Make the MovieTexture_Null stuff work in Linux.

This commit is contained in:
Sean Burke
2003-07-18 13:59:31 +00:00
parent 24fe033661
commit b91d1039ae
3 changed files with 6 additions and 3 deletions
+3
View File
@@ -196,6 +196,9 @@ stepmania_SOURCES = $(Rage) $(DataStructures) $(FileTypes) $(StepMania) $(Transi
arch/InputHandler/InputHandler_SDL.cpp \
arch/InputHandler/InputHandler_SDL.h \
arch/MovieTexture/MovieTexture.cpp \
arch/MovieTexture/MovieTexture.h \
arch/MovieTexture/MovieTexture_Null.cpp \
arch/MovieTexture/MovieTexture_Null.h \
$(Sound) \
arch/LowLevelWindow/LowLevelWindow.h \
arch/LowLevelWindow/LowLevelWindow_SDL.cpp \
@@ -2,7 +2,7 @@
#include "MovieTexture.h"
#include "RageUtil.h"
#include "RageLog.h"
#include "MovieTexture_null.h"
#include "MovieTexture_Null.h"
/* Why is this _WINDOWS and not WIN32?
* --steve */
@@ -13,7 +13,7 @@
#include "RageUtil.h"
#include "RageLog.h"
#include "RageException.h"
#include "MovieTexture_null.h"
#include "MovieTexture_Null.h"
#include "SDL_utils.h"
MovieTexture_Null::MovieTexture_Null(RageTextureID ID) : RageMovieTexture(ID) {
@@ -68,4 +68,4 @@ MovieTexture_Null::MovieTexture_Null(RageTextureID ID) : RageMovieTexture(ID) {
MovieTexture_Null::~MovieTexture_Null() {
DISPLAY->DeleteTexture(texHandle);
}
}