Commit Graph
687 Commits
Author SHA1 Message Date
Colby Klein d0ca5c85ef Broadcast a message when native language display is toggled. Change the second arg for PlayerSelectMenu to SM_None, it doesn't seem to make a difference here. 2008-09-03 06:40:14 +00:00
Chris Danford a4c8c66d10 add TestInitialScreen, remove ScreenTestMode. It's more convenient to enable/disable testing with one Prefrence than having to change 1 Preference + 1 metric 2008-08-16 10:42:50 +00:00
Chris Danford a9475c587b broadcast on ChangeSteps 2008-08-01 17:51:39 +00:00
Chris Danford dc76e93d98 add WrapChangeSteps, ChangeDifficulty->ChangeSteps 2008-08-01 11:14:06 +00:00
Colby Klein 01dcb2a8b7 Add SeectMenuChangesDifficulty. Instead of crashing when the PlayMode is not set, revert to PLAY_MODE_REGULAR. 2008-07-11 13:06:37 +00:00
Chris Danford 258a25c6e0 fix compile 2008-07-04 09:25:51 +00:00
Glenn Maynard 784ec2de98 fix left/right still changes difficulty after finalizing 2008-07-01 21:00:10 +00:00
Colby Klein 969abd5293 Fix gameplay using edit mode things when UsePlayerSelectMenu=true 2008-06-21 04:40:08 +00:00
Colby Klein 5f7877b6b3 Take the Player Options menu from ScreenNetSelectMusic, have it use Select instead of Up. 2008-06-21 04:04:59 +00:00
Chris Danford 20b11d27df add IsAnExtraStageAndSelectionLocked. add metircs MinDifficultyForExtra, LockExtraStageSelection 2008-06-12 04:30:51 +00:00
Glenn Maynard 43daaf5a1f Fix crash on join when SSM is preloaded but doesn't have focus. 2008-05-28 01:21:52 +00:00
Glenn Maynard a4b30a4cb0 move HandleMessage near HandleScreenMessage 2008-05-28 00:49:02 +00:00
Glenn Maynard 7e86936af7 Don't respond to players joining by catching GB_START; other code can cause a join, too. Watch the Message_PlayerJoined message instead. 2008-05-28 00:48:15 +00:00
Chris Danford d377c2b1a4 MENU_BUTTON_ -> GAME_BUTTON_ 2008-05-21 05:36:09 +00:00
Chris Danford f179a6d34b Select to unchoose steps 2008-05-21 04:53:00 +00:00
Chris Danford 00c9ffcd67 OptionIcon -> ModIcon to reduce confusion between OptionRow, OptionIconRow 2008-04-27 21:31:56 +00:00
Chris Danford 003678e5ce broadcast PlayerOptionsChanged with param 2008-03-31 04:33:46 +00:00
Steve Checkoway 521c1c23e5 GAMEMAN-> to GameManager:: 2008-03-24 12:50:16 +00:00
Glenn Maynard 95b1ddda5a fix some STestMode + preloading 2008-03-18 16:32:55 +00:00
Glenn Maynard 3e36a05c5f fix song.h!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 2008-03-09 01:51:34 +00:00
Steve Checkoway 60f953f3c1 Fix comments. havn't -> haven't. 2008-01-05 11:56:03 +00:00
Chris Danford 9558ec7bb1 fix crash if menu timer expires while on song section 2007-09-14 21:34:42 +00:00
Chris Danford 43925dffee let PreferredDifficulty have an effect even if PreferredStepsType isn't set 2007-08-25 07:23:15 +00:00
Chris Danford 58aa14142f broadcast on SelectionState change
rename: StepsSelected->StepsChosen
2007-08-20 03:32:26 +00:00
Vecais Dumais Laacis 37f91c8b98 revert changes because Course's trail regeneration now doesnt invalidate m_pCurTrail pointer 2007-08-10 21:00:52 +00:00
Vecais Dumais Laacis ebcc944076 fixed freed pointer use if returning to ScreenSelectMusic with course of random songs selected 2007-08-10 11:13:07 +00:00
Vecais Dumais Laacis 76b22d11ac reverting unneeded changes 2007-08-08 08:42:45 +00:00
Steve Checkoway 60e94b15fb Style. 2007-08-07 22:14:51 +00:00
Vecais Dumais Laacis 8809d2009e clear cached trails on init 2007-08-07 11:38:17 +00:00
Glenn Maynard 7f08da77f1 set all lights modes in metrics (except for a couple programmatic ones
for now)
2007-06-14 13:38:26 +00:00
Glenn Maynard 982a134d2c apply the music rate to the sample music 2007-05-27 06:22:20 +00:00
Glenn Maynard 7226e5a962 #BANNER tag for course files 2007-05-25 22:26:43 +00:00
Steve Checkoway 1dd699f78e Load but set visible to false. 2007-05-19 22:36:37 +00:00
Steve Checkoway 3632a20c5b Revert. This is the wrong way to do it. 2007-05-19 22:20:32 +00:00
Steve Checkoway 2ccaa568da Only show the score frames for enabled players. 2007-05-19 22:17:15 +00:00
Chris Danford 71492cd106 add PreferredStepsType, fix StepsType jumps when changing songs if multiple StepsTypes are shown 2007-05-15 19:32:39 +00:00
Glenn Maynard 80470b92f9 some MENU -> GAME 2007-05-10 18:43:44 +00:00
Glenn Maynard 3d4e86c241 fix late join options menu crash 2007-05-03 21:15:09 +00:00
Glenn Maynard 620f5f8f07 fix importing after continue unjoins players 2007-05-01 17:48:57 +00:00
Glenn Maynard eb792833d6 course 2p fixes 2007-04-29 19:54:56 +00:00
Glenn Maynard c4f451a9ee honor locked input for start presses 2007-04-26 17:07:35 +00:00
Glenn Maynard 90567a7a29 fix compile the 2007-04-25 00:49:58 +00:00
Glenn Maynard d88d9388f8 simplify 2007-04-25 00:30:30 +00:00
Glenn Maynard 450ed7120b remove m_bPickExtraStage, use false behavior. Extra stage stuff is way too complicated for too many niche cases. 2007-04-25 00:23:09 +00:00
Glenn Maynard 5318d0670d Previously, BeginStage was called in SGameplay and FinishStage was called
in each place gameplay exits.  This incremented the stage number in SSM,
and was brittle: FinishStage was sprinkled in many odd places.  Do both
in SGameplay.

This increments the stage number as soon as gameplay ends.  This only
affects evaluation.  Use the stage number from StageStats there, instead
of the current stage, and adjust branches.  During evaluation, the
game is on the upcoming stage and displaying old data for the last
stage, instead of the stage continuing through evaluation.

This also moves a bunch of scoring-related stuff out of SEvaluation,
to the end of gameplay, where it belongs.  Eval is almost const, and things
won't break like they would before if Eval is not used.
2007-04-24 01:35:32 +00:00
Glenn Maynard 8a73c1c91e asserts 2007-04-13 22:25:01 +00:00
Glenn Maynard ab5ef1ef2a allow courses to set their preferred style 2007-04-10 23:59:14 +00:00
Glenn Maynard c11213b098 theme SampleMusicFallbackFadeInSeconds 2007-04-06 18:59:27 +00:00
Glenn Maynard af1d2c40ed move params t oa struct
simplify fallback
2007-04-06 18:56:53 +00:00
Glenn Maynard 1067755333 allow alternate loop music for music wheel 2007-04-06 18:34:43 +00:00