Commit Graph

252 Commits

Author SHA1 Message Date
Glenn Maynard d561eecb17 clarify 2007-01-11 02:51:58 +00:00
Glenn Maynard 258140f50a flip for consistency 2007-01-07 09:06:34 +00:00
Glenn Maynard 060e129762 flip; it's more natural to anchor top inside the loop, so texture coordinates increase as fY increases. (Was the bAnchorToBottom code bcakwards? I think it was just symmetric.) 2007-01-07 09:02:00 +00:00
Glenn Maynard 9f6f64dfec Shift some complexity out of the inner loop, so the texture coordinate
calculation is easier to manipulate.
2007-01-07 08:52:23 +00:00
Glenn Maynard c24adab2b3 s/fVertTexCoordOffset/fAddToTexCoord/
invert
2007-01-07 08:45:56 +00:00
Glenn Maynard 85867cb8e6 remove DrawHoldHeadTail 2007-01-07 02:47:28 +00:00
Glenn Maynard 57ab69e202 use DrawActor 2007-01-07 02:43:32 +00:00
Glenn Maynard 1906ed14de DrawActor, DrawHoldHeadTail equivalent 2007-01-07 02:40:10 +00:00
Glenn Maynard a4b3ab04e0 DrawActor usable for non-wavy hold parts 2007-01-07 02:36:51 +00:00
Glenn Maynard aea580e525 more consistent param order 2007-01-07 02:17:55 +00:00
Glenn Maynard b85f6f2169 pass fYOffset to DrawHoldHeadTail, so it acts more like DrawActor 2007-01-07 02:01:16 +00:00
Glenn Maynard af80f6b912 pass fYOffset to DrawHoldHeadTail, so it acts more like DrawActor 2007-01-07 01:59:21 +00:00
Glenn Maynard b51ea6f96a swap offsets too 2007-01-07 01:55:48 +00:00
Glenn Maynard 9b346ca86e cleanup 2007-01-07 01:49:44 +00:00
Glenn Maynard a0f221cb28 revert; causes glitches 2007-01-07 01:45:33 +00:00
Glenn Maynard 21c9ad516e fix very small hold note rendering 2007-01-07 00:15:15 +00:00
Glenn Maynard 7c838c69f7 simplify 2007-01-06 23:07:20 +00:00
Glenn Maynard 3bfe0faca9 simplify 2007-01-06 23:04:46 +00:00
Glenn Maynard 23a70e943d fix body scrolling 2007-01-06 22:23:43 +00:00
Glenn Maynard 7201dd2c34 fix wrapping 2007-01-06 22:19:26 +00:00
Glenn Maynard 2ab500aa75 remove param 2007-01-06 21:28:55 +00:00
Glenn Maynard b67091b396 Splitting the glow and diffuse passes may have been a
win with the note skins ~4 years ago, where the hold
note parts were all in one texture.  Now, they're split
into several parts, and we're changing the texture for
each part, which is a bigger state change than changing
the glow mode.  Simplify this a bit and push DrawHoldHeadTail
and DrawActor together..
2007-01-06 21:27:05 +00:00
Glenn Maynard 5de93444f1 simplify 2007-01-06 21:23:07 +00:00
Glenn Maynard 94dac3e867 simplify 2007-01-06 21:18:19 +00:00
Glenn Maynard 9a56285da9 cosmetic: tweak DrawActor and DrawHoldHeadTail together 2007-01-06 21:02:44 +00:00
Glenn Maynard 4a5a5ace4a cosmetic: tweak DrawActor and DrawHoldHeadTail together 2007-01-06 21:02:27 +00:00
Glenn Maynard 1f68f86a2f cosmetic: tweak DrawActor and DrawHoldHeadTail together 2007-01-06 21:02:13 +00:00
Glenn Maynard 2582037cca cosmetic: tweak DrawActor and DrawHoldHeadTail together 2007-01-06 21:01:13 +00:00
Glenn Maynard ef3d02e02d bFlipHeadAndTailWhenReverse flips the head and tail, and flips
the hold body.  Flip the caps, too.
2007-01-06 08:33:08 +00:00
Glenn Maynard db7bb23676 don't offset non-wrapped parts 2007-01-06 08:30:50 +00:00
Glenn Maynard 05e69b4b83 simplify 2007-01-06 08:28:53 +00:00
Glenn Maynard 331dbeb997 merge more hold rendering code 2007-01-06 07:22:48 +00:00
Glenn Maynard fcd215f61b merge hold note wavy part rendering 2007-01-06 06:12:40 +00:00
Glenn Maynard c620505da8 flip this around, to look like the same expression in the other two wavy hold part renderers 2007-01-06 05:35:06 +00:00
Glenn Maynard 4ee0024579 cosmetic to bring these wavy parts closer together 2007-01-04 05:58:19 +00:00
Glenn Maynard 946573142a cosmetic to bring these wavy parts closer together 2007-01-04 04:06:35 +00:00
Glenn Maynard eaebdb368c fix up add layer 2007-01-04 04:03:31 +00:00
Glenn Maynard 0b462d207b cosmetic to bring these wavy parts closer together 2007-01-04 03:58:08 +00:00
Glenn Maynard eb1cd3d2f1 simplify 2007-01-04 03:51:15 +00:00
Glenn Maynard 8fb0ca4e8f cleanup 2007-01-04 03:18:37 +00:00
Glenn Maynard 0ed3ce836c fix nt 2007-01-04 02:23:44 +00:00
Glenn Maynard 30a4e9374c DrawActor, DrawHoldHeadTail zoom handling 2007-01-04 02:21:58 +00:00
Glenn Maynard 3406e5d4c3 row -> beat for consistency 2007-01-04 02:14:03 +00:00
Glenn Maynard 8672e0eadb remove fLife--always 1 2007-01-04 01:33:36 +00:00
Glenn Maynard 6bfa6a6fb1 merge DrawHoldTail and DrawHoldHead 2007-01-04 01:29:14 +00:00
Glenn Maynard 885a245c0e move param 2007-01-04 01:24:51 +00:00
Glenn Maynard 3811d3d51c Rewrite attack handling. (This isn't intended to be fast or scalable--the
old code wasn't, either--I just want to get rid of the extra DrawActor
code path.  This feature should probably just be removed.)
2007-01-04 01:03:36 +00:00
Glenn Maynard 644eaec3a3 pass tn to tap rendering, like hold rendering
simplify
2007-01-04 00:45:47 +00:00
Glenn Maynard b4aeab5403 remove unused fDrawDistanceBeforeTargetsPixels2 2007-01-04 00:38:19 +00:00
Glenn Maynard e6ffc5d3a8 push DrawHoldTail, DrawHoldHead together 2007-01-04 00:22:20 +00:00