Glenn Maynard
8b8b0bd66a
handle driver-specified sample rates
2003-04-24 23:51:05 +00:00
Glenn Maynard
30aa2a6822
Simplify: move vars out of a struct that's no longer used
2003-04-23 18:22:16 +00:00
Glenn Maynard
bbf8067551
remove prebuffering from RageSound; let Preload handle it
2003-03-15 23:55:24 +00:00
Glenn Maynard
e52887948f
(c) footers
2003-03-15 23:27:34 +00:00
Glenn Maynard
76e1f7b8ba
add separately controllable fade
2003-02-10 21:43:50 +00:00
Glenn Maynard
a88f7688b7
fix jump when backing out of music
2003-01-25 09:01:42 +00:00
Glenn Maynard
aa90ddfccd
don't precache sounds by default
...
(makes loads faster and doesn't really matter for most things)
2003-01-21 02:44:35 +00:00
Glenn Maynard
f6ef28fac5
drop LoadAndPlayIfNotAlready
2003-01-03 02:52:00 +00:00
Glenn Maynard
0effca1367
implement rate changing (more) correctly
2003-01-02 06:52:39 +00:00
Glenn Maynard
51c945c8c8
(this rate code isn't yet working)
2002-12-31 01:26:42 +00:00
Glenn Maynard
e525a266df
fixups and some not-yet-working rate code
2002-12-27 23:15:39 +00:00
Glenn Maynard
f7bf2ef2fa
changed sound API
2002-12-22 08:13:33 +00:00
Glenn Maynard
5f5db5d2ef
use a deque for the pos_map; make it more dynamic
2002-12-21 02:08:49 +00:00
Glenn Maynard
878ebe7aae
measure start and length in samples
2002-12-20 02:00:43 +00:00
Glenn Maynard
13fee58c65
better length handling
2002-12-20 01:45:41 +00:00
Glenn Maynard
ead9944ac6
update
2002-12-19 04:08:38 +00:00
Glenn Maynard
b3dbe5cf27
add query
2002-12-18 06:55:39 +00:00
Glenn Maynard
06853d3663
fixes, etc.
2002-12-18 06:44:56 +00:00
Glenn Maynard
2de143f14e
add new sound code
2002-12-13 07:44:34 +00:00
Glenn Maynard
600371a871
RageSound -> RageSoundBass
2002-12-10 08:19:18 +00:00
Glenn Maynard
24cc7a3c04
Get rid of all other #pragma once's, except the one in StdAfx.h.
...
(three cheers for perl)
2002-11-16 08:07:38 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Chris Danford
2f80235590
no message
2002-05-19 01:59:48 +00:00
Chris Danford
6f1c1e4619
no message
2002-05-01 19:14:55 +00:00
Chris Danford
dad622f11c
no message
2002-04-28 20:42:32 +00:00
Chris Danford
78f3e80118
2.50 checkin
2002-04-16 17:31:00 +00:00
Chris Danford
d2eeed810c
in the middle of working on 1.70. Now compiles in Visual Studio.net
2002-03-30 20:00:13 +00:00
Chris Danford
876b28d5db
no message
2002-03-09 06:19:40 +00:00
Chris Danford
0add9e0bb3
checkin of v1.50
2002-01-16 10:01:32 +00:00
Chris Danford
bbc4097826
kljhfdkjhfjkhdfkjf
2001-12-19 01:50:57 +00:00
Chris Danford
ffd50d9087
support for Actor hierarchies, and re-write of RageMusic.
2001-12-11 11:25:37 +00:00
Chris Danford
a40558031b
Major rewrite of all classes related to gameplay (Song, Steps, Player,
...
WindowDancing and all its UI elements). All of the dancing UI elements
have been consolidated into the Player class, which simplifies things a
great deal. Steps and the classes that use them have been generalized
to use a variable number of panels (6 panel, 8 panel). Only a little more
work is needed on the ColorArrows portion of Player to fully support these
panel modes.
2001-11-04 19:34:28 +00:00
Chris Danford
7caffe0c93
Initial checkin
2001-11-03 10:52:42 +00:00