Glenn Maynard
06e3b86538
add NextSort3,4
2003-12-06 00:32:42 +00:00
Chris Danford
ddd9b78af5
rename "AllSorts" code to "Menu"
2003-12-02 09:15:35 +00:00
Chris Danford
2dc6cb9099
Let CodeDetector detect Left+Right and Left-Right-Start codes on ScreenSelectMusic
2003-12-02 09:04:00 +00:00
Chris Danford
768b2e5846
rework ScreenOptionMaster metric names to not depend on language specific row title
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create Mines row in ScreenPlayerOptions and move other options around
2003-11-07 07:25:52 +00:00
Chris Danford
ca7a13deaa
add switch game code
2003-09-25 02:16:37 +00:00
Andrew Livy
378f7a3a4a
Can now skip from group to group on ez2/pump song select using codes -- note; currently enters infinite loop if there is only 1 group and code entered -- will fix this later
2003-09-07 22:03:23 +00:00
Andrew Livy
1c097d1d5f
Added: Random Vanish mode: Arrows go in at the bottom, disappear, get randomized in the middle whist invisible and come out at the top somewhere else :)
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Known Bugs: The only major bug i've experienced with this is for some reason the arrows continue past the grey bar even if you get great, perfect or marvellous. This doesn't affect the score though, I can't quite figure this one out.
Added: Hidden and Vanish codes for PIU.
2003-05-04 13:58:45 +00:00
Chris Danford
82199383a8
Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
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Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Glenn Maynard
24cc7a3c04
Get rid of all other #pragma once's, except the one in StdAfx.h.
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(three cheers for perl)
2002-11-16 08:07:38 +00:00
Chris Danford
7fb4b9c977
added codes for option entry and option icons
2002-09-03 00:22:12 +00:00