Commit Graph
23 Commits
Author SHA1 Message Date
Chris Danford 0ac5e2b008 add Skew for faux italic fonts 2005-05-02 21:43:27 +00:00
Chris Danford 7ca20486ef use sin lookup table to fix terrible performance with float and tipsy performance on some archs 2005-03-22 00:58:05 +00:00
Glenn Maynard bf80420cd8 short desc in the header, long desc in the implementation 2005-02-05 03:18:27 +00:00
Glenn Maynard 944bba77b6 I don't remember what RageMatrixCommand was for. Remove it. 2005-02-05 03:15:40 +00:00
Glenn Maynard 3e389c103b Translation and scaling (when applied in that order) are trivially combined;
save a matrix multiply for every actor.  (Maybe we can avoid doing any,
for objects which are neither rotated nor scaled--such as those positioned
based on their parent--but I'm not sure it's worth it.)  Rotations can be
combined without doing a full matrix multiply, too; if an actor rotates at all,
only do one matrix multiply.
2005-02-05 03:12:04 +00:00
Glenn Maynard aceff788bf remove wasteful and mostly unused matrix math helpers (pass by reference,
don't return by value)
2005-02-05 02:42:33 +00:00
Glenn Maynard 4595b7e34e simplify 2004-08-19 02:13:07 +00:00
Glenn Maynard f9f10e2372 more license updates 2004-05-06 02:40:33 +00:00
Chris Danford e3cc4e3ff5 cleanup Model, remove MathUtil files, fix col major/row major errors 2003-12-24 12:30:41 +00:00
Glenn Maynard 63106abd5e add regular RageQuatFromHPR and simple AABB functions 2003-12-20 03:51:25 +00:00
William Reading 2b02f13690 Guess these aren't needed after all.. 2003-07-05 01:09:29 +00:00
William Reading d310d0e252 Fix darwin math problems 2003-07-04 18:03:20 +00:00
Chris Danford f34d409d6e DDR-like camera motions for DancingCharacters 2003-06-07 22:20:39 +00:00
Chris Danford a75cd6e7b1 Fix D3D z-buffer problem by having separate GetOrthoMatrix functions for OGL and D3D.
I don't understand why the two APIs create an ortho matrix so differently, but I'm tried of messing with it for now.
2003-05-25 00:43:44 +00:00
Chris Danford 02016ae442 Reorganize RageDisplay
Add Direct3D renderer (separate project configuration)
Add Xbox project config (doesn't yet compile)
2003-05-22 05:28:37 +00:00
Glenn Maynard b2df827995 add quaternion math 2003-04-14 21:58:19 +00:00
Chris Danford d34102b717 scripting support in BGAnimations 2003-03-05 02:52:40 +00:00
Chris Danford 7d1c2ea22e removed dependency on plib, updated installer, fixed warnings 2003-01-08 04:16:39 +00:00
Glenn Maynard 2d7b9001b1 cleanups; remove commented out stuff that's not needed; fix broken
friend function (it's to make 3 * RageColor/Vector work like RageColor * 3,
but I don't know if anything uses it.)
2002-11-16 07:11:05 +00:00
Glenn Maynard 4fa74d7118 remove unused RageMatrixOrthoOffCenterLH 2002-11-15 08:15:15 +00:00
Glenn Maynard 9169da5b9d remove d3dx stuff 2002-11-15 08:07:26 +00:00
Glenn Maynard ea28757815 Use plib for some matrix ops, implement some others without
d3dx.  (Rest coming soon ...)
2002-11-13 03:54:20 +00:00
Chris Danford 73f7db6b15 Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code. 2002-10-28 05:30:45 +00:00