use RageSurface

This commit is contained in:
Glenn Maynard
2004-06-14 01:09:11 +00:00
parent b481fc465b
commit 66fb9eece6
7 changed files with 53 additions and 38 deletions
@@ -14,7 +14,7 @@
#include "archutils/win32/WindowsResources.h"
#include <mmsystem.h>
#pragma comment(lib, "winmm.lib") // for GetMicrosecondsSinceStart
#pragma comment(lib, "winmm.lib") // for timeGetTime
ArchHooks_Win32::ArchHooks_Win32()
{
@@ -7,6 +7,8 @@
#include "LoadingWindow_SDL.h"
#include "loading.xpm"
#include "StepMania.xpm" /* icon */
#include "RageSurface.h"
#include "RageSurfaceUtils.h"
/* XXX: What is all this Xbox junk doing in LoadingWindow_SDL? */
@@ -27,34 +29,40 @@ LoadingWindow_SDL::LoadingWindow_SDL()
SDL_WM_SetCaption("Loading StepMania", "");
CString error;
SDL_Surface *srf = RageSurface_Load_XPM( icon, error );
RageSurface *srf = RageSurface_Load_XPM( icon, error );
Uint32 color;
if( mySDL_MapRGBExact( srf->format, 0xFF, 0, 0xFF, color ) )
mySDL_AddColorKey( srf, color );
uint32_t color;
if( srf->fmt.MapRGBA( 0xFF, 0, 0xFF, 0xFF, color ) )
srf->format->palette->colors[ color ].a = 0;
#if !defined(DARWIN) || !DARWIN
/* Windows icons are 32x32 and SDL can't resize them for us, which
#if !defined(DARWIN)
/* Windows icons are 32x32 and SDL can't resize them for us, which
* causes mask corruption. (Actually, the above icon *is* 32x32;
* this is here just in case it changes.) */
ConvertSDLSurface(srf, srf->w, srf->h,
RageSurfaceUtils::ConvertSurface(srf, srf->w, srf->h,
32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF);
zoomSurface(srf, 32, 32);
SDL_SetAlpha( srf, SDL_SRCALPHA, SDL_ALPHA_OPAQUE );
SDL_WM_SetIcon(srf, NULL /* derive from alpha */);
SDL_FreeSurface(srf);
{
SDL_Surface *pSDLSurface = SDLSurfaceFromRageSurface( srf );
SDL_SetAlpha( pSDLSurface, SDL_SRCALPHA, SDL_ALPHA_OPAQUE );
SDL_WM_SetIcon( pSDLSurface, NULL ); /* derive from alpha */
SDL_FreeSurface( pSDLSurface );
}
delete srf;
#endif
/* Load the BMP - we need its dimensions */
SDL_Surface *image = RageSurface_Load_XPM( loading, error );
if( image == NULL )
RageException::Throw("Couldn't load loading.bmp: %s",SDL_GetError());
srf = RageSurface_Load_XPM( loading, error );
if( srf == NULL ) // XXX SDL_GetError
RageException::Throw( "Couldn't load loading.bmp: %s",SDL_GetError() );
/* Initialize the window */
loading_screen = SDL_SetVideoMode(image->w, image->h, 16, SDL_SWSURFACE|SDL_ANYFORMAT|SDL_NOFRAME);
loading_screen = SDL_SetVideoMode( srf->w, srf->h, 16, SDL_SWSURFACE|SDL_ANYFORMAT|SDL_NOFRAME );
if( loading_screen == NULL )
RageException::Throw( "Couldn't initialize loading window: %s", SDL_GetError() );
@@ -86,12 +94,15 @@ LoadingWindow_SDL::LoadingWindow_SDL()
#endif
SDL_BlitSurface(image, NULL, loading_screen, NULL);
{
SDL_Surface *pSDLSurface = SDLSurfaceFromRageSurface( srf );
SDL_BlitSurface( pSDLSurface, NULL, loading_screen, NULL );
SDL_FreeSurface( pSDLSurface );
}
SDL_FreeSurface(image);
delete srf;
SDL_UpdateRect(loading_screen, 0,0,0,0);
SDL_UpdateRect(loading_screen, 0,0,0,0);
SDL_UpdateRect( loading_screen, 0,0,0,0 );
}
#ifdef _XBOX
@@ -5,19 +5,20 @@
#include "RageFileManager.h"
#include "archutils/win32/WindowsResources.h"
#include <windows.h>
#include "SDL_utils.h"
#include "RageSurface_Load.h"
#include "RageSurface.h"
#include "RageSurfaceUtils.h"
static HBITMAP g_hBitmap = NULL;
/* Load a file into a GDI surface. */
HBITMAP LoadWin32Surface( CString fn )
{
SDL_Surface *s = RageSurfaceUtils::LoadFile( fn );
RageSurface *s = RageSurfaceUtils::LoadFile( fn );
if( s == NULL )
return NULL;
ConvertSDLSurface( s, s->w, s->h, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0 );
RageSurfaceUtils::ConvertSurface( s, s->w, s->h, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0 );
HBITMAP bitmap = CreateCompatibleBitmap( GetDC(NULL), s->w, s->h );
ASSERT( bitmap );
@@ -40,7 +41,7 @@ HBITMAP LoadWin32Surface( CString fn )
SelectObject( BitmapDC, NULL );
DeleteObject( BitmapDC );
SDL_FreeSurface( s );
delete s;
return bitmap;
}
@@ -18,6 +18,7 @@
#include "RageUtil.h"
#include "RageLog.h"
#include "RageException.h"
#include "RageSurface.h"
#include "arch/Dialog/Dialog.h"
#include "SDL_utils.h"
@@ -212,14 +213,14 @@ void MovieTexture_DShow::CheckFrame()
CreateTexture();
// DirectShow feeds us in BGR8
SDL_Surface *fromDShow = SDL_CreateRGBSurfaceFrom(
(void*)buffer, m_iSourceWidth, m_iSourceHeight,
RageSurface *fromDShow = CreateSurfaceFrom(
m_iSourceWidth, m_iSourceHeight,
24,
m_iSourceWidth*3,
0xFF0000,
0x00FF00,
0x0000FF,
0x000000 );
0x000000,
(uint8_t *) buffer, m_iSourceWidth*3 );
/* Optimization notes:
*
@@ -239,7 +240,7 @@ void MovieTexture_DShow::CheckFrame()
m_iImageWidth, m_iImageHeight );
CHECKPOINT;
SDL_FreeSurface( fromDShow );
delete fromDShow;
buffer = NULL;
@@ -464,12 +465,12 @@ void MovieTexture_DShow::CreateTexture()
const RageDisplay::PixelFormatDesc *pfd = DISPLAY->GetPixelFormatDesc(pixfmt);
SDL_Surface *img = SDL_CreateRGBSurfaceSane(SDL_SWSURFACE, m_iTextureWidth, m_iTextureHeight,
pfd->bpp, pfd->masks[0], pfd->masks[1], pfd->masks[2], pfd->masks[3]);
RageSurface *img = CreateSurface( m_iTextureWidth, m_iTextureHeight,
pfd->bpp, pfd->masks[0], pfd->masks[1], pfd->masks[2], pfd->masks[3] );
m_uTexHandle = DISPLAY->CreateTexture( pixfmt, img, false );
SDL_FreeSurface( img );
delete img;
}
@@ -6,6 +6,7 @@
#include "RageUtil.h"
#include "RageTimer.h"
#include "RageFile.h"
#include "RageSurface.h"
#include "SDL_utils.h"
#include "PrefsManager.h"
@@ -629,7 +630,7 @@ void MovieTexture_FFMpeg::DestroyTexture()
{
if( m_img )
{
SDL_FreeSurface( m_img );
delete m_img;
m_img=NULL;
}
if(m_uTexHandle)
@@ -712,8 +713,8 @@ void MovieTexture_FFMpeg::CreateTexture()
LOG->Trace("format %i, %08x %08x %08x %08x",
pfd->bpp, pfd->masks[0], pfd->masks[1], pfd->masks[2], pfd->masks[3]);
m_img = SDL_CreateRGBSurfaceSane(SDL_SWSURFACE, m_iTextureWidth, m_iTextureHeight,
pfd->bpp, pfd->masks[0], pfd->masks[1], pfd->masks[2], pfd->masks[3]);
m_img = CreateSurface( m_iTextureWidth, m_iTextureHeight, pfd->bpp,
pfd->masks[0], pfd->masks[1], pfd->masks[2], pfd->masks[3] );
}
m_uTexHandle = DISPLAY->CreateTexture( pixfmt, m_img, false );
@@ -65,7 +65,7 @@ private:
unsigned m_uTexHandle;
SDL_Surface *m_img;
RageSurface *m_img;
int m_AVTexfmt; /* AVPixelFormat_t of m_img */
SDL_sem *m_BufferFinished;
@@ -6,6 +6,7 @@
#include "RageException.h"
#include "MovieTexture_Null.h"
#include "SDL_utils.h"
#include "RageSurface.h"
MovieTexture_Null::MovieTexture_Null(RageTextureID ID) : RageMovieTexture(ID)
{
@@ -30,12 +31,12 @@ MovieTexture_Null::MovieTexture_Null(RageTextureID ID) : RageMovieTexture(ID)
RageDisplay::PixelFormat pixfmt = RageDisplay::FMT_RGBA4;
const RageDisplay::PixelFormatDesc *pfd = DISPLAY->GetPixelFormatDesc( pixfmt );
SDL_Surface *img = SDL_CreateRGBSurfaceSane(SDL_SWSURFACE, size, size, pfd->bpp, pfd->masks[0],
pfd->masks[1], pfd->masks[2], pfd->masks[3]);
RageSurface *img = CreateSurface( size, size, pfd->bpp,
pfd->masks[0], pfd->masks[1], pfd->masks[2], pfd->masks[3] );
texHandle = DISPLAY->CreateTexture( pixfmt, img, false );
SDL_FreeSurface(img);
delete img;
}
MovieTexture_Null::~MovieTexture_Null()