Jason Felds
d5dde0a35a
[default -> sm130futures] Bring up to date.
2011-03-29 21:54:05 -04:00
AJ Kelly
066f2ee2d1
notes
2011-03-29 18:44:02 -05:00
AJ Kelly
3c8d5fcb8c
attempt to log mouse position on mac
2011-03-29 18:16:35 -05:00
AJ Kelly
dceebe5005
trying to work on mouse stuff and not getting anywhere
2011-03-29 18:02:28 -05:00
AJ Kelly
6c4d9673f3
[GameSoundManager] properly load .sm and .ssc files instead of assuming they're ssc files
2011-03-29 15:13:59 -05:00
AJ Kelly
9445f3391d
update ignore file
2011-03-29 13:06:59 -05:00
AJ Kelly
54415fa8fb
[ScreenGameplay] Announcers say combo messages again.
2011-03-29 12:56:39 -05:00
AJ Kelly
a3e0bbeb47
get rid of command on StepsDisplay Autogen in fallback
2011-03-29 12:05:18 -05:00
AJ Kelly
91e6e1def8
changelog
2011-03-29 11:56:32 -05:00
AJ Kelly
93e2bce579
[ScreenEdit] Changed sample playback button to L.
2011-03-29 11:56:19 -05:00
Jason Felds
052100a98e
[sm130futures] Allow currentStep to all modes.
2011-03-28 23:22:25 -04:00
Jason Felds
a6c014a52d
[sm130futures] Lifts are needed too.
2011-03-28 22:39:07 -04:00
Jason Felds
8d61693219
[sm130futures] Turn on Extreme scoring.
...
This will need some fixing obviously.
2011-03-28 22:38:11 -04:00
Jason Felds
7ea0ef275a
[sm130futures] Work towards Extreme scoring.
2011-03-28 15:14:48 -04:00
Jason Felds
aeb56f7a9d
New branch: [sm130futures].
...
Move SpecialScoring to _fallback to let all themes use.
2011-03-28 15:13:20 -04:00
Jason Felds
8916f58dae
Allow numbers <= 0 to cancel Warp segments.
2011-03-28 15:08:09 -04:00
Jason Felds
2f4572c7f2
Don't display GameData.smzip here.
2011-03-27 22:11:48 -04:00
Jason Felds
24db439ed3
Add more noteskins to GameData.smzip.
2011-03-27 22:11:34 -04:00
AJ Kelly
b50d6a04c7
Texture Font Generator changes to make it compile in VS2008
2011-03-27 20:17:09 -05:00
AJ Kelly
5d0ef42972
argh tags
2011-03-27 19:33:33 -05:00
Colby Klein
301247d952
Fix compile in GCC
2011-03-27 17:28:44 -07:00
AJ Kelly
316e19fc69
sm-ssc v1.2.4
2011-03-27 19:26:30 -05:00
AJ Kelly
f4a9a3acc4
actually use strtol as intended, checking for invalid inputs
2011-03-27 19:19:31 -05:00
AJ Kelly
cab7c1f077
use unsigned short instead of unsigned int for port; also use strtol instead of atoi
2011-03-27 19:06:15 -05:00
AJ Kelly
178ec08d14
replace Rave arrow with a recolored Normal arrow for now
2011-03-27 18:43:07 -05:00
AJ Kelly
ddd2999374
add comment about editor noteskin
2011-03-27 18:25:30 -05:00
AJ Kelly
bf17d84375
make lyrics show up over gameplay footer
2011-03-27 18:25:16 -05:00
AJ Kelly
cd768cbb8c
changed port number from a short to an unsigned int
2011-03-27 17:49:18 -05:00
AJ Kelly
322f8feafc
fix version number to match the one in the source
2011-03-27 17:48:36 -05:00
AJ Kelly
dc6174ad68
Fix Gameplay Footer not showing up over arrows
2011-03-27 17:41:13 -05:00
AJ Kelly
72014422ab
editing for upcoming v1.2.4 (not released yet)
2011-03-27 15:51:52 -05:00
Thai Pangsakulyanont
c0acb4e336
fix: stops in warps are judged, but not delays
2011-03-27 15:56:40 +07:00
Thai Pangsakulyanont
42893d2dc2
name changes
2011-03-27 15:11:27 +07:00
Jason Felds
0f48de76bd
Aiming for a release today!
2011-03-27 03:27:18 -04:00
AJ Kelly
23fea13044
merge
2011-03-27 02:22:58 -05:00
AJ Kelly
d5a4694ce6
fix width of font box on texture font generator
2011-03-27 02:22:51 -05:00
AJ Kelly
b9d6d432f9
go back to three digits for .sm files; remove commented out warps code since warps should not be written to .sm files
2011-03-27 02:22:22 -05:00
Jason Felds
6637ba5f4d
Mission accomplished: [warps] are in default.
...
Let the fun times roll!
2011-03-27 03:12:43 -04:00
Jason Felds
1671337612
[warps] Update changelogs.
2011-03-27 03:09:36 -04:00
Jason Felds
b30f0ae437
Updated changelog with instructions.
...
Granted, I don't know who reads it...
2011-03-26 23:59:52 -04:00
Jason Felds
64619f9819
[warps] Add more flexible constructors.
2011-03-26 14:27:06 -04:00
Jason Felds
8b7435a50c
[warps] Make our mark on #WARPS history.
2011-03-26 13:44:47 -04:00
AJ Kelly
c1f2cc2400
[br:warps] Fix compile by easing scope
2011-03-26 11:59:48 -05:00
AJ Kelly
7d327a8fe2
[br:default] add .lnk to hgignore
2011-03-26 11:36:58 -05:00
Jason Felds
d44f42968d
[warps] Use the value from SM4's recent betas.
2011-03-26 11:14:55 -04:00
Thai Pangsakulyanont
ac336215bd
[warps] allow stops inside warps and convert high bpm to warps
...
+ sometimes there are delays/stops in high BPM sections,
they have to be handled inside a warp to be able to convert
it easily.
+ on the stopped / delayed rows with warps, judging become
enabled for that row.
Issues:
+ the bpm threshould is hardcoded (right now it's 400000.0).
someone change it please.
+ slight off-sync from conversion. haven't figured out how to
work around it yet.
2011-03-26 22:07:24 +07:00
Thai Pangsakulyanont
bfd7e9c914
[warps] merge
2011-03-26 14:53:27 +07:00
Thai Pangsakulyanont
ff739605ec
[warps] Some simfiles change BPM after the warp, so should keep the positive BPM changes. Example simfile: Tsusurvivorgamush.
2011-03-26 14:51:30 +07:00
Jason Felds
fa945eab5a
[warps] Thanks for the assistance there Thai.
2011-03-26 03:38:00 -04:00
Jason Felds
337fa2f801
[warps] Negative Stops turn to Warps now.
2011-03-26 03:37:37 -04:00