Chris Danford
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bc6c7c89bc
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move PixelFormat outside of RageDisplay because so many classes outside of RageDisplay use it.
Log PixelFormat strings instead of numbers for easier to read logs.
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2005-09-29 17:15:12 +00:00 |
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Glenn Maynard
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5d0b1af78f
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check for valid texture format
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2004-08-30 19:50:13 +00:00 |
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Glenn Maynard
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16170de423
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zero out blank image
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2004-07-04 00:37:19 +00:00 |
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Glenn Maynard
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344ab681ef
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cleanup
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2004-06-14 05:46:13 +00:00 |
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Glenn Maynard
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66fb9eece6
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use RageSurface
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2004-06-14 01:09:11 +00:00 |
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Glenn Maynard
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564eea2ade
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license update
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2004-05-15 22:07:41 +00:00 |
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Glenn Maynard
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4f0aa75a00
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cleanup
don't create a max size (usually 2048x2048) texture; fixes major speed
issues when movie textures fail to load
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2004-04-04 00:54:22 +00:00 |
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Chris Danford
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69fd514b68
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add 3D scrolling to ActorScroller
generalize BGAnimation, BGAnimationLayer to eliminate shared code with ActorFrame
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2004-02-01 03:14:37 +00:00 |
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Glenn Maynard
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f573d5f1ad
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compile fix
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2004-01-24 22:44:52 +00:00 |
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Glenn Maynard
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f611e2461e
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namespace cleanup
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2003-10-03 21:38:38 +00:00 |
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Sean Burke
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b91d1039ae
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Make the MovieTexture_Null stuff work in Linux.
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2003-07-18 13:59:31 +00:00 |
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Steve Checkoway
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583b88cd85
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Added a null movie class that simply displays a black background instead of a movie.
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2003-07-17 20:50:06 +00:00 |
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