Commit Graph

779 Commits

Author SHA1 Message Date
Chris Danford 0f07808ecc Use generic names for score values since they are treated genericly by the code.
Theme changes coming...
2005-10-08 02:10:32 +00:00
Chris Danford b6cf3477b4 Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
2005-10-08 00:57:40 +00:00
Glenn Maynard 1b319be859 done automatically 2005-10-07 03:00:01 +00:00
Chris Danford 15880eafd6 When in attract and not playing attract sounds, have SOUNDMAN only play sounds with RageSoundParams.m_bCriticalSound == true.
Currently, only the coin sound has RageSoundParams.m_bCriticalSound = true.
2005-10-04 06:51:06 +00:00
Chris Danford a1cc399f3f mute attract sounds inside of RageSound and don't mute everywhere that a sound might possibly be used in an attract screen 2005-10-03 23:54:40 +00:00
Chris Danford 8863adb31a fix wrong song number displayed in nonstop if one player fails and the other doesn't 2005-10-02 19:58:40 +00:00
Chris Danford 70fb93baaa cleanup 2005-10-02 19:19:14 +00:00
Chris Danford fa2a5bddc3 Don't give awards if GaveUp or UsedAutoplay
Move bGaveUp into StageStats.  It's not really a per-player value.
2005-10-01 00:18:13 +00:00
Glenn Maynard 2f3905325d style cleanup 2005-09-23 00:12:32 +00:00
Chris Danford f98cae8ae1 lesson mode polish 2005-09-12 08:04:47 +00:00
Glenn Maynard 4ec619a7c2 ScreenGameplay::Cancel 2005-09-10 20:07:13 +00:00
Glenn Maynard f258140497 don't reload m_SongFinished 2005-09-10 05:56:09 +00:00
Glenn Maynard 2ef40c8e4e fix command 2005-09-10 03:46:32 +00:00
Chris Danford 65d71a4f23 expermienting with DEFINE_METHOD macro for Lua methods 2005-09-10 02:47:04 +00:00
Chris Danford 9580a5f8a4 add "success/try again" looping logic to lesson mode 2005-09-09 21:49:29 +00:00
Glenn Maynard 0dcd4fa7eb remove stage frame, not used in any maintained themes; do this in underlay 2005-09-08 20:31:35 +00:00
Chris Danford bb10c7c21f pass around InputEventPlus in Screen::Input instead of multiple input structures 2005-09-05 02:26:50 +00:00
Glenn Maynard 14cd016746 fix course transition 2005-09-03 05:50:13 +00:00
Glenn Maynard 234020b489 fix battle crash 2005-09-03 05:49:30 +00:00
Chris Danford aaa7a2d18a cleanup MultiPlayer/InputDevice mapping 2005-08-30 16:22:48 +00:00
Chris Danford 9b307b198c add list of scores and judgments to multiplayer gameplay 2005-08-26 17:39:53 +00:00
Glenn Maynard 42e27c06ab cleanup 2005-08-24 20:45:57 +00:00
Glenn Maynard c85554fce8 simplify 2005-08-24 20:44:15 +00:00
Glenn Maynard c136cf3a9e fix "warning C4213: nonstandard extension used : cast on l-value" 2005-08-24 20:43:05 +00:00
Chris Danford dd907dd19c VC7 compile fix 2005-08-23 23:48:23 +00:00
Chris Danford f71cb1cdcf merge Multiplayer into ScreenGameplay. This needs cleanup. 2005-08-23 21:38:51 +00:00
Josh Allen 25020e01b3 Ability to enable/disable scoreboard 2005-08-15 02:10:57 +00:00
Chris Danford 7191258c0a clean up enum Message names so that they match the corresponding strings 2005-08-14 07:29:48 +00:00
Glenn Maynard 059c4a05a8 remove ScreenPreInitCommand; use ScreenInitCommand 2005-08-03 00:49:44 +00:00
Glenn Maynard 4ec405f13b IsHoldNoteAtBeat -> IsHoldNoteAtRow 2005-07-22 00:14:24 +00:00
Glenn Maynard 50a31993a6 TweenOursOnScreen/TweenOursOffScreen 2005-07-14 22:26:09 +00:00
Glenn Maynard 3cade20083 NextCourseSong -> BeforeLoadingNextCourseSong, so it's clear that GetNextCourseSong
is the next song, and not the next next song
2005-07-12 21:16:15 +00:00
Glenn Maynard 61620bb6f5 fix course mode.
We've been using the environment and Lua globals as "parameters" to treat
broadcasts as "functions called on every object".  That doesn't work with
queued message handling.  It's also a bit confusing; it means there are
"parameters" available only for some messages.  It's cleaner to just make the
information available as a function.
2005-07-12 21:12:12 +00:00
Glenn Maynard f2227977b4 moved RebuildPlayerOptionsFromActiveAttacks 2005-07-07 21:30:25 +00:00
Glenn Maynard 9cb562bdfa merge dupe 2005-07-06 06:41:57 +00:00
Glenn Maynard a3cd21e698 cleanup 2005-07-04 23:43:19 +00:00
Glenn Maynard 6c6402b2ee unneeded 2005-07-04 23:42:17 +00:00
Glenn Maynard 50e5ca7030 matching SM_GainFocus and SM_LoseFocus 2005-07-04 23:41:33 +00:00
Glenn Maynard 6cca66a1ab allow running a command before initting gameplay 2005-07-04 23:38:07 +00:00
Glenn Maynard 2b365a1ea9 missing include 2005-07-03 02:49:42 +00:00
Steve Checkoway 2a179a0380 Backing out of the final stage prevents getting extra stage. Backing out of extra stage (or second extra stage) fails the stage. 2005-06-29 07:57:15 +00:00
Chris Danford 93e88a3577 fix gameplay music doesn't obey mute 2005-06-16 18:47:58 +00:00
Glenn Maynard 22566a52cf update 2005-06-16 03:18:13 +00:00
Glenn Maynard 11bc71c826 fix warning 2005-06-16 03:07:30 +00:00
Chris Danford 9c59962805 fix attract sounds play when they shouldn't if two ScreenDemonstrations in a row 2005-06-15 02:01:09 +00:00
Chris Danford de113c2d81 add comments 2005-06-02 21:47:27 +00:00
Chris Danford 9d30bde4c6 fix AV if enable debug lights after starting gameplay with them disabled 2005-06-02 20:06:26 +00:00
Chris Danford a6e691588e consistent P%d naming 2005-05-21 06:17:56 +00:00
Chris Danford ef77da4cac play On and Off commands for Player 2005-05-21 01:56:08 +00:00
Chris Danford 1227d18d6c Modifier -> Modifiers 2005-05-20 08:57:59 +00:00