Commit Graph
17577 Commits
Author SHA1 Message Date
Glenn Maynard d1c457601f cleanup 2005-10-05 05:25:20 +00:00
Chris Danford 2dc967326b error message cleanup 2005-10-05 05:01:09 +00:00
Chris Danford a89764040c remove old NoteColor logic 2005-10-05 05:00:50 +00:00
Glenn Maynard b76d363994 Remove ugly CopyTweening. This is too wildly incompatible with newer
XML features, where there's not necessarily any corrolation between elements
of different graphics.  This didn't work well, anyway: it'd apply the old tweening
queue to the new graphics, but they might have completely different animations.
This will cause transitions between NoteSkins to be more abrupt, but we don't
use that feature anyway.
2005-10-05 04:49:09 +00:00
Chris Danford 241de76361 do note coloring with tex coord shifting, not separate elements 2005-10-05 03:53:46 +00:00
Glenn Maynard 829b581a9b fix "conversion from 'NoteType' to 'float', possible loss of data" 2005-10-04 20:32:11 +00:00
Chris Danford e628f74491 do note coloring with tex coord shifting, not separate elements 2005-10-04 19:45:45 +00:00
Glenn Maynard 57153b6c6c All of these should be played during silent attract (except for Invalid). Remove
volume setting (that was the same as m_bIsCriticalSound).
2005-10-04 07:47:15 +00:00
Glenn Maynard 9b41085586 fix IsTimeToPlayAttractSounds 2005-10-04 07:44:38 +00:00
Glenn Maynard bc85c365ee cleanup 2005-10-04 07:44:06 +00:00
Glenn Maynard 1cdfffd6a7 Let's be explicit: Demonstration should act like an attract screen. (This usually
happens to work without this, because the previous attract screen will set it,
and won't unset it since that's done in input.)
2005-10-04 07:43:42 +00:00
Glenn Maynard 510f214792 unmute first, so Cancel gets to play sounds 2005-10-04 07:40:00 +00:00
Glenn Maynard c9a12177d8 fix backwards 2005-10-04 07:39:03 +00:00
Glenn Maynard 643da8e2ce Apply m_bIsCriticalSound permanently on play, so we don't start playing previously
muted sounds when GetPlayOnlyCriticalSounds changes.  Fixes background music
playing for a split second in some sound drivers when start is pressed during attract.
2005-10-04 07:35:35 +00:00
Glenn Maynard f88e38a788 "warning C4018: '>=' : signed/unsigned mismatch" 2005-10-04 07:21:49 +00:00
Glenn Maynard b5b224ee38 fix "warning C4213: nonstandard extension used : cast on l-value" 2005-10-04 07:20:52 +00:00
Chris Danford 15880eafd6 When in attract and not playing attract sounds, have SOUNDMAN only play sounds with RageSoundParams.m_bCriticalSound == true.
Currently, only the coin sound has RageSoundParams.m_bCriticalSound = true.
2005-10-04 06:51:06 +00:00
Chris Danford 7cb3a12722 move stats and skips into ScreenStatsOverlay 2005-10-04 06:02:18 +00:00
Chris Danford 4f4738c04c remove TimeStamping pref. This is shown in ScreenDebugOverlay 2005-10-04 05:54:13 +00:00
Chris Danford 7f71e22ef4 remove MAX_CHOICES 2005-10-04 02:48:33 +00:00
Chris Danford 4f3022ea79 Make it possible to specify a null OptionOrder if you want a key to not have any function.
Remove use of MAX_CHOICES
2005-10-04 02:34:10 +00:00
Chris Danford d7e96016db fix jumpy scrolling if one player holds 2 directions 2005-10-04 02:09:06 +00:00
Chris Danford 65cfea1be9 Only accept repeating input from one player at a time. Fixes "wild scrolling" when 2 players are holding opposite directions. 2005-10-04 01:40:58 +00:00
Chris Danford a1cc399f3f mute attract sounds inside of RageSound and don't mute everywhere that a sound might possibly be used in an attract screen 2005-10-03 23:54:40 +00:00
Chris Danford f02877b54f add sound API selection 2005-10-03 23:49:14 +00:00
Steve Checkoway 2a188c4ddd Add files. 2005-10-03 20:26:17 +00:00
Steve Checkoway 6ea0da1f43 Merge in changes from the 3.9 branch. 2005-10-03 20:26:00 +00:00
Glenn Maynard f0998a1dc5 store /sys/block name in Linux 2005-10-03 07:17:09 +00:00
Chris Danford c1b271600f fix voltage calculation 2005-10-03 00:57:12 +00:00
Glenn Maynard e844ff7c32 By default, don't use item numbers. On scrollers with lots of items, especially
with Subdivisions > 1, m_exprTransformFunction uses too much memory, and
very few scrollers use this.  Usually, per-item effects can be done better by
using DynamicActorScroller and doing the effects on item load (but this can
do some things that can't).
2005-10-03 00:02:41 +00:00
Chris Danford e0350a9946 Don't delete settings files on uninstall. It's a pain to have to reconfigure things after installing a new build.
We already leave behind score files in Data/ so leaving behind a couple more files on uninstall isn't a big deal.
2005-10-02 21:56:15 +00:00
Chris Danford edf332e075 fix "icon alpha is 50% on WinXP". XP will use the 8 bits alpha of alpha in a 32bpp bitmap instead of the mask, so we need to keep all 8 bits around in the bitmap. 2005-10-02 21:46:26 +00:00
Chris Danford 1716a16035 more constructive video card error message 2005-10-02 21:14:21 +00:00
Chris Danford eddf78aa5e lock difficulties in couple Styles 2005-10-02 20:17:19 +00:00
Chris Danford b390717cf0 fix compile error (accidental keyboard hit) 2005-10-02 20:01:53 +00:00
Chris Danford 8863adb31a fix wrong song number displayed in nonstop if one player fails and the other doesn't 2005-10-02 19:58:40 +00:00
Chris Danford db71996be1 add missing 2005-10-02 19:57:40 +00:00
Chris Danford 781850c043 fix crash changing songs in nonstop if one player failed and the other player hasn't 2005-10-02 19:23:08 +00:00
Chris Danford c19c1e614e debugging cleanup 2005-10-02 19:21:05 +00:00
Chris Danford 70fb93baaa cleanup 2005-10-02 19:19:14 +00:00
Chris Danford 227c0d19c1 fix "autoplay on rolls near mines hits the mines" 2005-10-02 17:55:47 +00:00
Chris Danford 7b345b5c75 make volume changes affect playing sounds 2005-10-02 08:35:46 +00:00
Chris Danford 4f44d6591f FindPixelFormat returns PixelFormat_INVALID, not NUM_PixelFormat 2005-10-02 04:55:27 +00:00
Chris Danford ced16a3cf5 troubleshooting failed directory create on some machines 2005-10-02 04:54:09 +00:00
Chris Danford 07c0617f2d fix GL_invalid_enum errror caused by my a mistake in my "PixelFormat cleanup" checkin 2005-10-02 03:35:56 +00:00
AJ Kelly 18db70de2b font is BitDarlingS10 by saru
it's assumed to be free to use when translating the information on http://www.x-saru-x.com/index.php?mode=fontr

These graphics require modified metrics (so that the arrows just don't appear out of nowhere). I'd commit the modified metrics myself, but I'm unsure if I can do that with my status.

Also, ScreenGameplay oni life frame should be redir'ed to ScreenGameplay life frame with this setup.
2005-10-02 00:07:34 +00:00
AJ Kelly c3e551eaa3 font is BitDarlingS10 by saru
it's assumed to be free to use when translating the information on http://www.x-saru-x.com/index.php?mode=fontr
2005-10-02 00:05:37 +00:00
Glenn Maynard eccfe81012 fix current StepsType ignored 2005-10-01 01:03:08 +00:00
Chris Danford fa2a5bddc3 Don't give awards if GaveUp or UsedAutoplay
Move bGaveUp into StageStats.  It's not really a per-player value.
2005-10-01 00:18:13 +00:00
Chris Danford bc6c7c89bc move PixelFormat outside of RageDisplay because so many classes outside of RageDisplay use it.
Log PixelFormat strings instead of numbers for easier to read logs.
2005-09-29 17:15:12 +00:00