 +00:00
Glenn Maynard
5e4e0ca375
Fix "1.0x" as a course modifier
2003-06-10 21:53:09 +00:00
Chris Danford
7f3b7b9162
reacquire D3D device when lost in full screen (user alt+tabs out)
2003-05-24 05:44:31 +00:00
Chris Danford
99957a0391
support setting perspective in DefaultModifiers pref
2003-05-13 05:24:30 +00:00
Andrew Livy
1c097d1d5f
Added: Random Vanish mode: Arrows go in at the bottom, disappear, get randomized in the middle whist invisible and come out at the top somewhere else :)
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Known Bugs: The only major bug i've experienced with this is for some reason the arrows continue past the grey bar even if you get great, perfect or marvellous. This doesn't affect the score though, I can't quite figure this one out.
Added: Hidden and Vanish codes for PIU.
2003-05-04 13:58:45 +00:00
Chris Danford
977ad34638
move timespacing on player options screen
2003-04-24 06:16:04 +00:00
Glenn Maynard
cc1089510c
fix 1.5x
2003-04-22 20:57:33 +00:00
Chris Danford
4b7d640324
support noteskin-changing attacks
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cache trick icons
change AI probability format
2003-04-22 04:54:04 +00:00
Chris Danford
15a54aee79
options cleanup
2003-04-21 23:43:51 +00:00
Glenn Maynard
7184d4acd5
add positioning mode selection
2003-04-18 02:13:23 +00:00
Chris Danford
7e46786e0d
fix hidden, sudden when using reverse
2003-04-17 21:44:33 +00:00
Chris Danford
25ef2863e0
add time-based spacing and variable scroll speed (commented out because it wasn't as helpful as I hoped)
2003-04-16 22:49:40 +00:00
Glenn Maynard
abc65f828f
modifer modes update
2003-04-10 08:49:25 +00:00
Chris Danford
40195e81c7
header2 -> Common title
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Created new PlayerOption group: Perspective
Added pref: DefaultModifiers
Land -> Brake
2003-04-01 19:31:27 +00:00