Files
itgmania212121/stepmania/src/ScreenNetSelectBase.cpp
T
2004-11-24 00:00:56 +00:00

295 lines
9.1 KiB
C++

#include "global.h"
#if !defined(WITHOUT_NETWORKING)
#include "ScreenNetSelectBase.h"
#include "ScreenManager.h"
#include "ThemeManager.h"
#include "RageTimer.h"
#include "ActorUtil.h"
#include "Actor.h"
#include "GameSoundManager.h"
#include "MenuTimer.h"
#include "NetworkSyncManager.h"
#include "RageUtil.h"
#define CHATINPUT_WIDTH THEME->GetMetricF(m_sName,"ChatInputBoxWidth")
#define CHATINPUT_HEIGHT THEME->GetMetricF(m_sName,"ChatInputBoxHeight")
#define CHATINPUT_COLOR THEME->GetMetricC(m_sName,"ChatInputBoxColor")
#define CHATOUTPUT_WIDTH THEME->GetMetricF(m_sName,"ChatOutputBoxWidth")
#define CHATOUTPUT_HEIGHT THEME->GetMetricF(m_sName,"ChatOutputBoxHeight")
#define CHATOUTPUT_COLOR THEME->GetMetricC(m_sName,"ChatOutputBoxColor")
#define SHOW_CHAT_LINES THEME->GetMetricI(m_sName,"ChatOutputLines")
#define USERSALT_Y THEME->GetMetricF(m_sName,"UsersAY")
#define USERSDELT_X THEME->GetMetricF(m_sName,"UsersDX")
#define USERS_Y THEME->GetMetricF(m_sName,"UsersY")
#define USERS_X THEME->GetMetricF(m_sName,"UsersX")
const ScreenMessage SM_AddToChat = ScreenMessage(SM_User+4);
const ScreenMessage SM_UsersUpdate = ScreenMessage(SM_User+7);
const ScreenMessage SM_SMOnlinePack = ScreenMessage(SM_User+8); //Unused, but should be known
ScreenNetSelectBase::ScreenNetSelectBase( const CString& sName ) : ScreenWithMenuElements( sName )
{
//ChatBox
m_rectChatInputBox.SetDiffuse( CHATINPUT_COLOR );
m_rectChatInputBox.SetName( "ChatInputBox" );
m_rectChatInputBox.SetWidth( CHATINPUT_WIDTH );
m_rectChatInputBox.SetHeight( CHATINPUT_HEIGHT );
SET_XY_AND_ON_COMMAND( m_rectChatInputBox );
this->AddChild( &m_rectChatInputBox );
m_rectChatOutputBox.SetDiffuse( CHATOUTPUT_COLOR );
m_rectChatOutputBox.SetName( "ChatOutputBox" );
m_rectChatOutputBox.SetWidth( CHATOUTPUT_WIDTH );
m_rectChatOutputBox.SetHeight( CHATOUTPUT_HEIGHT );
SET_XY_AND_ON_COMMAND( m_rectChatOutputBox );
this->AddChild( &m_rectChatOutputBox );
m_textChatInput.LoadFromFont( THEME->GetPathF(m_sName,"chat") );
m_textChatInput.SetHorizAlign( align_left );
m_textChatInput.SetVertAlign( align_top );
m_textChatInput.SetShadowLength( 0 );
m_textChatInput.SetName( "ChatInput" );
m_textChatInput.SetWrapWidthPixels( (int)(CHATINPUT_WIDTH * 2) );
SET_XY_AND_ON_COMMAND( m_textChatInput );
this->AddChild( &m_textChatInput );
m_textOutHidden.LoadFromFont( THEME->GetPathF(m_sName,"chat") );
m_textOutHidden.SetWrapWidthPixels( (int)(CHATOUTPUT_WIDTH * 2) );
m_textChatOutput.LoadFromFont( THEME->GetPathF(m_sName,"chat") );
m_textChatOutput.SetHorizAlign( align_left );
m_textChatOutput.SetVertAlign( align_bottom );
m_textChatOutput.SetShadowLength( 0 );
m_textChatOutput.SetName( "ChatOutput" );
SET_XY_AND_ON_COMMAND( m_textChatOutput );
this->AddChild( &m_textChatOutput );
//Display updated chat (maybe this should be a function)?
m_textOutHidden.SetText( NSMAN->m_sChatText );
vector <wstring> wLines;
m_textOutHidden.GetLines( wLines );
m_actualText = "";
for (unsigned i = max(int(wLines.size()) - SHOW_CHAT_LINES, 0 ) ; i < wLines.size() ; ++i)
m_actualText += WStringToCString( wLines[i] )+'\n';
m_textChatOutput.SetText( m_actualText );
//Users' Background
m_rectUsersBG.SetName( "UsersBG" );
SET_QUAD_INIT( m_rectUsersBG );
this->AddChild( &m_rectUsersBG );
//Display users list
UpdateUsers();
return;
}
void ScreenNetSelectBase::Input( const DeviceInput& DeviceI, const InputEventType type,
const GameInput& GameI, const MenuInput& MenuI,
const StyleInput& StyleI )
{
if( m_In.IsTransitioning() || m_Out.IsTransitioning() )
return;
if( (type != IET_FIRST_PRESS) && (type != IET_SLOW_REPEAT) && (type != IET_FAST_REPEAT ) )
return;
bool bHoldingShift =
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT)) ||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT));
bool bHoldingCtrl =
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL)) ||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL)) ||
(!NSMAN->useSMserver); //If we are disconnected, assume no chatting
switch( DeviceI.button )
{
case KEY_ENTER:
case KEY_KP_ENTER:
if (!bHoldingCtrl)
{
if ( m_sTextInput != "" )
NSMAN->SendChat( m_sTextInput );
m_sTextInput="";
UpdateTextInput();
return;
}
break;
case KEY_BACK:
if(!m_sTextInput.empty())
m_sTextInput = m_sTextInput.erase( m_sTextInput.size()-1 );
UpdateTextInput();
break;
default:
char c;
c = DeviceI.ToChar();
if( bHoldingShift && !bHoldingCtrl )
{
c = (char)toupper(c);
switch( c )
{
case '`': c='~'; break;
case '1': c='!'; break;
case '2': c='@'; break;
case '3': c='#'; break;
case '4': c='$'; break;
case '5': c='%'; break;
case '6': c='^'; break;
case '7': c='&'; break;
case '8': c='*'; break;
case '9': c='('; break;
case '0': c=')'; break;
case '-': c='_'; break;
case '=': c='+'; break;
case '[': c='{'; break;
case ']': c='}'; break;
case '\'': c='"'; break;
case '\\': c='|'; break;
case ';': c=':'; break;
case ',': c='<'; break;
case '.': c='>'; break;
case '/': c='?'; break;
}
}
if( (c >= ' ') && (!bHoldingCtrl) )
{
m_sTextInput += c;
UpdateTextInput();
}
break;
}
Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default input handler
}
void ScreenNetSelectBase::HandleScreenMessage( const ScreenMessage SM )
{
Screen::HandleScreenMessage( SM );
switch( SM )
{
case SM_GoToPrevScreen:
SCREENMAN->SetNewScreen( THEME->GetMetric (m_sName, "PrevScreen") );
break;
case SM_GoToNextScreen:
SOUND->StopMusic();
SCREENMAN->SetNewScreen( THEME->GetMetric (m_sName, "NextScreen") );
break;
case SM_AddToChat:
{
m_textOutHidden.SetText( NSMAN->m_sChatText );
vector <wstring> wLines;
m_textOutHidden.GetLines( wLines );
m_actualText = "";
for (unsigned i = max(int(wLines.size()) - SHOW_CHAT_LINES, 0 ) ; i < wLines.size() ; ++i)
m_actualText += WStringToCString( wLines[i] )+'\n';
m_textChatOutput.SetText( m_actualText );
break;
}
case SM_UsersUpdate:
UpdateUsers();
break;
}
}
void ScreenNetSelectBase::TweenOffScreen()
{
OFF_COMMAND( m_rectChatInputBox );
OFF_COMMAND( m_rectChatOutputBox );
OFF_COMMAND( m_textChatInput );
OFF_COMMAND( m_textChatOutput );
for( unsigned i=0; i<m_textUsers.size(); i++ )
OFF_COMMAND( m_textUsers[i] );
OFF_COMMAND( m_rectUsersBG );
}
void ScreenNetSelectBase::UpdateTextInput()
{
m_textChatInput.SetText( m_sTextInput );
}
void ScreenNetSelectBase::UpdateUsers()
{
float tX = USERS_X - USERSDELT_X;
float tY = USERS_Y;
for( unsigned i=0; i< m_textUsers.size(); i++)
this->RemoveChild( &m_textUsers[i] );
unsigned oldUsers = m_textUsers.size();
m_textUsers.clear();
m_textUsers.resize( NSMAN->m_ActivePlayer.size() );
for( unsigned i=0; i < NSMAN->m_ActivePlayer.size(); i++)
{
m_textUsers[i].LoadFromFont( THEME->GetPathF(m_sName,"chat") );
m_textUsers[i].SetHorizAlign( align_center );
m_textUsers[i].SetVertAlign( align_top );
m_textUsers[i].SetShadowLength( 0 );
m_textUsers[i].SetName( "Users" );
tX += USERSDELT_X;
if ( (i % 2) == 1)
tY = USERSALT_Y + USERS_Y;
else
tY = USERS_Y;
m_textUsers[i].SetXY( tX, tY );
if ( i > oldUsers )
ON_COMMAND( m_textUsers[i] );
m_textUsers[i].SetText( NSMAN->m_PlayerNames[NSMAN->m_ActivePlayer[i]] );
m_textUsers[i].SetDiffuseColor ( THEME->GetMetricC( m_sName,
ssprintf("Users%dColor", NSMAN->m_PlayerStatus[NSMAN->m_ActivePlayer[i]] ) ) );
this->AddChild( &m_textUsers[i] );
}
}
void UtilSetQuadInit( Actor& actor, const CString &sClassName )
{
UtilSetXYAndOnCommand( actor, sClassName );
actor.SetDiffuse( THEME->GetMetricC( sClassName, actor.m_sName + "Color" ) );
actor.SetWidth( THEME->GetMetricF( sClassName, actor.m_sName + "Width" ) );
actor.SetHeight( THEME->GetMetricF( sClassName, actor.m_sName + "Height" ) );
}
#endif
/*
* (c) 2004 Charles Lohr
* All rights reserved.
* Elements from ScreenTextEntry
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/