Glenn Maynard
d1c457601f
cleanup
2005-10-05 05:25:20 +00:00
Chris Danford
2dc967326b
error message cleanup
2005-10-05 05:01:09 +00:00
Chris Danford
a89764040c
remove old NoteColor logic
2005-10-05 05:00:50 +00:00
Glenn Maynard
b76d363994
Remove ugly CopyTweening. This is too wildly incompatible with newer
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XML features, where there's not necessarily any corrolation between elements
of different graphics. This didn't work well, anyway: it'd apply the old tweening
queue to the new graphics, but they might have completely different animations.
This will cause transitions between NoteSkins to be more abrupt, but we don't
use that feature anyway.
2005-10-05 04:49:09 +00:00
Chris Danford
241de76361
do note coloring with tex coord shifting, not separate elements
2005-10-05 03:53:46 +00:00
Glenn Maynard
829b581a9b
fix "conversion from 'NoteType' to 'float', possible loss of data"
2005-10-04 20:32:11 +00:00
Chris Danford
e628f74491
do note coloring with tex coord shifting, not separate elements
2005-10-04 19:45:45 +00:00
Glenn Maynard
57153b6c6c
All of these should be played during silent attract (except for Invalid). Remove
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volume setting (that was the same as m_bIsCriticalSound).
2005-10-04 07:47:15 +00:00
Glenn Maynard
9b41085586
fix IsTimeToPlayAttractSounds
2005-10-04 07:44:38 +00:00
Glenn Maynard
bc85c365ee
cleanup
2005-10-04 07:44:06 +00:00
Glenn Maynard
1cdfffd6a7
Let's be explicit: Demonstration should act like an attract screen. (This usually
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happens to work without this, because the previous attract screen will set it,
and won't unset it since that's done in input.)
2005-10-04 07:43:42 +00:00
Glenn Maynard
510f214792
unmute first, so Cancel gets to play sounds
2005-10-04 07:40:00 +00:00
Glenn Maynard
c9a12177d8
fix backwards
2005-10-04 07:39:03 +00:00
Glenn Maynard
643da8e2ce
Apply m_bIsCriticalSound permanently on play, so we don't start playing previously
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muted sounds when GetPlayOnlyCriticalSounds changes. Fixes background music
playing for a split second in some sound drivers when start is pressed during attract.
2005-10-04 07:35:35 +00:00
Glenn Maynard
f88e38a788
"warning C4018: '>=' : signed/unsigned mismatch"
2005-10-04 07:21:49 +00:00
Glenn Maynard
b5b224ee38
fix "warning C4213: nonstandard extension used : cast on l-value"
2005-10-04 07:20:52 +00:00
Chris Danford
15880eafd6
When in attract and not playing attract sounds, have SOUNDMAN only play sounds with RageSoundParams.m_bCriticalSound == true.
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Currently, only the coin sound has RageSoundParams.m_bCriticalSound = true.
2005-10-04 06:51:06 +00:00
Chris Danford
7cb3a12722
move stats and skips into ScreenStatsOverlay
2005-10-04 06:02:18 +00:00
Chris Danford
4f4738c04c
remove TimeStamping pref. This is shown in ScreenDebugOverlay
2005-10-04 05:54:13 +00:00
Chris Danford
7f71e22ef4
remove MAX_CHOICES
2005-10-04 02:48:33 +00:00
Chris Danford
4f3022ea79
Make it possible to specify a null OptionOrder if you want a key to not have any function.
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Remove use of MAX_CHOICES
2005-10-04 02:34:10 +00:00
Chris Danford
d7e96016db
fix jumpy scrolling if one player holds 2 directions
2005-10-04 02:09:06 +00:00
Chris Danford
65cfea1be9
Only accept repeating input from one player at a time. Fixes "wild scrolling" when 2 players are holding opposite directions.
2005-10-04 01:40:58 +00:00
Chris Danford
a1cc399f3f
mute attract sounds inside of RageSound and don't mute everywhere that a sound might possibly be used in an attract screen
2005-10-03 23:54:40 +00:00
Chris Danford
f02877b54f
add sound API selection
2005-10-03 23:49:14 +00:00
Steve Checkoway
2a188c4ddd
Add files.
2005-10-03 20:26:17 +00:00
Steve Checkoway
6ea0da1f43
Merge in changes from the 3.9 branch.
2005-10-03 20:26:00 +00:00
Glenn Maynard
f0998a1dc5
store /sys/block name in Linux
2005-10-03 07:17:09 +00:00
Chris Danford
c1b271600f
fix voltage calculation
2005-10-03 00:57:12 +00:00
Glenn Maynard
e844ff7c32
By default, don't use item numbers. On scrollers with lots of items, especially
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with Subdivisions > 1, m_exprTransformFunction uses too much memory, and
very few scrollers use this. Usually, per-item effects can be done better by
using DynamicActorScroller and doing the effects on item load (but this can
do some things that can't).
2005-10-03 00:02:41 +00:00
Chris Danford
e0350a9946
Don't delete settings files on uninstall. It's a pain to have to reconfigure things after installing a new build.
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We already leave behind score files in Data/ so leaving behind a couple more files on uninstall isn't a big deal.
2005-10-02 21:56:15 +00:00
Chris Danford
edf332e075
fix "icon alpha is 50% on WinXP". XP will use the 8 bits alpha of alpha in a 32bpp bitmap instead of the mask, so we need to keep all 8 bits around in the bitmap.
2005-10-02 21:46:26 +00:00
Chris Danford
1716a16035
more constructive video card error message
2005-10-02 21:14:21 +00:00
Chris Danford
eddf78aa5e
lock difficulties in couple Styles
2005-10-02 20:17:19 +00:00
Chris Danford
b390717cf0
fix compile error (accidental keyboard hit)
2005-10-02 20:01:53 +00:00
Chris Danford
8863adb31a
fix wrong song number displayed in nonstop if one player fails and the other doesn't
2005-10-02 19:58:40 +00:00
Chris Danford
db71996be1
add missing
2005-10-02 19:57:40 +00:00
Chris Danford
781850c043
fix crash changing songs in nonstop if one player failed and the other player hasn't
2005-10-02 19:23:08 +00:00
Chris Danford
c19c1e614e
debugging cleanup
2005-10-02 19:21:05 +00:00
Chris Danford
70fb93baaa
cleanup
2005-10-02 19:19:14 +00:00
Chris Danford
227c0d19c1
fix "autoplay on rolls near mines hits the mines"
2005-10-02 17:55:47 +00:00
Chris Danford
7b345b5c75
make volume changes affect playing sounds
2005-10-02 08:35:46 +00:00
Chris Danford
4f44d6591f
FindPixelFormat returns PixelFormat_INVALID, not NUM_PixelFormat
2005-10-02 04:55:27 +00:00
Chris Danford
ced16a3cf5
troubleshooting failed directory create on some machines
2005-10-02 04:54:09 +00:00
Chris Danford
07c0617f2d
fix GL_invalid_enum errror caused by my a mistake in my "PixelFormat cleanup" checkin
2005-10-02 03:35:56 +00:00
AJ Kelly
18db70de2b
font is BitDarlingS10 by saru
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it's assumed to be free to use when translating the information on http://www.x-saru-x.com/index.php?mode=fontr
These graphics require modified metrics (so that the arrows just don't appear out of nowhere). I'd commit the modified metrics myself, but I'm unsure if I can do that with my status.
Also, ScreenGameplay oni life frame should be redir'ed to ScreenGameplay life frame with this setup.
2005-10-02 00:07:34 +00:00
AJ Kelly
c3e551eaa3
font is BitDarlingS10 by saru
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it's assumed to be free to use when translating the information on http://www.x-saru-x.com/index.php?mode=fontr
2005-10-02 00:05:37 +00:00
Glenn Maynard
eccfe81012
fix current StepsType ignored
2005-10-01 01:03:08 +00:00
Chris Danford
fa2a5bddc3
Don't give awards if GaveUp or UsedAutoplay
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Move bGaveUp into StageStats. It's not really a per-player value.
2005-10-01 00:18:13 +00:00
Chris Danford
bc6c7c89bc
move PixelFormat outside of RageDisplay because so many classes outside of RageDisplay use it.
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Log PixelFormat strings instead of numbers for easier to read logs.
2005-09-29 17:15:12 +00:00