Files
itgmania212121/stepmania/src/arch/MovieTexture/MovieTexture_Null.cpp
T
Chris Danford 69fd514b68 add 3D scrolling to ActorScroller
generalize BGAnimation, BGAnimationLayer to eliminate shared code with ActorFrame
2004-02-01 03:14:37 +00:00

74 lines
2.3 KiB
C++

/*
* MovieTexture_null.cpp
* stepmania
*
* Created by Steve Checkoway on Wed Jul 16 2003.
* Copyright (c) 2003 Steve Checkoway. All rights reserved.
*
*/
#include "global.h"
#include "RageDisplay.h"
#include "RageTextureManager.h"
#include "RageUtil.h"
#include "RageLog.h"
#include "RageException.h"
#include "MovieTexture_Null.h"
#include "SDL_utils.h"
MovieTexture_Null::MovieTexture_Null(RageTextureID ID) : RageMovieTexture(ID) {
LOG->Trace("MovieTexture_Null::MovieTexture_Null(ID)");
texHandle = 0;
RageTextureID actualID = GetID();
actualID.iAlphaBits = 0;
long size = actualID.iMaxSize = min(actualID.iMaxSize, DISPLAY->GetMaxTextureSize());
m_iSourceWidth = size;
m_iSourceHeight = size;
m_iImageWidth = size;
m_iImageHeight = size;
m_iTextureWidth = power_of_two(size);
m_iTextureHeight = m_iTextureWidth;
m_iFramesWide = 1;
m_iFramesHigh = 1;
CreateFrameRects();
RageDisplay::PixelFormat pixfmt;
switch( TEXTUREMAN->GetMovieColorDepth() ){
default:
ASSERT(0);
case 16:
if( DISPLAY->SupportsTextureFormat(RageDisplay::FMT_RGB5) )
pixfmt = RageDisplay::FMT_RGB5;
else
pixfmt = RageDisplay::FMT_RGBA4; // everything supports RGBA4
break;
case 32:
if( DISPLAY->SupportsTextureFormat(RageDisplay::FMT_RGB8) )
pixfmt = RageDisplay::FMT_RGB8;
else if( DISPLAY->SupportsTextureFormat(RageDisplay::FMT_RGBA8) )
pixfmt = RageDisplay::FMT_RGBA8;
else if( DISPLAY->SupportsTextureFormat(RageDisplay::FMT_RGB5) )
pixfmt = RageDisplay::FMT_RGB5;
else
pixfmt = RageDisplay::FMT_RGBA4; // everything supports RGBA4
break;
}
const RageDisplay::PixelFormatDesc *pfd = DISPLAY->GetPixelFormatDesc(pixfmt);
SDL_Surface *img = SDL_CreateRGBSurfaceSane(SDL_SWSURFACE, size, size, pfd->bpp, pfd->masks[0],
pfd->masks[1], pfd->masks[2], pfd->masks[3]);
texHandle = DISPLAY->CreateTexture(pixfmt, img, false);
//DISPLAY->UpdateTexture(texHandle, img, 0, 0, size, size);
SDL_FreeSurface(img);
}
MovieTexture_Null::~MovieTexture_Null() {
DISPLAY->DeleteTexture(texHandle);
}