Glenn Maynard
5162d48fca
add VC7 CRT
2002-12-02 23:30:04 +00:00
Glenn Maynard
a4f39d9839
updated libraries (non-debug CRT)
2002-12-02 23:15:52 +00:00
Glenn Maynard
077224bff6
Switch to non-debug CRT.
...
Add networking files for VC7.
This turns off global optimizations in VC7. They take a very long time;
without them, release linking takes only three or four seconds on my
computer, which is useful when profiling. It shouldn't really matter, since
our releases are still compiled with VC6, I think ...
2002-12-02 23:15:09 +00:00
Glenn Maynard
11cab9f5a2
temporarily disable asserts; they need debug CRTs. (They'll come
...
back shortly, when I reenable the crash handler ...)
2002-12-02 22:58:03 +00:00
Glenn Maynard
74c02a04c7
Remove memleak checks. We're switching everything to non-debug
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CRT libraries (not worth the headaches).
2002-12-02 22:57:13 +00:00
Glenn Maynard
ed327e49e0
VC6 apparently can't link to *static* .lib's compiled by VC7.
...
Switch everything to Multithread DLL (some of these weren't). We don't
actually use most of plib; just to avoid confusion later.
2002-12-02 22:49:26 +00:00
Glenn Maynard
a6f60bf6e7
Not presently debugging plib, and it's not *needed* anymore, so don't
...
link to *_d for plib.
2002-12-02 22:45:57 +00:00
Chris Danford
840caa7a2c
moved lobby from separate module to below /src
2002-12-02 05:44:00 +00:00
Chris Danford
ca7c1ab78f
working on mulitplayer
2002-12-02 05:25:44 +00:00
Chris Danford
d377737f9f
fixing linking error b/c wrong plib library
2002-12-01 19:12:02 +00:00
Glenn Maynard
e0e0c8623e
remove now-unnecessary share hack from Pump code
2002-11-29 22:06:51 +00:00
Glenn Maynard
264027fea3
Old Pump hack not needed; this crash doesn't happen with the
...
old DI interface the SDL uses.
2002-11-29 21:57:47 +00:00
Chris Danford
4a588230e1
DirectInput replaced with SDL's input routines. Keyboard works, but joystick and pump are untested.
2002-11-29 20:37:12 +00:00
Victor Trucco
529057a85e
correct Mirror Mode in Pump
2002-11-29 16:45:22 +00:00
Chris Danford
04e2c0b68c
More movie texture work. Changed plib's release CRT version to "Multithreaded DLL".
2002-11-28 20:48:00 +00:00
Chris Danford
4e4c143223
RageMovieTexture working again. Probably doesn't work on texture size-limited cards (Voodoo3).
2002-11-26 01:17:43 +00:00
Glenn Maynard
ed9a07df76
fix dithering when dest has alpha and source does not; also fix it
...
when dest has more alpha bits than the source (rare)
2002-11-25 09:37:45 +00:00
Chris Danford
285a9099e1
Fixed bug in SDL_OrderedDither that causes incorrect alpha values if src has 0 alpha bits
2002-11-25 04:23:33 +00:00
Glenn Maynard
3f8785113e
some more minor optimizations
2002-11-24 06:59:58 +00:00
Glenn Maynard
370925bba7
Some optimization. (Still too slow, but it's an improvement ...)
2002-11-24 05:41:05 +00:00
Chris Gilbert
2751fed244
Added #include "stdafx.h" to fix compile problem.
2002-11-23 19:33:04 +00:00
Glenn Maynard
628b0a36a0
fix stretch
2002-11-21 22:34:37 +00:00
Glenn Maynard
2cdd509a92
Texture parameters are bound to the texture, and aren't generic
...
OpenGL state, so we need to set the texture *before* setting other
stuff up.
2002-11-21 22:25:00 +00:00
Glenn Maynard
da226d2f57
fix flushing on systems without the texture combining extension
2002-11-21 09:19:36 +00:00
Glenn Maynard
0812be2332
for now, throw on failed image load
2002-11-21 00:54:28 +00:00
Glenn Maynard
48eee90ab2
Reenable and move iterative filtering into the zoom proper.
2002-11-21 00:48:15 +00:00
Glenn Maynard
6967db837b
fix black dots in images (finally)
2002-11-20 01:54:15 +00:00
Glenn Maynard
dbb6f0416c
fix not dithering in 32bpp
2002-11-20 01:25:40 +00:00
Glenn Maynard
29c726053c
pass prefs down to RageBitmapTexture
2002-11-20 01:24:36 +00:00
Glenn Maynard
0aff47c6d9
voom
2002-11-19 23:57:10 +00:00
Chris Gilbert
bd4b8875fc
no message
2002-11-19 23:02:02 +00:00
Chris Gilbert
93e5f253a0
New Sandbox Stuff
2002-11-19 22:55:51 +00:00
Glenn Maynard
7f59c0ae27
update with changed arch tree
2002-11-18 21:47:36 +00:00
Glenn Maynard
c625d3b433
update with changed arch tree (.dsp soon)
2002-11-18 21:43:02 +00:00
Glenn Maynard
acdb516ffd
Reorganize arch a bit. Multiple architectures might want to share
...
a non-default implementation of a driver, and organizing them by
architecture doesn't handle that very well.
2002-11-18 21:37:58 +00:00
Glenn Maynard
52ce8414b3
Set up smoothing hints at setup time.
...
Fix radar tween-out.
2002-11-18 20:55:23 +00:00
Glenn Maynard
6be4ed8d60
fix bounce tween glitch when no time has passed
...
(hmm. perhaps we should just not call updates to begin with in this case)
2002-11-18 09:35:33 +00:00
Glenn Maynard
7e02a6cd55
Remove accelerators; we do them by hand now.
2002-11-17 09:14:18 +00:00
Glenn Maynard
fc0cd03818
Use new old loader dialog stuff.
...
Set the icon from an XPM.
2002-11-17 09:13:35 +00:00
Glenn Maynard
32ca9a22c2
Clean up links; add new stuff.
2002-11-17 09:08:21 +00:00
Glenn Maynard
77ec492209
Remove Quad.cpp
...
Add glext.h and sm.xpm.
Add arch tree.
2002-11-17 08:39:41 +00:00
Glenn Maynard
50b70ed368
exactly as advertised
2002-11-17 08:21:32 +00:00
Glenn Maynard
2f91ba10f1
Add simple infrastructure for arch-dependent code.
2002-11-17 08:20:34 +00:00
Glenn Maynard
9b2044b4ea
add XPM for a portable icon
2002-11-17 07:36:54 +00:00
Glenn Maynard
a26ca553f3
small cleanup
2002-11-17 06:58:33 +00:00
Glenn Maynard
ee20acddb7
fix changing bpp
2002-11-16 21:21:43 +00:00
Glenn Maynard
dfea0847e2
fix
2002-11-16 20:30:51 +00:00
Glenn Maynard
22f9cdd8e5
fixes
2002-11-16 20:25:39 +00:00
Glenn Maynard
3508b1bc60
for scoping
2002-11-16 20:25:00 +00:00
Glenn Maynard
7f1b6f51ec
add GetStrings
2002-11-16 20:24:01 +00:00