Make the MovieTexture_Null stuff work in Linux.
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@@ -196,6 +196,9 @@ stepmania_SOURCES = $(Rage) $(DataStructures) $(FileTypes) $(StepMania) $(Transi
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arch/InputHandler/InputHandler_SDL.cpp \
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arch/InputHandler/InputHandler_SDL.h \
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arch/MovieTexture/MovieTexture.cpp \
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arch/MovieTexture/MovieTexture.h \
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arch/MovieTexture/MovieTexture_Null.cpp \
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arch/MovieTexture/MovieTexture_Null.h \
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$(Sound) \
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arch/LowLevelWindow/LowLevelWindow.h \
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arch/LowLevelWindow/LowLevelWindow_SDL.cpp \
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@@ -2,7 +2,7 @@
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#include "MovieTexture.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "MovieTexture_null.h"
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#include "MovieTexture_Null.h"
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/* Why is this _WINDOWS and not WIN32?
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* --steve */
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@@ -13,7 +13,7 @@
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "RageException.h"
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#include "MovieTexture_null.h"
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#include "MovieTexture_Null.h"
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#include "SDL_utils.h"
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MovieTexture_Null::MovieTexture_Null(RageTextureID ID) : RageMovieTexture(ID) {
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@@ -68,4 +68,4 @@ MovieTexture_Null::MovieTexture_Null(RageTextureID ID) : RageMovieTexture(ID) {
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MovieTexture_Null::~MovieTexture_Null() {
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DISPLAY->DeleteTexture(texHandle);
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}
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}
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