Commit Graph

32 Commits

Author SHA1 Message Date
Glenn Maynard c71d8f7425 IET_SLOW_REPEAT -> IET_REPEAT 2006-09-13 02:59:05 +00:00
Glenn Maynard d03db0c4f9 remove IET_FAST_REPEAT 2006-09-13 02:55:19 +00:00
Glenn Maynard 0a5256bb03 use DeviceInputToChar 2006-06-15 03:35:54 +00:00
Chris Danford 0611a735e2 fix warning 2006-06-14 03:20:15 +00:00
Chris Danford 8c4cedf63f let OS handle key modifers (fixes number buttons w/ French keyboard) 2006-06-10 20:33:56 +00:00
Chris Danford dce168b0c2 international keyboard support 2006-06-10 06:50:50 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard a87993bcb1 finish ctor transition 2006-01-15 20:46:15 +00:00
Glenn Maynard ced8fd4561 Transition away from Screen(sName). 2006-01-15 19:04:34 +00:00
Chris Danford bb10c7c21f pass around InputEventPlus in Screen::Input instead of multiple input structures 2005-09-05 02:26:50 +00:00
Glenn Maynard c7fe30ba71 removing GetMetricC 2005-08-26 21:15:30 +00:00
Glenn Maynard 8d7733c6f2 removing GetMetricC 2005-08-26 21:12:48 +00:00
Glenn Maynard a305c072c0 cleanup 2005-07-19 06:20:18 +00:00
Glenn Maynard 881db4c838 remove more duplication of Screen's handlers 2005-07-13 08:58:14 +00:00
Charles Lohr e9dd669be3 Change: Let text width's be set independant to box size, this will make it more asthetically pleasing and prevent it from breaking totally when people mess around with bitmaptext 2005-05-22 06:05:35 +00:00
Charles Lohr 4970c0ce60 Modifications for ColorBitmapText: Actually make it possible to accurately limit lines.
This should conclude my heavy modifications, please feel free to edit it now.
2005-05-05 20:09:21 +00:00
Charles Lohr 11f9384528 Change: Move Colored Text into it's own class.
Note: At a later time, it may make sense to put my text parsing system over the old one.
2005-05-05 19:47:04 +00:00
Charles Lohr 6f9b5a6e9c Revert. I will probally revert further/manually undo some changes. 2005-05-05 04:57:16 +00:00
Charles Lohr 36a4c88949 Cleanup, don't move stuff in and out of temporary bitmap texts. This also fixes colors taking up space in chat problem. 2005-05-04 22:27:13 +00:00
Charles Lohr 348c6f6f5a FEATURE: Allow BitmapTexts to on-the-fly change color mid-text depending on the text
This feature can be used by enabling the coloration by using the .SetDynamicColor( true )
function.  Once this is done, the syntax for color changing is: |c0RRGGBB where RR = red
in hex, GG = green in hex and BB = blue in hex.  |c0 is the token to note the
beginning of a text change.  This was discussed on the StepMania development
list.
2005-05-03 03:37:52 +00:00
Charles Lohr 3b84c9024b Fix: Don't let BitmapText spill outside it's wrap area. Is this a good way to do it? anyone have a better idea? 2005-04-19 02:14:43 +00:00
Charles Lohr fbb611cf24 Workaround: let P2 use P1's menu buttons for changing P2's own difficulty, but only when P1 isn't around. 2005-03-31 21:01:11 +00:00
Charles Lohr 8c5909ebe9 Modify AutoScreenMessage to keep map of all non-standard ScreenMessages.
This has a lot of advantages over the old ways.  Some of the initial ones are that
you can log a list of all screenmessages and their respective number and another
is that it would be fairly easy to add a reverse lookup, so you could get the name
of a ScreenMessage for log use by getting the ScreenMessage number.
2005-03-28 08:01:36 +00:00
Chris Danford 880e42e1d3 fix conflicting ScreenMessage IDs by automatically generating unique values 2005-03-23 08:48:38 +00:00
Glenn Maynard b51b0cfb4c Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Charles Lohr 1f56e7dfef Change: Allow user to have custom keymappings and still chat. 2005-02-01 06:49:44 +00:00
Chris Danford 5d6eb1d236 put ActorUtil functions in a namespace 2005-01-17 05:42:52 +00:00
Josh Allen 095bcea577 Transition to sprites from quads 2004-12-03 01:22:22 +00:00
Chris Danford 7f336c2ce6 self-registering screen classes 2004-11-26 17:28:47 +00:00
Charles Lohr 70ea342ac1 Move: Utility from ActorUtil to ScreenNetBase 2004-11-24 00:00:56 +00:00
Charles Lohr b43d281b78 Cleanup; Get rid of nasty repetitive code. 2004-11-23 22:06:27 +00:00
Charles Lohr cccf06e7b0 Add: Abstraction for ScreenNetSelects... And the new room screen. 2004-11-16 23:12:58 +00:00