Chris Danford
0f07808ecc
Use generic names for score values since they are treated genericly by the code.
...
Theme changes coming...
2005-10-08 02:10:32 +00:00
Chris Danford
b6cf3477b4
Use generic names for TapNoteScore values since they are treated genericly by the code.
...
Theme changes coming...
2005-10-08 00:57:40 +00:00
Glenn Maynard
1b319be859
done automatically
2005-10-07 03:00:01 +00:00
Chris Danford
15880eafd6
When in attract and not playing attract sounds, have SOUNDMAN only play sounds with RageSoundParams.m_bCriticalSound == true.
...
Currently, only the coin sound has RageSoundParams.m_bCriticalSound = true.
2005-10-04 06:51:06 +00:00
Chris Danford
a1cc399f3f
mute attract sounds inside of RageSound and don't mute everywhere that a sound might possibly be used in an attract screen
2005-10-03 23:54:40 +00:00
Chris Danford
8863adb31a
fix wrong song number displayed in nonstop if one player fails and the other doesn't
2005-10-02 19:58:40 +00:00
Chris Danford
70fb93baaa
cleanup
2005-10-02 19:19:14 +00:00
Chris Danford
fa2a5bddc3
Don't give awards if GaveUp or UsedAutoplay
...
Move bGaveUp into StageStats. It's not really a per-player value.
2005-10-01 00:18:13 +00:00
Glenn Maynard
2f3905325d
style cleanup
2005-09-23 00:12:32 +00:00
Chris Danford
f98cae8ae1
lesson mode polish
2005-09-12 08:04:47 +00:00
Glenn Maynard
4ec619a7c2
ScreenGameplay::Cancel
2005-09-10 20:07:13 +00:00
Glenn Maynard
f258140497
don't reload m_SongFinished
2005-09-10 05:56:09 +00:00
Glenn Maynard
2ef40c8e4e
fix command
2005-09-10 03:46:32 +00:00
Chris Danford
65d71a4f23
expermienting with DEFINE_METHOD macro for Lua methods
2005-09-10 02:47:04 +00:00
Chris Danford
9580a5f8a4
add "success/try again" looping logic to lesson mode
2005-09-09 21:49:29 +00:00
Glenn Maynard
0dcd4fa7eb
remove stage frame, not used in any maintained themes; do this in underlay
2005-09-08 20:31:35 +00:00
Chris Danford
bb10c7c21f
pass around InputEventPlus in Screen::Input instead of multiple input structures
2005-09-05 02:26:50 +00:00
Glenn Maynard
14cd016746
fix course transition
2005-09-03 05:50:13 +00:00
Glenn Maynard
234020b489
fix battle crash
2005-09-03 05:49:30 +00:00
Chris Danford
aaa7a2d18a
cleanup MultiPlayer/InputDevice mapping
2005-08-30 16:22:48 +00:00
Chris Danford
9b307b198c
add list of scores and judgments to multiplayer gameplay
2005-08-26 17:39:53 +00:00
Glenn Maynard
42e27c06ab
cleanup
2005-08-24 20:45:57 +00:00
Glenn Maynard
c85554fce8
simplify
2005-08-24 20:44:15 +00:00
Glenn Maynard
c136cf3a9e
fix "warning C4213: nonstandard extension used : cast on l-value"
2005-08-24 20:43:05 +00:00
Chris Danford
dd907dd19c
VC7 compile fix
2005-08-23 23:48:23 +00:00
Chris Danford
f71cb1cdcf
merge Multiplayer into ScreenGameplay. This needs cleanup.
2005-08-23 21:38:51 +00:00
Josh Allen
25020e01b3
Ability to enable/disable scoreboard
2005-08-15 02:10:57 +00:00
Chris Danford
7191258c0a
clean up enum Message names so that they match the corresponding strings
2005-08-14 07:29:48 +00:00
Glenn Maynard
059c4a05a8
remove ScreenPreInitCommand; use ScreenInitCommand
2005-08-03 00:49:44 +00:00
Glenn Maynard
4ec405f13b
IsHoldNoteAtBeat -> IsHoldNoteAtRow
2005-07-22 00:14:24 +00:00
Glenn Maynard
50a31993a6
TweenOursOnScreen/TweenOursOffScreen
2005-07-14 22:26:09 +00:00
Glenn Maynard
3cade20083
NextCourseSong -> BeforeLoadingNextCourseSong, so it's clear that GetNextCourseSong
...
is the next song, and not the next next song
2005-07-12 21:16:15 +00:00
Glenn Maynard
61620bb6f5
fix course mode.
...
We've been using the environment and Lua globals as "parameters" to treat
broadcasts as "functions called on every object". That doesn't work with
queued message handling. It's also a bit confusing; it means there are
"parameters" available only for some messages. It's cleaner to just make the
information available as a function.
2005-07-12 21:12:12 +00:00
Glenn Maynard
f2227977b4
moved RebuildPlayerOptionsFromActiveAttacks
2005-07-07 21:30:25 +00:00
Glenn Maynard
9cb562bdfa
merge dupe
2005-07-06 06:41:57 +00:00
Glenn Maynard
a3cd21e698
cleanup
2005-07-04 23:43:19 +00:00
Glenn Maynard
6c6402b2ee
unneeded
2005-07-04 23:42:17 +00:00
Glenn Maynard
50e5ca7030
matching SM_GainFocus and SM_LoseFocus
2005-07-04 23:41:33 +00:00
Glenn Maynard
6cca66a1ab
allow running a command before initting gameplay
2005-07-04 23:38:07 +00:00
Glenn Maynard
2b365a1ea9
missing include
2005-07-03 02:49:42 +00:00
Steve Checkoway
2a179a0380
Backing out of the final stage prevents getting extra stage. Backing out of extra stage (or second extra stage) fails the stage.
2005-06-29 07:57:15 +00:00
Chris Danford
93e88a3577
fix gameplay music doesn't obey mute
2005-06-16 18:47:58 +00:00
Glenn Maynard
22566a52cf
update
2005-06-16 03:18:13 +00:00
Glenn Maynard
11bc71c826
fix warning
2005-06-16 03:07:30 +00:00
Chris Danford
9c59962805
fix attract sounds play when they shouldn't if two ScreenDemonstrations in a row
2005-06-15 02:01:09 +00:00
Chris Danford
de113c2d81
add comments
2005-06-02 21:47:27 +00:00
Chris Danford
9d30bde4c6
fix AV if enable debug lights after starting gameplay with them disabled
2005-06-02 20:06:26 +00:00
Chris Danford
a6e691588e
consistent P%d naming
2005-05-21 06:17:56 +00:00
Chris Danford
ef77da4cac
play On and Off commands for Player
2005-05-21 01:56:08 +00:00
Chris Danford
1227d18d6c
Modifier -> Modifiers
2005-05-20 08:57:59 +00:00